Refactor project from Ghost.App to Ghost.Editor
Changed the project structure to reflect a shift from `Ghost.App` to `Ghost.Editor`, updating namespaces and class names throughout. Changed the application class in `App.xaml` and `App.xaml.cs` from `GhostApplication` to `EditorApplication`. Changed several service interfaces to reside under `Ghost.Editor.Services.Contracts`, including `IInspectorService`, `INotificationService`, and `IProgressService`. Added `InspectorView` and `InspectorViewModel` classes to manage inspector functionality. Added `NavigationTabView` and `NavigationTabPage` classes to facilitate navigation within the editor. Enhanced `WorldNode` and `EntityNode` classes to support scene graph functionality, including serialization and entity management. Updated the project file `Ghost.Editor.csproj` to reflect the new structure and removed old references. Modified the solution file `GhostEngine.sln` to remove references to `Ghost.App` and include `Ghost.Editor`. Updated unit tests to align with the new namespaces and project structure.
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45
Ghost.App/Core/AppState/LandingState.cs
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45
Ghost.App/Core/AppState/LandingState.cs
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using Ghost.Editor;
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using Ghost.Editor.View.Windows;
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using System.Threading.Tasks;
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namespace Ghost.Editor.Core.AppState;
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internal class LandingState : IAppState
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{
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private LandingWindow? _window;
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public Task OnExitingAsync()
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{
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if (EditorApplication.Window == _window)
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{
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EditorApplication.Window = null;
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}
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return Task.CompletedTask;
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}
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public Task OnEnteringAsync(object? parameter)
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{
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_window = EditorApplication.GetService<LandingWindow>();
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EditorApplication.Window = _window;
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_window.Activate();
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return Task.CompletedTask;
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}
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public Task OnExitedAsync()
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{
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if (EditorApplication.Window == _window)
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{
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EditorApplication.Window = null;
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}
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_window?.Close();
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_window = null;
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return Task.CompletedTask;
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}
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public Task OnEnteredAsync(object? parameter)
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{
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return Task.CompletedTask;
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}
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}
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