Refactor project from Ghost.App to Ghost.Editor

Changed the project structure to reflect a shift from `Ghost.App` to `Ghost.Editor`, updating namespaces and class names throughout.

Changed the application class in `App.xaml` and `App.xaml.cs` from `GhostApplication` to `EditorApplication`.

Changed several service interfaces to reside under `Ghost.Editor.Services.Contracts`, including `IInspectorService`, `INotificationService`, and `IProgressService`.

Added `InspectorView` and `InspectorViewModel` classes to manage inspector functionality.

Added `NavigationTabView` and `NavigationTabPage` classes to facilitate navigation within the editor.

Enhanced `WorldNode` and `EntityNode` classes to support scene graph functionality, including serialization and entity management.

Updated the project file `Ghost.Editor.csproj` to reflect the new structure and removed old references.

Modified the solution file `GhostEngine.sln` to remove references to `Ghost.App` and include `Ghost.Editor`.

Updated unit tests to align with the new namespaces and project structure.
This commit is contained in:
2025-06-17 19:37:30 +09:00
parent ff14c0f49a
commit fc44c73ca8
80 changed files with 1244 additions and 309 deletions

View File

@@ -1,11 +1,11 @@
using CommunityToolkit.Mvvm.ComponentModel;
using Ghost.Editor.SceneGraph;
using System;
using Ghost.Editor.Contracts;
using Ghost.Editor.Core.SceneGraph;
using System.Collections.ObjectModel;
namespace Ghost.Editor.ViewModels.Pages.EngineEditor;
internal partial class HierarchyViewModel : ObservableObject, IDisposable
internal partial class HierarchyViewModel : ObservableObject, INavigationAware
{
[ObservableProperty]
public partial ObservableCollection<WorldNode> SceneList
@@ -14,12 +14,6 @@ internal partial class HierarchyViewModel : ObservableObject, IDisposable
private set;
} = new(EditorWorldManager.LoadedWorlds);
public HierarchyViewModel()
{
EditorWorldManager.OnWorldLoaded += OnWorldLoaded;
EditorWorldManager.OnWorldUnloaded += OnWorldUnloaded;
}
private void OnWorldLoaded(WorldNode node)
{
SceneList.Add(node);
@@ -30,7 +24,13 @@ internal partial class HierarchyViewModel : ObservableObject, IDisposable
SceneList.Remove(node);
}
public void Dispose()
public void OnNavigatedTo(object? parameter)
{
EditorWorldManager.OnWorldLoaded += OnWorldLoaded;
EditorWorldManager.OnWorldUnloaded += OnWorldUnloaded;
}
public void OnNavigatedFrom()
{
EditorWorldManager.OnWorldLoaded -= OnWorldLoaded;
EditorWorldManager.OnWorldUnloaded -= OnWorldUnloaded;