Refactor project from Ghost.App to Ghost.Editor

Changed the project structure to reflect a shift from `Ghost.App` to `Ghost.Editor`, updating namespaces and class names throughout.

Changed the application class in `App.xaml` and `App.xaml.cs` from `GhostApplication` to `EditorApplication`.

Changed several service interfaces to reside under `Ghost.Editor.Services.Contracts`, including `IInspectorService`, `INotificationService`, and `IProgressService`.

Added `InspectorView` and `InspectorViewModel` classes to manage inspector functionality.

Added `NavigationTabView` and `NavigationTabPage` classes to facilitate navigation within the editor.

Enhanced `WorldNode` and `EntityNode` classes to support scene graph functionality, including serialization and entity management.

Updated the project file `Ghost.Editor.csproj` to reflect the new structure and removed old references.

Modified the solution file `GhostEngine.sln` to remove references to `Ghost.App` and include `Ghost.Editor`.

Updated unit tests to align with the new namespaces and project structure.
This commit is contained in:
2025-06-17 19:37:30 +09:00
parent ff14c0f49a
commit fc44c73ca8
80 changed files with 1244 additions and 309 deletions

View File

@@ -1,15 +1,12 @@
using CommunityToolkit.Mvvm.ComponentModel;
using Ghost.App.Contracts;
using Ghost.App.Infrastructures.AppState;
using Ghost.Data.Models;
using Ghost.Data.Services;
using Ghost.Editor.Contracts;
using Ghost.Editor.Core.AppState;
using Ghost.Editor.Models;
using Ghost.Editor.Services.Contracts;
using Microsoft.UI.Xaml;
using System;
using System.Collections.ObjectModel;
using System.Linq;
using System.Threading.Tasks;
using Windows.ApplicationModel.DataTransfer;
using Windows.Storage;