Refactor project from Ghost.App to Ghost.Editor
Changed the project structure to reflect a shift from `Ghost.App` to `Ghost.Editor`, updating namespaces and class names throughout. Changed the application class in `App.xaml` and `App.xaml.cs` from `GhostApplication` to `EditorApplication`. Changed several service interfaces to reside under `Ghost.Editor.Services.Contracts`, including `IInspectorService`, `INotificationService`, and `IProgressService`. Added `InspectorView` and `InspectorViewModel` classes to manage inspector functionality. Added `NavigationTabView` and `NavigationTabPage` classes to facilitate navigation within the editor. Enhanced `WorldNode` and `EntityNode` classes to support scene graph functionality, including serialization and entity management. Updated the project file `Ghost.Editor.csproj` to reflect the new structure and removed old references. Modified the solution file `GhostEngine.sln` to remove references to `Ghost.App` and include `Ghost.Editor`. Updated unit tests to align with the new namespaces and project structure.
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@@ -1,10 +1,10 @@
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using Ghost.Entities;
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using Ghost.Entities.Components;
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using Ghost.Entities.Systems;
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using Ghost.Test.TestFramework;
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using Ghost.UnitTest.TestFramework;
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using System.Numerics;
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namespace Ghost.Test;
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namespace Ghost.UnitTest;
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public partial class EntityTest : ITest
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{
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@@ -1,9 +1,9 @@
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using Ghost.Editor.SceneGraph;
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using Ghost.Editor.Core.SceneGraph;
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using Ghost.Entities;
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using Ghost.Test.TestFramework;
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using Ghost.UnitTest.TestFramework;
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using System.Text.Json;
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namespace Ghost.Test;
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namespace Ghost.UnitTest.Test;
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internal class SerializationTest : ITest
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{
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