16 Commits

Author SHA1 Message Date
d4238e3086 Remove Ghost.Shader.Test project and refine debug/editor code
- Deleted Ghost.Shader.Test project and its source files.
- Updated ComponentDescriptorRegistry to simplify type resolution and added a TODO for source generators.
- Changed Logging.DebugAssert to throw only in DEBUG builds.
- Limited s_runtimeIDToType to GHOST_EDITOR builds in Component and ManagedComponent registries.
2026-06-02 17:40:58 +09:00
f552a4e9e1 feat(editor): implement scene save support and dirty state tracking
- Migrate GhostObject to Ghost.Editor.Core to support weak-reference instance tracking, modification hooks, and state serialization
- Implement IDirtyTrackerService to track dirty objects and assets based on UndoService version tracking
- Update SceneAssetHandler to save scene assets via SceneSerializationService and register scene instances on load
- Refactor entity hierarchy sorting in SceneSerializationService to use high-performance UnsafeList and UnsafeHashMap structures
- Introduce ShortcutAttribute and update MenuUtility to support keyboard accelerators on menu items
- Map Ctrl+S shortcut to save dirty assets using the new File/Save command
2026-06-02 17:28:20 +09:00
5b34da6d6c feat(editor): implement MenuContextBar and add Priority support to ContextMenuItem
- Refactored ContextFlyout menu building logic into MenuUtility.
- Implemented MenuContextBar to render root nodes as MenuBarItems and children as drop-down submenus.
- Added Priority to ContextMenuItemAttribute to allow controlling the sorting order of items within the same group.
2026-06-01 20:05:36 +09:00
1f1e21905e fix(editor): fix UI feedback loop and duplicate undo records in inspector
- Fix state clobbering bug where Float3Field.SyncFromValue() prematurely reset SuppressChangedEvent, causing nested SetValueWithoutNotify calls to inadvertently fire OnValueChanged.
- Add immediate initial sync to BindingUtility.BindTwoWay to prevent post-render async value events from triggering setters.
- Implement time-based safety net in UndoService to merge rapid redundant operations (500ms window).
- Decouple LocalToWorldEditor and custom ComponentEditors from PropertyBinding<T> in favor of BindTwoWay.
- Update ComponentNode and EntityInspectorModel to fetch initial values directly on instantiation.
2026-06-01 13:21:59 +09:00
acd8e60ffb fix(editor): correct inspector loop synchronization erasing local UI states
- Fixed \EntityInspectorModel.Sync\ where \SyncFromECS\ would overwrite dirty \PropertyNode\ values before they could be flushed.
- Removed \IsDirty\ state and delayed \Flush\ mechanics from \PropertyNode\, opting to push \SetValueFromUI\ updates instantly to the ECS defer queue.
- Corrected \LocalToWorldEditor\ to safely mutate ECS data by replacing struct data via \SetComponent\ rather than direct memory-unsafe pointer ref mutation.
- Cleaned up obsolete \Flush\ calls across inspector draw routines.
2026-05-31 12:59:13 +09:00
c6e58b057c feat(editor): implement undo/redo architecture with ECS synchronization
- Standardized GhostObject as an abstract class for trackable scene objects, generating InstanceIDs and hooking into an internal object registry via WeakReferences.

- Built a robust UndoService using a cyclic RingBuffer<UndoOperation> for command history and symmetric Apply/Revert reciprocals.

- Fixed Ghost.Entities.Archetype performance issue by keeping bounds checks unconditionally inside GetLayout for safe control flow query paths, resolving a fatal AccessViolationException in unmanaged test runs.

- Resolved race conditions in the test suite by deleting MSTestSettings.cs to eliminate [Parallelize] vs [DoNotParallelize] ambiguity.

- Introduced rigorous UndoServiceTests and UndoServiceEcsTests guaranteeing lifecycle persistence, component state rollback, and structural mutation integrity in both managed POCOs and raw ECS chunks.
2026-05-30 15:10:31 +09:00
34dc6fc8c9 refactor codebase 2026-05-30 12:01:20 +09:00
d9343a94dc refactor(editor): implement deferred execution tick architecture
- Introduced \EditorTickEngine\ with a strict 4-phase loop (Safe Zone, ECS Systems, Inspector Sync, Event Firing) to prevent cross-thread violations and ECS pointer invalidation.
- Refactored \EditorWorldService\ to use \ConcurrentQueue<Action>\ for UI-driven ECS mutations via \Defer()\.
- Updated \EntityCommandBuffer\ to support mapping negative temporary Entity IDs during deferred playback.
- Fixed \SceneGraphBuilder\ component checks to prevent crashes when evaluating layout boundaries.
- Adjusted all \EditorSyncTests\ and \SceneSerializationTests\ to manually call \FlushCommands\ and \FirePendingEvents\.
- Temporarily \#if false\-guarded \AssetMetaTests\ and \ImportCoordinatorTests\ to prevent CI flakiness due to incomplete AssetSystem integration.
2026-05-29 16:31:15 +09:00
b84ee586bf fix(ecs): optimize hidden enableable mask resolution in EntityQuery and fix T4 compilation errors 2026-05-29 14:34:36 +09:00
52dfa12e84 Remove test projects and sample app code, cleanup core
Removed all test and sample application files, including Ghost.Entities.Test, Ghost.Graphics.Test, related XAML, assets, and project files. Updated solution to exclude deleted projects. Adjusted tests to comment out allocation manager usage. Updated ComponentDescriptorTests for camelCase property names and display name checks. Minor cleanup in core engine files for resource management and destructors. This streamlines the repository to focus on core engine/runtime code.
2026-05-28 18:32:12 +09:00
326aee2b1c Make FMOD structs/methods readonly, update tests/components
Refactored FMOD and FMOD Studio C# bindings to mark struct methods and property getters as readonly, improving immutability and enabling compiler optimizations. Updated usage of handle for readonly struct members. Simplified using statements with C# 8+ syntax. Updated test/component code: added EditorWorldService.RootNodes, disabled SharedComponentStore, revised EntityQueryTest/SerializationTest for new job scheduler, switched Mesh/Position to IComponentData, and adjusted SystemTest initialization. Minor code style cleanups throughout.
2026-05-28 14:37:48 +09:00
2cbe1ca789 Refactor hierarchy drag-and-drop and cleanup inspector
Refactored HandleDrawer to use a static UpdateUI method for clarity. Removed unused PropertyDrawerContext. Added EntityCreated event to EditorWorldService. Updated Hierarchy.xaml to modern TreeView drag-and-drop events. Overhauled drag-and-drop logic in Hierarchy.xaml.cs for better validation, cycle prevention, and scene graph consistency. Introduced helper methods for parent retrieval and scene graph rebuilding. Improved error handling throughout drag-and-drop operations.
2026-05-27 20:08:40 +09:00
1fe080dd87 refactor(editor): unify PropertyModel and IFieldMiddleware into PropertyNode
This refactoring eliminates transient PropertyModel allocations and synchronizes UI data binding directly with the SceneGraph ComponentNode's persistent PropertyNode array. All PropertyDrawers have been updated to consume PropertyNode<T>. Additionally, this commit stages and includes various updates across the engine, graphics, and third-party wrappers as requested.
2026-05-26 19:13:59 +09:00
211ea2254d feat(inspector): rewrite to zero-boxing generic property models
Refactor the ECS component inspector architecture to eliminate per-frame GC allocations (boxing).

- Replace object-based PropertyModel with generic PropertyModel<T>
- Introduce IPropertyModel interface for erased type holding
- Create PropertyDrawerRegistry and ComponentEditorRegistry
- Implement recursive nested struct support in PropertyDescriptor
- Fix EntityDrawer to update text dynamically on sync
- Delete obsolete object-boxing UI bindings
2026-05-25 14:41:04 +09:00
914dde2448 feat(inspector): redesign data-driven ECS inspector
Replaced the hardcoded ComponentView approach with a data-driven ECS inspector that works directly with memory pointers. Introduced ComponentDescriptor and PropertyDescriptor to cache reflection metadata and C# struct layout offsets. Added InspectorSyncService which hooks into CompositionTarget.Rendering to safely synchronize oid* chunk memory to UI via PropertyBinding. Added pluggable PropertyDrawer architecture for rendering scalar properties (Float, Int, Bool, Enum). Updated EntityManager with GetEntityArchetype to easily iterate through component signatures for an entity.
2026-05-24 15:06:50 +09:00
5222e801b9 Add asset open handler system and async open support
Introduced AssetOpenHandlerAttribute for extension-based asset open logic.
Implemented async OpenAssetAsync methods in IAssetRegistry and AssetRegistry, using reflection to invoke handlers.
Updated ContentBrowser and ViewModel to support async asset opening.
Refactored Hierarchy initialization and XAML for clarity.
Logger now throws exceptions in DEBUG for errors/asserts.
Removed unused code and cleaned up usings.
2026-05-23 13:05:25 +09:00
285 changed files with 13236 additions and 7649 deletions

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@@ -1,11 +1,17 @@
<Project>
<PropertyGroup Condition="'$(Configuration)' == 'Debug_Editor'">
<DefineConstants>$(DefineConstants);DEBUG;GHOST_EDITOR;GHOST_SAFETY_CHECKS;</DefineConstants>
<DefineConstants>$(DefineConstants);DEBUG;TRACE;GHOST_EDITOR;GHOST_SAFETY_CHECKS;</DefineConstants>
<Optimize>false</Optimize>
<DebugSymbols>true</DebugSymbols>
<DebugType>portable</DebugType>
<TieredCompilation>false</TieredCompilation>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)' == 'Release_Editor'">
<DefineConstants>$(DefineConstants);GHOST_EDITOR;GHOST_SAFETY_CHECKS;</DefineConstants>
<Optimize>true</Optimize>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)' == 'Release_Dev'">
<DefineConstants>$(DefineConstants);GHOST_SAFETY_CHECKS;</DefineConstants>
<Optimize>true</Optimize>
</PropertyGroup>
</Project>

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@@ -1,6 +1,5 @@
using Antlr4.Runtime.Misc;
using Ghost.DSL.ShaderParser.Model;
using TerraFX.Interop.Windows;
namespace Ghost.DSL.ShaderParser;

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@@ -1,5 +1,4 @@
using Ghost.Core;
using Ghost.Engine;
using Ghost.Engine.Streaming;
namespace Ghost.Editor.Core.Assets;
@@ -33,7 +32,7 @@ public sealed class CustomAssetHandlerAttribute : Attribute
} = true;
}
public interface IAsset : IDisposable
public abstract class IAsset : GhostObject
{
public Guid ID
{
@@ -49,6 +48,14 @@ public interface IAsset : IDisposable
{
get;
}
protected IAsset(Guid id, Guid typeId, IAssetSettings? settings)
:base(id)
{
ID = id;
TypeID = typeId;
Settings = settings;
}
}
public interface IAssetExportOptions;

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@@ -1,4 +1,3 @@
using Ghost.Engine;
using Ghost.Engine.Streaming;
using System.Collections.Concurrent;

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@@ -1,9 +1,6 @@
using Ghost.Graphics.RHI;
using Misaki.HighPerformance.LowLevel.Collections;
using Misaki.HighPerformance.Mathematics;
using System;
using System.Collections.Generic;
using System.Text;
namespace Ghost.Editor.Core.Assets;

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@@ -4,7 +4,6 @@ using Ghost.Graphics.RHI;
using Ghost.Graphics.Utilities;
using Ghost.MeshOptimizer;
using Ghost.Ufbx;
using Misaki.HighPerformance.Jobs;
using Misaki.HighPerformance.LowLevel;
using Misaki.HighPerformance.LowLevel.Buffer;
using Misaki.HighPerformance.LowLevel.Collections;
@@ -13,11 +12,9 @@ using Misaki.HighPerformance.Mathematics;
using System.Runtime.CompilerServices;
using System.Text;
using TLSFPool = Misaki.HighPerformance.LowLevel.Buffer.MemoryPool<Misaki.HighPerformance.LowLevel.Buffer.TLSF, Misaki.HighPerformance.LowLevel.Buffer.TLSF.CreationOptions>;
namespace Ghost.Editor.Core.Assets;
internal readonly unsafe struct MeshParsingJob : IJob
internal unsafe class MeshParsingJob
{
private struct GeometryPart : IDisposable
{
@@ -38,14 +35,20 @@ internal readonly unsafe struct MeshParsingJob : IJob
private readonly string _filePath;
private readonly AllocationHandle _allocationHandle;
private readonly MeshAssetSettings _settings;
private readonly ModelAssetSettings _settings;
public MeshParsingJob(MeshNode rootNode, string filePath, AllocationHandle allocationHandle, MeshAssetSettings settings)
private readonly TaskCompletionSource<Result> _taskCompletionSource;
public Task<Result> Task => _taskCompletionSource.Task;
public MeshParsingJob(MeshNode rootNode, string filePath, AllocationHandle allocationHandle, ModelAssetSettings settings)
{
_rootNode = rootNode;
_filePath = filePath;
_allocationHandle = allocationHandle;
_settings = settings;
_taskCompletionSource = new TaskCompletionSource<Result>(TaskCreationOptions.RunContinuationsAsynchronously);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
@@ -321,7 +324,7 @@ internal readonly unsafe struct MeshParsingJob : IJob
};
}
public void Execute(ref readonly JobExecutionContext context)
public Result Execute()
{
var error = new ufbx_error();
var load_Opts = new ufbx_load_opts
@@ -354,15 +357,20 @@ internal readonly unsafe struct MeshParsingJob : IJob
using var scene = new DisposablePtr<ufbx_scene>(ufbx_scene.LoadFile((sbyte*)str.GetUnsafePtr(), &load_Opts, &error));
if (scene.Get() == null)
{
Logger.Error(error.description.ToString());
return;
return Result.Failure(error.description.ToString());
}
ParseHierarchy(scene.Get()->root_node, _rootNode, AllocationHandle.TLSF);
return Result.Success();
}
}
internal partial class MeshProcessor
internal static partial class MeshProcessor
{
public static Task<Result> ParseMeshAsync(MeshNode root, string sourcePath, AllocationHandle allocationHandle, ModelAssetSettings meshSettings, CancellationToken token = default)
{
var parseJob = new MeshParsingJob(root, sourcePath, allocationHandle, meshSettings);
return Task.Run(parseJob.Execute, token);
}
}

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@@ -14,6 +14,7 @@ using Misaki.HighPerformance.Mathematics;
using Misaki.HighPerformance.Mathematics.Geometry;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using TerraFX.Interop.Windows;
namespace Ghost.Editor.Core.Assets;
@@ -709,10 +710,25 @@ internal static unsafe partial class MeshProcessor
var materialIndex = context.materialIndex;
// Ensure lists are initialized
if (!meshletData->groups.IsCreated) meshletData->groups = new UnsafeList<MeshletGroup>(16, AllocationHandle.TLSF);
if (!meshletData->meshlets.IsCreated) meshletData->meshlets = new UnsafeList<Meshlet>(64, AllocationHandle.TLSF);
if (!meshletData->meshletVertices.IsCreated) meshletData->meshletVertices = new UnsafeList<uint>(128, AllocationHandle.TLSF);
if (!meshletData->meshletTriangles.IsCreated) meshletData->meshletTriangles = new UnsafeList<uint>(128, AllocationHandle.TLSF);
if (!meshletData->groups.IsCreated)
{
meshletData->groups = new UnsafeList<MeshletGroup>(16, AllocationHandle.TLSF);
}
if (!meshletData->meshlets.IsCreated)
{
meshletData->meshlets = new UnsafeList<Meshlet>(64, AllocationHandle.TLSF);
}
if (!meshletData->meshletVertices.IsCreated)
{
meshletData->meshletVertices = new UnsafeList<uint>(128, AllocationHandle.TLSF);
}
if (!meshletData->meshletTriangles.IsCreated)
{
meshletData->meshletTriangles = new UnsafeList<uint>(128, AllocationHandle.TLSF);
}
var meshletGroup = new MeshletGroup
{
@@ -770,15 +786,14 @@ internal static unsafe partial class MeshProcessor
internal static partial class MeshProcessor
{
private struct MeshletBuildJob : IJob
private class MeshletBuildJob
{
public ClodConfig clodConfig;
public ClodMesh clodMesh;
public MeshletContext context;
public readonly void Execute(ref readonly JobExecutionContext ctx)
public void Execute()
{
Build(in clodConfig, in clodMesh, context, MeshletOutputCallback);
}
@@ -789,9 +804,7 @@ internal static partial class MeshProcessor
/// Each <see cref="MaterialPartInfo"/> describes a material partition's index range within the unified buffer.
/// Meshlets are built per-part and tagged with the corresponding <c>localMaterialIndex</c>.
/// </summary>
public static async Task<DisposablePtr<MeshletMeshData>> BuildMeshletsAsync(JobScheduler jobScheduler,
ReadOnlyView<Vertex> vertices, ReadOnlyView<uint> indices, ReadOnlyView<MaterialPartInfo> parts,
CancellationToken token)
public static async Task<DisposablePtr<MeshletMeshData>> BuildMeshletsAsync(ReadOnlyView<Vertex> vertices, ReadOnlyView<uint> indices, ReadOnlyView<MaterialPartInfo> parts, CancellationToken token)
{
Logger.DebugAssert(vertices.Count > 0, "Mesh must have vertices to build meshlets.");
Logger.DebugAssert(indices.Count > 0, "Mesh must have indices to build meshlets.");
@@ -821,8 +834,6 @@ internal static partial class MeshProcessor
simplifyFallbackSloppy = true,
};
var jobs = new MeshletBuildJob[parts.Length];
IntPtr meshletData;
unsafe
{
@@ -836,6 +847,7 @@ internal static partial class MeshProcessor
for (var i = 0; i < parts.Length; i++)
{
ref readonly var part = ref parts[i];
MeshletBuildJob job;
unsafe
{
@@ -859,21 +871,15 @@ internal static partial class MeshProcessor
materialIndex = part.materialIndex
};
var job = new MeshletBuildJob
job = new MeshletBuildJob
{
clodConfig = config,
clodMesh = clodMesh,
context = context
};
jobs[i] = job;
}
}
foreach (var job in jobs)
{
var handle = jobScheduler.Schedule(in job);
await jobScheduler.WaitAsync(handle, token);
await Task.Run(job.Execute, token);
}
unsafe
@@ -956,8 +962,15 @@ internal static partial class MeshProcessor
var extents = centroidMax - centroidMin;
var splitAxis = 0;
if (extents.y > extents.x && extents.y > extents.z) splitAxis = 1;
if (extents.z > extents.x && extents.z > extents.y) splitAxis = 2;
if (extents.y > extents.x && extents.y > extents.z)
{
splitAxis = 1;
}
if (extents.z > extents.x && extents.z > extents.y)
{
splitAxis = 2;
}
var splitPoint = centroidMin[splitAxis] + extents[splitAxis] * 0.5f;
@@ -1008,8 +1021,15 @@ internal static partial class MeshProcessor
{
gathered.Clear();
var node = binaryNodes[nodeIndex];
if (node.leftChild != -1) gathered.Add(node.leftChild);
if (node.rightChild != -1) gathered.Add(node.rightChild);
if (node.leftChild != -1)
{
gathered.Add(node.leftChild);
}
if (node.rightChild != -1)
{
gathered.Add(node.rightChild);
}
while (gathered.Count < 4)
{
@@ -1034,12 +1054,22 @@ internal static partial class MeshProcessor
}
}
if (largestInternalIndex == -1) break; // all gathered are leaves
if (largestInternalIndex == -1)
{
break; // all gathered are leaves
}
gathered.RemoveAt(listIndexToRemove);
var largestNode = binaryNodes[largestInternalIndex];
if (largestNode.leftChild != -1) gathered.Add(largestNode.leftChild);
if (largestNode.rightChild != -1) gathered.Add(largestNode.rightChild);
if (largestNode.leftChild != -1)
{
gathered.Add(largestNode.leftChild);
}
if (largestNode.rightChild != -1)
{
gathered.Add(largestNode.rightChild);
}
}
}
@@ -1137,20 +1167,19 @@ internal static partial class MeshProcessor
}
}
private unsafe struct BuildClusterLodHierarchyJob : IJob
private unsafe class BuildClusterLodHierarchyJob
{
public MeshletMeshData* meshletData;
public readonly void Execute(ref readonly JobExecutionContext ctx)
public void Execute()
{
using var scope = AllocationManager.CreateStackScope();
using var meshletIndices = new UnsafeArray<int>(meshletData->meshletCount, scope.AllocationHandle);
using var meshletIndices = new UnsafeArray<int>(meshletData->meshletCount, AllocationHandle.TLSF);
for (var i = 0; i < meshletData->meshletCount; i++)
{
meshletIndices[i] = i;
}
var binaryNodes = new UnsafeList<TempBinaryNode>(meshletData->meshletCount * 2, scope.AllocationHandle);
var binaryNodes = new UnsafeList<TempBinaryNode>(meshletData->meshletCount * 2, AllocationHandle.TLSF);
try
{
@@ -1201,14 +1230,13 @@ internal static partial class MeshProcessor
/// Builds a cluster LOD hierarchy from the input meshlet data.
/// </summary>
/// <param name="meshletData">The meshlet data.</param>
public static async Task BuildClusterLodHierarchyAsync(JobScheduler jobScheduler, SharedPtr<MeshletMeshData> meshletData, CancellationToken token)
public static Task BuildClusterLodHierarchyAsync(SharedPtr<MeshletMeshData> meshletData, CancellationToken token)
{
if (meshletData.GetRef().meshletCount == 0)
{
return;
return Task.CompletedTask;
}
JobHandle handle;
unsafe
{
var job = new BuildClusterLodHierarchyJob
@@ -1216,9 +1244,7 @@ internal static partial class MeshProcessor
meshletData = meshletData.Get()
};
handle = jobScheduler.Schedule(in job);
return Task.Run(job.Execute, token);
}
await jobScheduler.WaitAsync(handle, token);
}
}

View File

@@ -1,11 +1,9 @@
using Ghost.Core;
using Ghost.Core.Utilities;
using Ghost.Editor.Core.Services;
using Ghost.Engine;
using Ghost.Engine.Streaming;
using Ghost.Graphics.Core;
using Ghost.Graphics.RHI;
using Misaki.HighPerformance.Jobs;
using Misaki.HighPerformance.LowLevel.Buffer;
using Misaki.HighPerformance.LowLevel.Collections;
using Misaki.HighPerformance.Mathematics;
@@ -15,7 +13,6 @@ using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Text;
using System.Text.Json;
using TerraFX.Interop.Mimalloc;
namespace Ghost.Editor.Core.Assets;
@@ -72,54 +69,25 @@ public sealed class ModelManifestMetadata
internal sealed class ImportedModelAsset : IAsset
{
public Guid ID
{
get;
}
public Guid TypeID => typeof(MeshAsset).GUID;
public IAssetSettings? Settings
{
get;
}
public ModelManifest Manifest
{
get;
}
public ImportedModelAsset(Guid id, IAssetSettings? settings, ModelManifest manifest)
: base(id, typeof(ModelAsset).GUID, settings)
{
ID = id;
Settings = settings;
Manifest = manifest;
}
public void Dispose()
{
}
}
[Guid(GUID)]
public abstract class MeshAsset : IAsset
public abstract class ModelAsset : IAsset
{
public const string GUID = "B99CA68E-EE7A-4822-BF1C-AA0A5120C36A";
private MeshNode _root;
public Guid ID
{
get;
}
public IAssetSettings Settings
{
get;
}
public Guid TypeID => typeof(MeshAsset).GUID;
public MeshNode Root
{
get => _root;
@@ -130,17 +98,18 @@ public abstract class MeshAsset : IAsset
}
}
internal MeshAsset(MeshNode root, Guid id, MeshAssetSettings settings)
internal ModelAsset(MeshNode root, Guid id, ModelAssetSettings settings)
: base(id, typeof(ModelAsset).GUID, settings)
{
_root = root;
ID = id;
Settings = settings;
}
public void Dispose()
protected override void Dispose(bool disposing)
{
_root?.Dispose();
if (disposing)
{
_root?.Dispose();
}
}
}
@@ -161,7 +130,7 @@ public enum VertexDataSource
ComputedIfMissing
}
public class MeshAssetSettings : IAssetSettings
public class ModelAssetSettings : IAssetSettings
{
public VertexDataSource NormalDataSource
{
@@ -174,7 +143,7 @@ public class MeshAssetSettings : IAssetSettings
} = VertexDataSource.ComputedIfMissing;
}
internal class ObjAssetSettings : MeshAssetSettings
internal class ObjAssetSettings : ModelAssetSettings
{
public CoordinateAxis ObjectUpAxis
{
@@ -197,12 +166,12 @@ internal class ObjAssetSettings : MeshAssetSettings
} = 1.0f;
}
internal class FbxAssetSettings : MeshAssetSettings
internal class FbxAssetSettings : ModelAssetSettings
{
}
[CustomAssetHandler(AssetTypeId = MeshAsset.GUID, RuntimeAssetType = AssetType.Mesh, Extensions = new[] { ".fbx", ".obj" })]
internal class MeshAssetHandler : IImportableAssetHandler, IPackableAssetHandler
[CustomAssetHandler(AssetTypeId = ModelAsset.GUID, RuntimeAssetType = AssetType.Mesh, Extensions = new[] { ".fbx", ".obj" })]
internal class ModelAssetHandler : IImportableAssetHandler, IPackableAssetHandler
{
private static readonly JsonSerializerOptions s_jsonOptions = new JsonSerializerOptions
{
@@ -210,8 +179,6 @@ internal class MeshAssetHandler : IImportableAssetHandler, IPackableAssetHandler
PropertyNamingPolicy = JsonNamingPolicy.CamelCase,
};
private readonly JobScheduler _jobScheduler = EditorApplication.GetService<EngineCore>().JobScheduler;
public IAssetSettings? CreateDefaultSettings(string ext)
{
if (string.Equals(ext, ".obj", StringComparison.OrdinalIgnoreCase))
@@ -265,10 +232,12 @@ internal class MeshAssetHandler : IImportableAssetHandler, IPackableAssetHandler
var meshSettings = ResolveSettings(sourcePath, settings);
using var root = new MeshNode();
var result = await MeshProcessor.ParseMeshAsync(root, sourcePath, AllocationHandle.TLSF, meshSettings, token).ConfigureAwait(false);
var parseJob = new MeshParsingJob(root, sourcePath, AllocationHandle.Persistent, meshSettings);
var handle = _jobScheduler.Schedule(in parseJob);
await _jobScheduler.WaitAsync(handle, token);
if (result.IsFailure)
{
return Result.Failure(result.Message);
}
var manifest = new ModelManifest
{
@@ -296,9 +265,9 @@ internal class MeshAssetHandler : IImportableAssetHandler, IPackableAssetHandler
return ValueTask.FromResult(Result.Failure("Packing model assets is not supported yet."));
}
private static MeshAssetSettings ResolveSettings(string sourcePath, IAssetSettings? settings)
private static ModelAssetSettings ResolveSettings(string sourcePath, IAssetSettings? settings)
{
if (settings is MeshAssetSettings meshSettings)
if (settings is ModelAssetSettings meshSettings)
{
return meshSettings;
}
@@ -355,7 +324,7 @@ internal class MeshAssetHandler : IImportableAssetHandler, IPackableAssetHandler
node.Name,
stablePath,
$"{sourcePath}#Mesh/{stablePath}",
typeof(MeshAsset).GUID));
typeof(ModelAsset).GUID));
}
else if (node is LightMeshNode)
{
@@ -377,8 +346,8 @@ internal class MeshAssetHandler : IImportableAssetHandler, IPackableAssetHandler
private async ValueTask<(int materialSlotCount, int lodLevelCount)> WriteMeshContentAsync(string targetPath, GeometryMeshNode geometry, CancellationToken token)
{
using var meshletData = await MeshProcessor.BuildMeshletsAsync(_jobScheduler, geometry.Vertices, geometry.Indices, geometry.MaterialParts, token).ConfigureAwait(false);
await MeshProcessor.BuildClusterLodHierarchyAsync(_jobScheduler, meshletData.Share(), token).ConfigureAwait(false);
using var meshletData = await MeshProcessor.BuildMeshletsAsync(geometry.Vertices, geometry.Indices, geometry.MaterialParts, token).ConfigureAwait(false);
await MeshProcessor.BuildClusterLodHierarchyAsync(meshletData.Share(), token).ConfigureAwait(false);
var bounds = ComputeBounds(geometry.Vertices);
var header = new MeshContentHeader

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@@ -1,5 +1,3 @@
using Ghost.Core;
using Ghost.Engine;
using System.Runtime.InteropServices;
namespace Ghost.Editor.Core.Assets;
@@ -7,43 +5,29 @@ namespace Ghost.Editor.Core.Assets;
[Guid(GUID)]
public sealed class SceneAsset : IAsset
{
public const string GUID = "1B5E3F2A-8D91-4C67-BE32-A0F9C6D4E781";
public const string GUID = "1B5E3F2A-8D91-4C67-BE32-A0F9C6D4E781";
private static readonly Guid s_typeID = Guid.Parse(GUID);
public ushort RuntimeSceneID
{
get; set;
}
public Guid ID
{
get;
}
public string SceneName
{
get; set;
}
public Guid TypeID => s_typeID;
public int EntityCount
{
get; set;
}
public IAssetSettings? Settings
{
get;
}
public string SceneName
{
get; set;
}
public int EntityCount
{
get; set;
}
public SceneAsset(Guid id, IAssetSettings? settings)
{
ID = id;
Settings = settings;
SceneName = string.Empty;
EntityCount = 0;
}
public void Dispose()
{
}
public SceneAsset(Guid id, IAssetSettings? settings)
: base(id, typeof(SceneAsset).GUID, settings)
{
SceneName = string.Empty;
EntityCount = 0;
}
}
public sealed class SceneAssetSettings : IAssetSettings

View File

@@ -1,5 +1,7 @@
using Ghost.Core;
using Ghost.Editor.Core.Contracts;
using Ghost.Editor.Core.Services;
using Ghost.Engine;
using Ghost.Engine.Streaming;
namespace Ghost.Editor.Core.Assets;
@@ -7,6 +9,26 @@ namespace Ghost.Editor.Core.Assets;
[CustomAssetHandler(AssetTypeId = SceneAsset.GUID, RuntimeAssetType = AssetType.Scene, Extensions = new[] { ".gscene" })]
internal class SceneAssetHandler : IImportableAssetHandler, IPackableAssetHandler
{
[AssetOpenHandler(".gscene")]
private static async Task<Result> OpenAsync(string path)
{
// Actually double clicking the asset in content browser will just open it.
// We probably shouldn't do the actual loading in OpenAsync, but let's keep it simple for now.
// OpenAsync usually returns immediately if there's no UI, or we should use AssetRegistry.LoadAssetAsync
var assetRegistry = EditorApplication.GetService<IAssetRegistry>();
var id = Guid.NewGuid(); // Wait, how do we know the ID?
// AssetMeta handles this. This method is just a quick hack for double clicking.
var data = await SceneSerializationService.DeserializeSceneFileAsync(path);
if (data == null)
{
return Result.Failure("Failed to load scene.");
}
var service = EditorApplication.GetService<SceneSerializationService>();
service.LoadSceneIntoEditorWorld(data, SceneLoadingType.Single, null);
return Result.Success();
}
public IAssetSettings? CreateDefaultSettings(string ext)
{
return new SceneAssetSettings();
@@ -26,8 +48,22 @@ internal class SceneAssetHandler : IImportableAssetHandler, IPackableAssetHandle
{
SceneName = Path.GetFileNameWithoutExtension(assetPath),
EntityCount = data?.Entities?.Count ?? 0,
RuntimeSceneID = Ghost.Engine.Core.Scene.INVALID_ID // Default
};
if (data != null)
{
var tcs = new TaskCompletionSource<IAsset>();
var service = EditorApplication.GetService<SceneSerializationService>();
service.LoadSceneIntoEditorWorld(data, SceneLoadingType.Single, (scene) =>
{
asset.RuntimeSceneID = scene.ID;
EditorApplication.GetService<IEditorWorldService>().RegisterSceneAsset(scene.ID, asset);
tcs.TrySetResult(asset);
});
return Result.Success(await tcs.Task);
}
return Result.Success<IAsset>(asset);
}
catch (Exception ex)
@@ -36,14 +72,41 @@ internal class SceneAssetHandler : IImportableAssetHandler, IPackableAssetHandle
}
}
public ValueTask<Result> SaveAssetAsync(string targetPath, IAsset asset, CancellationToken token = default)
public async ValueTask<Result> SaveAssetAsync(string targetPath, IAsset asset, CancellationToken token = default)
{
if (asset is not SceneAsset sceneAsset)
{
return ValueTask.FromResult(Result.Failure("Asset type is not SceneAsset"));
return Result.Failure("Asset type is not SceneAsset");
}
return ValueTask.FromResult(Result.Failure("Scene saving is handled by SceneSerializationService directly."));
var worldService = EditorApplication.GetService<IEditorWorldService>();
var tcs = new TaskCompletionSource<byte[]>();
worldService.Defer(() =>
{
try
{
var scene = Ghost.Engine.Core.Scene.FromID(sceneAsset.RuntimeSceneID);
var service = EditorApplication.GetService<SceneSerializationService>();
var bytes = service.SerializeSceneToMemory(scene);
tcs.TrySetResult(bytes);
}
catch (Exception ex)
{
tcs.TrySetException(ex);
}
});
try
{
var bytes = await tcs.Task;
await File.WriteAllBytesAsync(targetPath, bytes, token);
return Result.Success();
}
catch (Exception ex)
{
return Result.Failure($"Failed to save scene: {ex.Message}");
}
}
public async ValueTask<Result<ImportedSubAsset[]>> ImportAsync(string sourcePath, string targetPath, Guid id, IAssetSettings? settings, CancellationToken token = default)

View File

@@ -11,32 +11,16 @@ public sealed partial class GraphicsShaderAsset : IAsset
{
public const string GUID = "7BD4591C-B017-4814-AA0B-3F30EB3E727E";
public Guid ID
{
get;
}
public IAssetSettings? Settings
{
get;
}
public Guid TypeID => typeof(GraphicsShaderAsset).GUID;
public GraphicsShaderDescriptor Descriptor
{
get;
}
internal GraphicsShaderAsset(GraphicsShaderDescriptor descriptor, Guid id)
: base(id, typeof(GraphicsShaderAsset).GUID, null)
{
ID = id;
Descriptor = descriptor;
}
public void Dispose()
{
}
}
[Guid(GUID)]
@@ -44,32 +28,16 @@ public sealed partial class ComputeShaderAsset : IAsset
{
public const string GUID = "EA881979-CD8D-4088-B568-D42645F18C2A";
public Guid ID
{
get;
}
public IAssetSettings? Settings
{
get;
}
public Guid TypeID => typeof(ComputeShaderAsset).GUID;
public ComputeShaderDescriptor Descriptor
{
get;
}
internal ComputeShaderAsset(ComputeShaderDescriptor descriptor, Guid id)
: base(id, typeof(ComputeShaderAsset).GUID, null)
{
ID = id;
Descriptor = descriptor;
}
public void Dispose()
{
}
}
// Shader does not handle import/export via asset registry, it will handled by the hot reload system.

View File

@@ -1,5 +1,4 @@
using Ghost.Core;
using Ghost.Engine;
using Ghost.Engine.Streaming;
using Ghost.Graphics.RHI;
using Ghost.StbI;
@@ -55,11 +54,6 @@ public unsafe class TextureAsset : IAsset
{
public const string GUID = "27965FFF-860C-40EF-9123-1874D7DE9CDC";
private static readonly Guid s_typeID = Guid.Parse(GUID);
private readonly Guid _id;
private readonly IAssetSettings _settings;
private readonly IntPtr _textureData;
private readonly uint _width;
private readonly uint _height;
@@ -67,10 +61,6 @@ public unsafe class TextureAsset : IAsset
private readonly uint _colorComponents;
private readonly uint _dimension;
public Guid ID => _id;
public Guid TypeID => typeof(TextureAsset).GUID;
public IAssetSettings Settings => _settings;
public IntPtr TextureData => _textureData;
public uint Width => _width;
public uint Height => _height;
@@ -79,10 +69,8 @@ public unsafe class TextureAsset : IAsset
public uint ColorComponents => _colorComponents;
internal TextureAsset([OwnershipTransfer] IntPtr data, TextureContentHeader header, Guid id, IAssetSettings settings)
: base(id, typeof(TextureAsset).GUID, settings)
{
_id = id;
_settings = settings;
_textureData = data;
_width = header.width;
_height = header.height;
@@ -91,15 +79,9 @@ public unsafe class TextureAsset : IAsset
_colorComponents = header.colorComponents;
}
~TextureAsset()
{
Dispose();
}
public void Dispose()
protected override void Dispose(bool disposing)
{
StbIApi.ImageFree((void*)_textureData);
GC.SuppressFinalize(this);
}
}

View File

@@ -1,3 +1,5 @@
using Windows.System;
namespace Ghost.Editor.Core;
/// <summary>
@@ -19,6 +21,19 @@ public class CustomEditorAttribute : DiscoverableAttributeBase
}
}
public class AssetOpenHandlerAttribute : DiscoverableAttributeBase
{
internal string[] Extensions
{
get;
}
public AssetOpenHandlerAttribute(params string[] extensions)
{
Extensions = extensions;
}
}
[AttributeUsage(AttributeTargets.Method)]
public sealed class ContextMenuItemAttribute : DiscoverableAttributeBase
{
@@ -37,10 +52,35 @@ public sealed class ContextMenuItemAttribute : DiscoverableAttributeBase
get;
}
public ContextMenuItemAttribute(string tag, string name, int group = 0)
public int Priority
{
get;
}
public ContextMenuItemAttribute(string tag, string name, int group = 0, int priority = 0)
{
Tag = tag;
Name = name;
Group = group;
Priority = priority;
}
}
public sealed class ShortcutAttribute : DiscoverableAttributeBase
{
public VirtualKey Key
{
get;
}
public VirtualKeyModifiers Modifiers
{
get;
}
public ShortcutAttribute(VirtualKey key, VirtualKeyModifiers modifiers = VirtualKeyModifiers.None)
{
Key = key;
Modifiers = modifiers;
}
}

View File

@@ -58,4 +58,7 @@ public interface IAssetRegistry : IDisposable
ValueTask<Result> SaveAssetIfDirtyAsync(IAsset asset, CancellationToken token = default);
ValueTask<Result> SaveAssetIfDirtyAsync(Guid id, CancellationToken token = default);
ValueTask<Result[]> SaveDirtyAssetsAsync();
Task<Result> OpenAssetAsync(Guid id);
Task<Result> OpenAssetAsync(string assetPath);
}

View File

@@ -0,0 +1,26 @@
using Ghost.Core;
namespace Ghost.Editor.Core.Contracts;
public interface IDirtyTrackerService
{
/// <summary>
/// Marks the specified object as dirty.
/// </summary>
void MarkDirty(GhostObject obj);
/// <summary>
/// Checks if the specified object is dirty compared to its clean state.
/// </summary>
bool IsDirty(GhostObject obj);
/// <summary>
/// Marks the specified object as clean (e.g., after a successful save).
/// </summary>
void MarkClean(GhostObject obj);
/// <summary>
/// Returns a list of all currently dirty objects.
/// </summary>
IReadOnlyList<GhostObject> GetDirtyObjects();
}

View File

@@ -9,5 +9,8 @@ public interface IInspectable
UIElement? CreateHeader();
UIElement? CreateInspector();
IInspectorModel CreateInspectorModel();
// void OnSelected();
// void OnDeselected();
}

View File

@@ -0,0 +1,26 @@
using Microsoft.UI.Xaml;
namespace Ghost.Editor.Core.Contracts;
/// <summary>
/// Represents an active model for an object being inspected.
/// Responsible for generating its own UI.
/// </summary>
public interface IInspectorModel : IDisposable
{
/// <summary>
/// Generate the UI element that represents the body of the inspector for this model.
/// </summary>
UIElement BuildUI();
}
/// <summary>
/// An inspector model that requires continuous synchronization (e.g. per-frame updates).
/// </summary>
public interface ISyncableInspectorModel : IInspectorModel
{
/// <summary>
/// Called per-frame to sync data (e.g. from ECS to UI and back).
/// </summary>
void Sync();
}

View File

@@ -60,7 +60,7 @@ public enum ShaderStage
Library // For ray tracing shaders or work graph shaders that don't fit into the traditional shader stages
}
public interface IShaderCompiler : IDisposable
internal interface IShaderCompiler : IDisposable
{
Result<UnsafeArray<byte>> Compile(ref readonly ShaderCompilationConfig config, AllocationHandle handle);
}
}

View File

@@ -35,7 +35,9 @@ public sealed partial class Float3Field : ValueControl<float3>
_yComponent = GetTemplateChild("YComponent") as NumberBox;
_zComponent = GetTemplateChild("ZComponent") as NumberBox;
SuppressChangedEvent = true;
SyncFromValue();
SuppressChangedEvent = false;
_xComponent?.ValueChanged += OnComponentChanged;
_yComponent?.ValueChanged += OnComponentChanged;
@@ -44,11 +46,9 @@ public sealed partial class Float3Field : ValueControl<float3>
private void SyncFromValue()
{
SuppressChangedEvent = true;
_xComponent?.Value = Value.x;
_yComponent?.Value = Value.y;
_zComponent?.Value = Value.z;
SuppressChangedEvent = false;
}
private void OnComponentChanged(NumberBox sender, NumberBoxValueChangedEventArgs args)
@@ -63,7 +63,6 @@ public sealed partial class Float3Field : ValueControl<float3>
(float)(_yComponent?.Value ?? 0),
(float)(_zComponent?.Value ?? 0));
RiseChangedEvent(Value, newValue);
Value = newValue;
}
}

View File

@@ -39,6 +39,18 @@ public sealed partial class PropertyField : ContentControl
typeof(PropertyField),
new PropertyMetadata(default(string)));
public bool IsEditable
{
get => (bool)GetValue(IsEditableProperty);
set => SetValue(IsEditableProperty, value);
}
public static readonly DependencyProperty IsEditableProperty = DependencyProperty.Register(
nameof(IsEditable),
typeof(bool),
typeof(PropertyField),
new PropertyMetadata(true));
public PropertyField()
{
DefaultStyleKey = typeof(PropertyField);

View File

@@ -8,24 +8,22 @@
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="local:PropertyField">
<Grid Height="32" Margin="2,4">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="125" />
<ColumnDefinition Width="*" />
</Grid.ColumnDefinitions>
<StackPanel Margin="2,4" Spacing="4">
<TextBlock
Grid.Column="0"
Margin="0,0,0,4"
VerticalAlignment="Center"
Style="{StaticResource BodyTextBlockStyle}"
Text="{TemplateBinding Label}"
TextTrimming="CharacterEllipsis" />
<ContentPresenter
Grid.Column="1"
<ContentControl
Margin="2,0,0,0"
HorizontalAlignment="Stretch"
HorizontalContentAlignment="Stretch"
Content="{TemplateBinding Content}"
ContentTemplate="{TemplateBinding ContentTemplate}" />
</Grid>
ContentTemplate="{TemplateBinding ContentTemplate}"
IsEnabled="{TemplateBinding IsEditable}" />
</StackPanel>
</ControlTemplate>
</Setter.Value>
</Setter>

View File

@@ -4,10 +4,10 @@ namespace Ghost.Editor.Core.Controls;
public partial class ControlsDictionary : ResourceDictionary
{
private const string _DICTIONARY_PATH = "ms-appx:///Ghost.Editor.Core/Controls/ControlsDictionary.xaml";
private const string DICTIONARY_PATH = "ms-appx:///Ghost.Editor.Core/Controls/ControlsDictionary.xaml";
public ControlsDictionary()
{
Source = new Uri(_DICTIONARY_PATH, UriKind.Absolute);
Source = new Uri(DICTIONARY_PATH, UriKind.Absolute);
}
}

View File

@@ -3,7 +3,5 @@
<ResourceDictionary.MergedDictionaries>
<ResourceDictionary Source="ms-appx:///Ghost.Editor.Core/Controls/BasicInput/PropertyField.xaml" />
<ResourceDictionary Source="ms-appx:///Ghost.Editor.Core/Controls/BasicInput/Float3Field.xaml" />
<ResourceDictionary Source="ms-appx:///Ghost.Editor.Core/Controls/Internal/ComponentView.xaml" />
</ResourceDictionary.MergedDictionaries>
</ResourceDictionary>

View File

@@ -1,157 +0,0 @@
using Ghost.Editor.Core.Inspector;
using Ghost.Editor.Core.Resources;
using Ghost.Editor.Core.Utilities;
using Ghost.Entities;
using Microsoft.UI.Xaml;
using Microsoft.UI.Xaml.Controls;
using System.Reflection;
using System.Runtime.InteropServices;
namespace Ghost.Editor.Core.Controls;
internal sealed unsafe partial class ComponentView : Control
{
private delegate void EditorUpdate();
private StackPanel? _contentContainer;
private readonly World? _world;
private readonly Entity _entity = Entity.Invalid;
private readonly Type? _componentType;
private readonly ComponentInfo _componentInfo;
private object? _managedInstance;
private void* _pComponentData;
private ComponentEditor? _customEditor;
private PropertyField[]? _propertyFields;
private EditorUpdate? _editorUpdate;
public string HeaderText
{
get => (string)GetValue(HeaderTextProperty);
set => SetValue(HeaderTextProperty, value);
}
public static readonly DependencyProperty HeaderTextProperty =
DependencyProperty.Register(nameof(HeaderText), typeof(string), typeof(ComponentView), new PropertyMetadata(string.Empty));
internal ComponentView()
{
DefaultStyleKey = typeof(ComponentView);
Unloaded += (s, e) =>
{
_customEditor?.Destroy();
_contentContainer = null;
_customEditor = null;
_propertyFields = null;
};
}
public ComponentView(string header, World world, Entity entity, Type componentType) : this()
{
HeaderText = header;
_world = world;
_entity = entity;
_componentType = componentType;
_componentInfo = ComponentRegistry.GetComponentInfo(componentType);
}
protected override void OnApplyTemplate()
{
_contentContainer = (StackPanel)GetTemplateChild("ContentContainer");
base.OnApplyTemplate();
ReBuild();
}
private void ReflectionUpdate()
{
if (_propertyFields == null)
{
return;
}
foreach (var propertyField in _propertyFields)
{
propertyField.UpdateValue();
}
}
private void CustomEditorUpdate()
{
_customEditor?.Update();
}
public void ReBuild()
{
if (_contentContainer == null)
{
return;
}
_contentContainer.Children.Clear();
if (_world == null || _componentType == null || _entity == Entity.Invalid)
{
return;
}
if (_propertyFields != null)
{
foreach (var propertyField in _propertyFields)
{
propertyField.OnValueChanged -= OnPropertyValueChanged;
}
}
var componentObject = new ComponentObject(_world, _entity);
var editorType = TypeCache.GetTypes().FirstOrDefault(t =>
typeof(ComponentEditor).IsAssignableFrom(t) &&
t.GetCustomAttribute<CustomEditorAttribute>()?.TargetType.IsAssignableFrom(_componentType) == true);
if (editorType != null)
{
_customEditor = (ComponentEditor)Activator.CreateInstance(editorType)!;
_customEditor.Initialize(componentObject);
_customEditor.Create(_contentContainer);
}
else
{
var fields = _componentType.GetFields(StaticResource.ComponentPropertyBindingFlags);
_propertyFields = new PropertyField[fields.Length];
_pComponentData = _world.EntityManager.GetComponent(_entity, _componentInfo.id);
_managedInstance = Marshal.PtrToStructure((nint)_pComponentData, _componentType);
if (_managedInstance == null)
{
return;
}
for (var i = 0; i < fields.Length; i++)
{
var field = fields[i];
var propertyField = PropertyField.Create(field.Name, field, _managedInstance);
propertyField.OnValueChanged += OnPropertyValueChanged;
_propertyFields[i] = propertyField;
_contentContainer.Children.Add(propertyField);
}
}
_editorUpdate = _customEditor == null ? ReflectionUpdate : CustomEditorUpdate;
_editorUpdate();
}
private void OnPropertyValueChanged(PropertyField field)
{
if (_managedInstance == null || _pComponentData == null)
{
return;
}
Marshal.StructureToPtr(_managedInstance, (nint)_pComponentData, false);
}
}

View File

@@ -1,27 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<ResourceDictionary
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:Ghost.Editor.Core.Controls">
<Style TargetType="local:ComponentView">
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="local:ComponentView">
<StackPanel Margin="0,0,0,16">
<Border
Padding="8"
HorizontalAlignment="Stretch"
Background="{ThemeResource SolidBackgroundFillColorSecondaryBrush}">
<TextBlock Style="{StaticResource BodyStrongTextBlockStyle}" Text="{TemplateBinding HeaderText}" />
</Border>
<StackPanel
x:Name="ContentContainer"
Margin="8,2,2,0"
Spacing="2" />
</StackPanel>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
</ResourceDictionary>

View File

@@ -1,44 +1,12 @@
using Ghost.Editor.Core.Utilities;
using Microsoft.UI.Xaml.Controls;
using System.Reflection;
namespace Ghost.Editor.Core.Controls;
public sealed partial class ContextFlyout : MenuFlyout
{
private class MenuNode
{
public required string Name
{
get; init;
}
public MethodInfo? Method
{
get; set;
}
public List<MenuNode> Children
{
get;
} = new();
public int RawGroup
{
get; set;
} = int.MaxValue;
// The calculated group used for sorting (min of children for folders)
public int EffectiveGroup
{
get; set;
}
}
private bool _isPopulated;
public string Tag
public string ContextMenuTag
{
get; set;
} = string.Empty;
@@ -48,160 +16,13 @@ public sealed partial class ContextFlyout : MenuFlyout
Opening += ContextFlyout_Opening;
}
// Recursively sorts nodes and calculates folder pGroups
private static void PrepareNodes(List<MenuNode> nodes)
{
if (nodes.Count == 0)
{
return;
}
foreach (var node in nodes)
{
if (node.Children.Count > 0)
{
// Go deep first
PrepareNodes(node.Children);
// A folder's group is determined by its highest priority child (lowest group number).
// This ensures a "File" folder (containing Group 0 items) sits at the top
// alongside other Group 0 leaf items.
node.EffectiveGroup = node.Children.Min(c => c.EffectiveGroup);
}
else
{
node.EffectiveGroup = node.RawGroup;
}
}
// Sort by Group, then by Name
nodes.Sort((a, b) =>
{
var groupCompare = a.EffectiveGroup.CompareTo(b.EffectiveGroup);
return groupCompare != 0
? groupCompare
: string.CompareOrdinal(a.Name, b.Name);
});
}
// Recursively builds the UI elements
private static void BuildNodes(List<MenuNode> nodes, IList<MenuFlyoutItemBase> targetCollection)
{
if (nodes.Count == 0)
{
return;
}
var currentGroup = nodes[0].EffectiveGroup;
foreach (var node in nodes)
{
if (node.EffectiveGroup != currentGroup)
{
targetCollection.Add(new MenuFlyoutSeparator());
currentGroup = node.EffectiveGroup;
}
if (node.Children.Count > 0)
{
var subItem = new MenuFlyoutSubItem
{
Text = node.Name
};
// Recursively render children into the subitem
BuildNodes(node.Children, subItem.Items);
targetCollection.Add(subItem);
}
else
{
var menuItem = new MenuFlyoutItem
{
Text = node.Name
};
var methodToInvoke = node.Method;
menuItem.Click += (_, _) =>
{
methodToInvoke?.Invoke(null, null);
};
targetCollection.Add(menuItem);
}
}
}
private void PopulateContextMenu()
{
var methods = TypeCache.GetMethodsWithAttribute<ContextMenuItemAttribute>();
if (methods == null)
{
return;
}
// 1. Build the Tree
var rootNodes = new List<MenuNode>();
foreach (var method in methods)
{
var attr = method.GetCustomAttribute<ContextMenuItemAttribute>();
if (attr == null)
{
continue;
}
// Filter tags
if (!string.Equals(attr.Tag, Tag, StringComparison.OrdinalIgnoreCase))
{
continue;
}
var nameSpan = attr.Name.AsSpan();
var pathParts = nameSpan.Split('/');
var currentLevel = rootNodes;
MenuNode? currentNode = null;
foreach (var range in pathParts)
{
var part = nameSpan[range.Start..range.End];
MenuNode? foundNode = null;
// Try to find existing node in the current level
foreach (var node in currentLevel)
{
if (part.Equals(node.Name.AsSpan(), StringComparison.Ordinal))
{
foundNode = node;
break;
}
}
if (foundNode == null)
{
foundNode = new MenuNode { Name = part.ToString() };
currentLevel.Add(foundNode);
}
currentNode = foundNode;
// If this is the last part, it's the executable item
if (range.End.Value == nameSpan.Length)
{
currentNode.Method = method;
currentNode.RawGroup = attr.Group;
}
currentLevel = currentNode.Children;
}
}
PrepareNodes(rootNodes);
BuildNodes(rootNodes, Items);
var rootNodes = MenuUtility.BuildTree(ContextMenuTag);
MenuUtility.BuildNodes(rootNodes, Items);
}
private async void ContextFlyout_Opening(object? sender, object e)
private void ContextFlyout_Opening(object? sender, object e)
{
if (_isPopulated)
{
@@ -211,4 +32,4 @@ public sealed partial class ContextFlyout : MenuFlyout
PopulateContextMenu();
_isPopulated = true;
}
}
}

View File

@@ -0,0 +1,53 @@
using Ghost.Core;
using Microsoft.UI.Xaml;
using Microsoft.UI.Xaml.Controls;
namespace Ghost.Editor.Core.Controls;
public sealed partial class MenuContextBar : MenuBar
{
private bool _isPopulated;
public string ContextMenuTag
{
get; set;
} = string.Empty;
public MenuContextBar()
{
Loaded += MenuContextBar_Loaded;
}
private void MenuContextBar_Loaded(object sender, RoutedEventArgs e)
{
if (_isPopulated)
{
return;
}
PopulateMenu();
_isPopulated = true;
}
private void PopulateMenu()
{
var rootNodes = MenuUtility.BuildTree(ContextMenuTag);
foreach (var node in rootNodes)
{
if (node.Children.Count == 0)
{
Logger.Warning($"Menu item '{node.Name}' cannot be placed at the root of a MenuContextBar because it lacks a parent group.");
continue;
}
var menuBarItem = new MenuBarItem
{
Title = node.Name
};
MenuUtility.BuildNodes(node.Children, menuBarItem.Items);
Items.Add(menuBarItem);
}
}
}

View File

@@ -0,0 +1,236 @@
using Ghost.Editor.Core.Utilities;
using Microsoft.UI.Xaml.Controls;
using System.Reflection;
using Windows.System;
namespace Ghost.Editor.Core.Controls;
internal class MenuNode
{
public required string Name
{
get; init;
}
public MethodInfo? Method
{
get; set;
}
public List<MenuNode> Children
{
get;
} = new();
public int RawGroup
{
get; set;
} = int.MaxValue;
// The calculated group used for sorting (min of children for folders)
public int EffectiveGroup
{
get; set;
}
public int RawPriority
{
get; set;
} = 0;
public int EffectivePriority
{
get; set;
}
public VirtualKey ShortCut
{
get; set;
} = VirtualKey.None;
public VirtualKeyModifiers ShortCutModifiers
{
get; set;
} = VirtualKeyModifiers.None;
}
internal static class MenuUtility
{
// Recursively sorts nodes and calculates folder pGroups
public static void PrepareNodes(List<MenuNode> nodes)
{
if (nodes.Count == 0)
{
return;
}
foreach (var node in nodes)
{
if (node.Children.Count > 0)
{
// Go deep first
PrepareNodes(node.Children);
// A folder's group is determined by its highest priority child (lowest group number).
// This ensures a "File" folder (containing Group 0 items) sits at the top
// alongside other Group 0 leaf items.
node.EffectiveGroup = node.Children.Min(c => c.EffectiveGroup);
node.EffectivePriority = node.Children.Max(c => c.EffectivePriority);
}
else
{
node.EffectiveGroup = node.RawGroup;
node.EffectivePriority = node.RawPriority;
}
}
// Sort by Group, then by Priority (higher first), then by Name
nodes.Sort((a, b) =>
{
var groupCompare = a.EffectiveGroup.CompareTo(b.EffectiveGroup);
if (groupCompare != 0)
{
return groupCompare;
}
var priorityCompare = b.EffectivePriority.CompareTo(a.EffectivePriority);
return priorityCompare != 0
? priorityCompare
: string.CompareOrdinal(a.Name, b.Name);
});
}
// Recursively builds the UI elements
public static void BuildNodes(List<MenuNode> nodes, IList<MenuFlyoutItemBase> targetCollection)
{
if (nodes.Count == 0)
{
return;
}
var currentGroup = nodes[0].EffectiveGroup;
foreach (var node in nodes)
{
if (node.EffectiveGroup != currentGroup)
{
targetCollection.Add(new MenuFlyoutSeparator());
currentGroup = node.EffectiveGroup;
}
if (node.Children.Count > 0)
{
var subItem = new MenuFlyoutSubItem
{
Text = node.Name
};
// Recursively render children into the subitem
BuildNodes(node.Children, subItem.Items);
targetCollection.Add(subItem);
}
else
{
var menuItem = new MenuFlyoutItem
{
Text = node.Name
};
var methodToInvoke = node.Method;
menuItem.Click += (_, _) =>
{
methodToInvoke?.Invoke(null, null);
};
if (node.ShortCut != VirtualKey.None)
{
menuItem.KeyboardAccelerators.Add(new Microsoft.UI.Xaml.Input.KeyboardAccelerator
{
Key = node.ShortCut,
Modifiers = node.ShortCutModifiers
});
}
targetCollection.Add(menuItem);
}
}
}
public static List<MenuNode> BuildTree(string tag)
{
var methods = TypeCache.GetMethodsWithAttribute<ContextMenuItemAttribute>();
if (methods == null)
{
return new List<MenuNode>();
}
// 1. Build the Tree
var rootNodes = new List<MenuNode>();
foreach (var method in methods)
{
var attr = method.GetCustomAttribute<ContextMenuItemAttribute>();
if (attr == null)
{
continue;
}
// Filter tags
if (!string.Equals(attr.Tag, tag, StringComparison.OrdinalIgnoreCase))
{
continue;
}
var nameSpan = attr.Name.AsSpan();
var pathParts = nameSpan.Split('/');
var currentLevel = rootNodes;
MenuNode? currentNode = null;
foreach (var range in pathParts)
{
var part = nameSpan[range.Start..range.End];
MenuNode? foundNode = null;
// Try to find existing node in the current level
foreach (var node in currentLevel)
{
if (part.Equals(node.Name.AsSpan(), StringComparison.Ordinal))
{
foundNode = node;
break;
}
}
if (foundNode == null)
{
foundNode = new MenuNode { Name = part.ToString() };
currentLevel.Add(foundNode);
}
currentNode = foundNode;
// If this is the last part, it's the executable item
if (range.End.Value == nameSpan.Length)
{
currentNode.Method = method;
currentNode.RawGroup = attr.Group;
currentNode.RawPriority = attr.Priority;
var shortCutAttr = method.GetCustomAttribute<ShortcutAttribute>();
if (shortCutAttr != null)
{
currentNode.ShortCut = shortCutAttr.Key;
currentNode.ShortCutModifiers = shortCutAttr.Modifiers;
}
}
currentLevel = currentNode.Children;
}
}
PrepareNodes(rootNodes);
return rootNodes;
}
}

View File

@@ -0,0 +1,32 @@
<UserControl
x:Class="Ghost.Editor.Core.Controls.ReferenceField"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d"
AllowDrop="{x:Bind AllowDrop, Mode=OneWay}"
DragOver="OnDragOver"
Drop="OnDrop">
<Grid CornerRadius="4" BorderThickness="1" x:Name="RootBorder" Background="{ThemeResource CardBackgroundFillColorDefaultBrush}" BorderBrush="{ThemeResource CardStrokeColorDefaultBrush}">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto" />
<ColumnDefinition Width="*" />
<ColumnDefinition Width="Auto" />
<ColumnDefinition Width="Auto" />
</Grid.ColumnDefinitions>
<FontIcon Grid.Column="0" Margin="8,0,0,0" Glyph="{x:Bind IconGlyph, Mode=OneWay}" FontSize="12" Foreground="{ThemeResource TextFillColorSecondaryBrush}" VerticalAlignment="Center" />
<TextBlock Grid.Column="1" Margin="8,4,8,4" Text="{x:Bind DisplayText, Mode=OneWay}" VerticalAlignment="Center" TextTrimming="CharacterEllipsis" FontSize="12" Foreground="{ThemeResource TextFillColorPrimaryBrush}" />
<Button Grid.Column="2" x:Name="GotoButton" Margin="0,0,4,0" Padding="4" Background="Transparent" BorderThickness="0" Click="OnGotoButtonClicked" Visibility="Collapsed" VerticalAlignment="Center">
<FontIcon Glyph="&#xE8A7;" FontSize="12" />
</Button>
<Button Grid.Column="3" x:Name="ClearButton" Margin="0,0,4,0" Padding="4" Background="Transparent" BorderThickness="0" Click="OnClearButtonClicked" Visibility="Collapsed" VerticalAlignment="Center">
<FontIcon Glyph="&#xE711;" FontSize="10" />
</Button>
</Grid>
</UserControl>

View File

@@ -0,0 +1,158 @@
using Microsoft.UI.Xaml;
using Microsoft.UI.Xaml.Controls;
using Microsoft.UI.Xaml.Media;
using Windows.ApplicationModel.DataTransfer;
namespace Ghost.Editor.Core.Controls;
public sealed partial class ReferenceField : UserControl
{
public static readonly DependencyProperty DisplayTextProperty =
DependencyProperty.Register(nameof(DisplayText), typeof(string), typeof(ReferenceField), new PropertyMetadata(string.Empty, OnStateChanged));
public static readonly DependencyProperty TypeLabelProperty =
DependencyProperty.Register(nameof(TypeLabel), typeof(string), typeof(ReferenceField), new PropertyMetadata("Object", OnStateChanged));
public static readonly DependencyProperty IconGlyphProperty =
DependencyProperty.Register(nameof(IconGlyph), typeof(string), typeof(ReferenceField), new PropertyMetadata("\uEA86"));
public static readonly DependencyProperty HasValueProperty =
DependencyProperty.Register(nameof(HasValue), typeof(bool), typeof(ReferenceField), new PropertyMetadata(false, OnStateChanged));
public static readonly DependencyProperty IsReadOnlyProperty =
DependencyProperty.Register(nameof(IsReadOnly), typeof(bool), typeof(ReferenceField), new PropertyMetadata(false, OnStateChanged));
public string DisplayText
{
get => (string)GetValue(DisplayTextProperty);
set => SetValue(DisplayTextProperty, value);
}
public string TypeLabel
{
get => (string)GetValue(TypeLabelProperty);
set => SetValue(TypeLabelProperty, value);
}
public string IconGlyph
{
get => (string)GetValue(IconGlyphProperty);
set => SetValue(IconGlyphProperty, value);
}
public bool HasValue
{
get => (bool)GetValue(HasValueProperty);
set => SetValue(HasValueProperty, value);
}
public bool IsReadOnly
{
get => (bool)GetValue(IsReadOnlyProperty);
set => SetValue(IsReadOnlyProperty, value);
}
public Func<DragEventArgs, bool>? ValidateDrop;
public Action<DragEventArgs>? OnDropAccepted;
public Action? OnClearClicked;
public Action? OnGotoClicked;
private readonly SolidColorBrush _accentBrush;
private readonly SolidColorBrush _errorBrush;
private readonly SolidColorBrush _defaultBorderBrush;
public ReferenceField()
{
InitializeComponent();
_accentBrush = (SolidColorBrush)Application.Current.Resources["SystemControlHighlightAccentBrush"];
_errorBrush = new SolidColorBrush(Microsoft.UI.Colors.Red);
_defaultBorderBrush = (SolidColorBrush)Application.Current.Resources["CardStrokeColorDefaultBrush"];
UpdateState();
}
private static void OnStateChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
((ReferenceField)d).UpdateState();
}
private void UpdateState()
{
if (HasValue)
{
ClearButton.Visibility = IsReadOnly ? Visibility.Collapsed : Visibility.Visible;
GotoButton.Visibility = Visibility.Visible;
}
else
{
ClearButton.Visibility = Visibility.Collapsed;
GotoButton.Visibility = Visibility.Collapsed;
if (string.IsNullOrEmpty(DisplayText))
{
// We shouldn't change DependencyProperty value here to avoid loops,
// but we can bind a different text if needed. For now, rely on caller to set DisplayText to "None (Type)".
}
}
AllowDrop = !IsReadOnly;
}
private void OnDragOver(object sender, DragEventArgs e)
{
if (IsReadOnly)
{
e.AcceptedOperation = DataPackageOperation.None;
return;
}
var isValid = ValidateDrop?.Invoke(e) ?? false;
if (isValid)
{
e.AcceptedOperation = DataPackageOperation.Link;
RootBorder.BorderBrush = _accentBrush;
RootBorder.BorderThickness = new Thickness(1);
}
else
{
e.AcceptedOperation = DataPackageOperation.None;
// Optionally set error brush
RootBorder.BorderBrush = _errorBrush;
RootBorder.BorderThickness = new Thickness(1);
}
e.Handled = true;
}
protected override void OnDragLeave(DragEventArgs e)
{
base.OnDragLeave(e);
RootBorder.BorderBrush = _defaultBorderBrush;
RootBorder.BorderThickness = new Thickness(1);
}
private void OnDrop(object sender, DragEventArgs e)
{
RootBorder.BorderBrush = _defaultBorderBrush;
RootBorder.BorderThickness = new Thickness(1);
if (IsReadOnly) return;
var isValid = ValidateDrop?.Invoke(e) ?? false;
if (isValid)
{
OnDropAccepted?.Invoke(e);
}
}
private void OnClearButtonClicked(object sender, RoutedEventArgs e)
{
OnClearClicked?.Invoke();
}
private void OnGotoButtonClicked(object sender, RoutedEventArgs e)
{
OnGotoClicked?.Invoke();
}
}

View File

@@ -1,10 +1,20 @@
using Ghost.Editor.Core.Event;
using Microsoft.UI.Xaml;
using Microsoft.UI.Xaml.Controls;
using System.Runtime.CompilerServices;
namespace Ghost.Editor.Core.Controls;
public partial class ValueControl<T> : Control
public interface INotifyValueChanged<T>
{
T Value { get; set; }
event ValueChangedEventHandler<T>? OnValueChanged;
void SetValueWithoutNotify(T value);
}
public abstract class ValueControl<T> : Control, INotifyValueChanged<T>
{
private bool _suppressChangedEvent;
@@ -39,7 +49,7 @@ public partial class ValueControl<T> : Control
{
valueControl.ValueChanged((T)e.OldValue, (T)e.NewValue);
if (!valueControl._suppressChangedEvent)
if (!valueControl.SuppressChangedEvent)
{
valueControl.OnValueChanged?.Invoke(valueControl, new((T)e.OldValue, (T)e.NewValue));
}
@@ -55,16 +65,26 @@ public partial class ValueControl<T> : Control
OnValueChanged?.Invoke(this, new(oldValue, newValue));
}
/// <summary>
/// Sets the value of the control.
/// </summary>
/// <param name="value">The new value to set.</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetValue(T value)
{
Value = value;
}
/// <summary>
/// Sets the _value without notifying the change event.
/// </summary>
/// <param name="value">The new _value to set.</param>
/// <remarks>This method only suppresses the change event notification, not the <see cref="ValueChanged(T, T)"/> method.
/// Useful when you need to change the _value programmatically without triggering the change event.</remarks>
public void SetValueWithoutNotifying(T value)
public void SetValueWithoutNotify(T value)
{
_suppressChangedEvent = true;
SetValue(ValueProperty, value);
_suppressChangedEvent = false;
SuppressChangedEvent = true;
SetValue(value);
SuppressChangedEvent = false;
}
}

View File

@@ -1,9 +1,18 @@
using Ghost.Editor.Core.Utilities;
using Microsoft.UI.Dispatching;
using Microsoft.UI.Xaml;
using System.Diagnostics.CodeAnalysis;
namespace Ghost.Editor.Core;
public enum EditorState
{
Idle,
Playing,
Paused,
Compiling,
}
public static class EditorApplication
{
public const string ASSETS_FOLDER_NAME = "Assets";
@@ -54,6 +63,11 @@ public static class EditorApplication
}
}
public static EditorState State
{
get; internal set;
} = EditorState.Idle;
internal static void Initialize(IServiceProvider serviceProvider, string projectPath, string projectName)
{
projectPath = PathUtility.Normalize(projectPath);
@@ -64,7 +78,7 @@ public static class EditorApplication
s_currentProjectPath = projectPath;
s_currentProjectName = projectName;
s_assetsFolderPath = Path.Combine(projectPath, ASSETS_FOLDER_NAME);
s_assetsFolderPath = Path.Combine(projectPath, ASSETS_FOLDER_NAME);
s_packagesFolderPath = Path.Combine(projectPath, PACKAGES_FOLDER_NAME);
s_libraryFolderPath = Path.Combine(projectPath, LIBRARY_FOLDER_NAME);
s_configFolderPath = Path.Combine(projectPath, CONFIG_FOLDER_NAME);
@@ -89,12 +103,25 @@ public static class EditorApplication
public static T GetService<T>()
where T : class
{
if (s_serviceProvider?.GetService(typeof(T)) is not T service)
if (TryGetService<T>(out var service))
{
throw new ArgumentException($"{typeof(T)} needs to be registered in ConfigureServices.");
return service;
}
return service;
throw new ArgumentException("Requested service of type " + typeof(T).FullName + " is not registered.");
}
public static bool TryGetService<T>([NotNullWhen(true)] out T? service)
where T : class
{
if (s_serviceProvider?.GetService(typeof(T)) is T resolvedService)
{
service = resolvedService;
return true;
}
service = null;
return false;
}
internal static void Shutdown()

View File

@@ -10,13 +10,38 @@
<SupportedOSPlatformVersion>10.0.20348.0</SupportedOSPlatformVersion>
<Nullable>enable</Nullable>
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
<NoWarn>$(NoWarn);MVVMTK0050</NoWarn>
<Configurations>Debug;Release;Debug_Editor;Release_Editor</Configurations>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<DebugType>embedded</DebugType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">
<DebugType>embedded</DebugType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<DebugType>embedded</DebugType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">
<DebugType>embedded</DebugType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_Editor|x64'">
<DebugType>embedded</DebugType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_Editor|ARM64'">
<DebugType>embedded</DebugType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_Editor|x64'">
<DebugType>embedded</DebugType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_Editor|ARM64'">
<DebugType>embedded</DebugType>
</PropertyGroup>
<ItemGroup>
<Content Remove="Assets\MeshNode.cs" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="FluentIcons.WinUI" Version="2.1.326" />
<PackageReference Include="FluentIcons.WinUI" Version="2.1.328" />
<PackageReference Include="Microsoft.Data.Sqlite" Version="10.0.8" />
<PackageReference Include="Microsoft.Windows.SDK.BuildTools" Version="10.0.28000.1839" />
<PackageReference Include="Microsoft.WindowsAppSDK" Version="2.1.3" />
@@ -42,8 +67,5 @@
<Page Update="Controls\BasicInput\Vector3Field.xaml">
<SubType>Designer</SubType>
</Page>
<Page Update="Controls\Internal\ComponentView.xaml">
<SubType>Designer</SubType>
</Page>
</ItemGroup>
</Project>

View File

@@ -0,0 +1,100 @@
using Ghost.Editor.Core.Contracts;
namespace Ghost.Editor.Core;
/// <summary>
/// The base class for all objects that can be tracked and recorded by the Undo system.
/// </summary>
public abstract class GhostObject : IDisposable
{
/// <summary>
/// A persistent unique identifier used to track this object across Undo/Redo operations,
/// even if the underlying object is destroyed and resurrected.
/// </summary>
public Guid InstanceID { get; protected set; }
// Use WeakReference so we don't prevent Garbage Collection of dead objects
private static readonly Dictionary<Guid, WeakReference<GhostObject>> s_objectRegistry = new();
public static event Action<GhostObject>? OnObjectModified;
protected GhostObject()
{
InstanceID = Guid.NewGuid();
s_objectRegistry[InstanceID] = new WeakReference<GhostObject>(this);
}
protected GhostObject(Guid instanceID)
{
InstanceID = instanceID;
s_objectRegistry[InstanceID] = new WeakReference<GhostObject>(this);
}
/// <summary>
/// Resolves a GhostObject by its InstanceID in O(1) time.
/// </summary>
public static GhostObject? Find(Guid id)
{
if (s_objectRegistry.TryGetValue(id, out var weakRef))
{
if (weakRef.TryGetTarget(out var obj))
{
return obj;
}
else
{
// Dead object, GC has collected it
s_objectRegistry.Remove(id);
}
}
return null;
}
/// <summary>
/// Called before mutating state.
/// Hooks into the Undo and Dirty Tracking systems.
/// </summary>
public virtual void Modify()
{
OnObjectModified?.Invoke(this);
// TODO: Unify RecordObject in future sessions. For now, we skip IUndoService.RecordObject here
// since specialized methods are still required in UndoService.
// Mark dirty for persistence directly
EditorApplication.GetService<IDirtyTrackerService>().MarkDirty(this);
}
/// <summary>
/// Serializes the state of this object into a binary format.
/// </summary>
public virtual void SerializeState(BinaryWriter writer)
{
}
/// <summary>
/// Deserializes the state of this object from a binary format.
/// </summary>
public virtual void DeserializeState(BinaryReader reader)
{
}
protected virtual void Dispose(bool disposing)
{
if (disposing)
{
s_objectRegistry.Remove(InstanceID);
}
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
~GhostObject()
{
Dispose(false);
}
}

View File

@@ -0,0 +1,65 @@
using Ghost.Core;
using Ghost.Core.Attributes;
using Ghost.Entities;
using System.Reflection;
namespace Ghost.Editor.Core.Inspector;
/// <summary>
/// Metadata for an entire ECS component type, including all its editable fields.
/// </summary>
public sealed class ComponentDescriptor
{
public Type ComponentType { get; }
public Identifier<IComponent> ComponentId { get; }
public string DisplayName { get; }
public int Size { get; }
public bool IsShared { get; }
public PropertyDescriptor[] Properties { get; }
private ComponentDescriptor(Type componentType, Identifier<IComponent> componentId, string displayName, int size, bool isShared, PropertyDescriptor[] properties)
{
ComponentType = componentType;
ComponentId = componentId;
DisplayName = displayName;
Size = size;
IsShared = isShared;
Properties = properties;
}
public static ComponentDescriptor Create(Type componentType)
{
var componentId = ComponentRegistry.GetComponentID(componentType);
var info = ComponentRegistry.GetComponentInfo(componentId);
var nameAttr = componentType.GetCustomAttribute<InspectorNameAttribute>();
var displayName = nameAttr?.Name ?? componentType.Name;
var properties = new List<PropertyDescriptor>();
var fields = componentType.GetFields(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
foreach (var field in fields)
{
if (field.GetCustomAttribute<HideInInspectorAttribute>() != null)
{
continue;
}
// TODO: Exclude internal/private fields unless they have a specific attribute, but for now we just show public or specifically included.
if (!field.IsPublic && field.GetCustomAttribute<InspectorNameAttribute>() == null)
{
// In GhostEngine we often use public fields for component data, or private fields with [InspectorName].
// We'll just include public fields by default, and any non-public with specific attributes.
if (field.GetCustomAttribute<ReadOnlyInInspectorAttribute>() == null &&
field.GetCustomAttribute<InspectorGroupAttribute>() == null)
{
continue; // Skip normal private fields
}
}
properties.Add(new PropertyDescriptor(field, 0));
}
return new ComponentDescriptor(componentType, componentId, displayName, info.size, info.isShared, properties.ToArray());
}
}

View File

@@ -0,0 +1,37 @@
using Ghost.Core;
using Ghost.Entities;
namespace Ghost.Editor.Core.Inspector;
// TODO: We can use source generator to directly generate ComponentDescriptor on each component type and avoid reflection and caching altogether. This is just a quick solution for now.
/// <summary>
/// Thread-safe cache of ComponentDescriptor per component type.
/// </summary>
public static class ComponentDescriptorRegistry
{
private static readonly Dictionary<nint, ComponentDescriptor> s_cache = new();
private static readonly Lock s_lock = new();
public static ComponentDescriptor GetOrCreate(Type componentType)
{
var handle = componentType.TypeHandle.Value;
lock (s_lock)
{
if (s_cache.TryGetValue(handle, out var descriptor))
{
return descriptor;
}
descriptor = ComponentDescriptor.Create(componentType);
s_cache[handle] = descriptor;
return descriptor;
}
}
public static ComponentDescriptor GetOrCreate(Identifier<IComponent> componentId)
{
return GetOrCreate(ComponentRegistry.s_runtimeIDToType[componentId.Value]);
}
}

View File

@@ -1,40 +1,16 @@
using Ghost.Editor.Core.SceneGraph;
using Microsoft.UI.Xaml.Controls;
namespace Ghost.Editor.Core.Inspector;
public abstract class ComponentEditor
{
private ComponentObject _componentObject;
/// <summary>
/// Represents the underlying component object used by this class to manage its functionality.
/// </summary>
protected ComponentObject ComponentObject => _componentObject;
internal void Initialize(ComponentObject componentObject)
{
_componentObject = componentObject;
}
/// <summary>
/// Called when the component editor is created.
/// </summary>
/// <param name="container">The container to add the editor controls to.</param>
public virtual void Create(StackPanel container)
{
}
/// <param name="root">The root panel to which the editor should add its UI elements.</param>
/// <param name="componentNode">The component node being edited.</param>
public abstract void Create(Panel root, ComponentNode componentNode);
/// <summary>
/// Called when the component editor needs to update its UI based on the current state of the component data.
/// </summary>
public virtual void Update()
{
}
/// <summary>
/// Called when the component editor is destroyed.
/// </summary>
public virtual void Destroy()
{
}
public virtual void Destroy() { }
}

View File

@@ -0,0 +1,53 @@
using Ghost.Editor.Core.Utilities;
using System.Reflection;
namespace Ghost.Editor.Core.Inspector;
/// <summary>
/// Registry mapping ECS component types to their custom UI editor types.
/// </summary>
public static class ComponentEditorRegistry
{
private static readonly Dictionary<Type, Type> s_editors = new();
static ComponentEditorRegistry()
{
var editorTypes = TypeCache.GetTypesWithAttribute<CustomEditorAttribute>();
if (editorTypes == null)
{
return;
}
foreach (var editorType in editorTypes)
{
var attr = editorType.GetCustomAttribute<CustomEditorAttribute>();
if (attr != null && attr.TargetType != null)
{
if (typeof(ComponentEditor).IsAssignableFrom(editorType))
{
s_editors[attr.TargetType] = editorType;
}
}
}
}
/// <summary>
/// Checks if a custom editor exists for the given component type.
/// </summary>
public static bool HasCustomEditor(Type componentType)
{
return s_editors.ContainsKey(componentType);
}
/// <summary>
/// Instantiates the custom editor for the given component type, or null if none exists.
/// </summary>
public static ComponentEditor? CreateCustomEditor(Type componentType)
{
if (s_editors.TryGetValue(componentType, out var editorType))
{
return (ComponentEditor?)Activator.CreateInstance(editorType);
}
return null;
}
}

View File

@@ -1,27 +0,0 @@
using Ghost.Entities;
namespace Ghost.Editor.Core.Inspector;
public readonly struct ComponentObject
{
private readonly World _world;
private readonly Entity _entity;
internal ComponentObject(World world, Entity entity)
{
_world = world;
_entity = entity;
}
public ref T GetData<T>()
where T : unmanaged, IComponentData
{
return ref _world.EntityManager.GetComponent<T>(_entity);
}
public void SetData<T>(in T data)
where T : unmanaged, IComponentData
{
_world.EntityManager.SetComponent(_entity, data);
}
}

View File

@@ -0,0 +1,15 @@
namespace Ghost.Editor.Core.Inspector;
/// <summary>
/// Marks a class as a custom property drawer for a specific type.
/// </summary>
[AttributeUsage(AttributeTargets.Class)]
public sealed class CustomPropertyDrawerAttribute : DiscoverableAttributeBase
{
public Type TargetFieldType { get; }
public CustomPropertyDrawerAttribute(Type targetFieldType)
{
TargetFieldType = targetFieldType;
}
}

View File

@@ -0,0 +1,16 @@
using Ghost.Editor.Core.SceneGraph;
using Microsoft.UI.Xaml;
using Microsoft.UI.Xaml.Controls;
namespace Ghost.Editor.Core.Inspector.Drawers;
public sealed class EmptyDrawer<T> : PropertyDrawer<T> where T : unmanaged
{
public override FrameworkElement CreateControlT(PropertyNode<T> model)
{
// For a nested struct, the PropertyField will draw the Label,
// and this empty border will be the Content (taking no space).
// The children properties will be drawn underneath.
return new Border();
}
}

View File

@@ -0,0 +1,58 @@
using Ghost.Editor.Core.Controls;
using Ghost.Editor.Core.SceneGraph;
using Ghost.Entities;
using Microsoft.UI.Xaml;
namespace Ghost.Editor.Core.Inspector.Drawers;
internal class EntityDrawer : PropertyDrawer<Entity>
{
public override FrameworkElement CreateControlT(PropertyNode<Entity> model)
{
static void UpdateUI(Entity val, ReferenceField field)
{
if (val.IsValid)
{
field.HasValue = true;
// TODO: For now, just display the Entity ID. We could resolve its SceneGraph Node name in the future.
field.DisplayText = $"Entity {val.ID}:{val.Generation}";
}
else
{
field.HasValue = false;
field.DisplayText = "None (Entity)";
}
}
var field = new ReferenceField
{
TypeLabel = "Entity",
IconGlyph = "\uF158",
Margin = new Thickness(0, 2, 0, 2),
ValidateDrop = (args) =>
{
// TODO: Implement drag and drop for entities from the hierarchy
return false;
},
};
field.OnClearClicked = () =>
{
model.SetValueFromUI(Entity.Invalid);
UpdateUI(Entity.Invalid, field);
};
UpdateUI(model.Value, field);
model.OnValueChanged += (val) =>
{
field.DispatcherQueue.TryEnqueue(() =>
{
UpdateUI(val, field);
});
};
return field;
}
}

View File

@@ -0,0 +1,38 @@
using Ghost.Editor.Core.SceneGraph;
using Microsoft.UI.Xaml;
using Microsoft.UI.Xaml.Controls;
namespace Ghost.Editor.Core.Inspector.Drawers;
public sealed class EnumDrawer<T> : PropertyDrawer<T>
where T : unmanaged, Enum
{
public override FrameworkElement CreateControlT(PropertyNode<T> model)
{
var comboBox = new ComboBox
{
ItemsSource = Enum.GetNames(typeof(T)),
HorizontalAlignment = HorizontalAlignment.Stretch,
IsEnabled = !model.Descriptor.IsReadOnly,
SelectedItem = model.Value.ToString()
};
comboBox.SelectionChanged += (s, e) =>
{
if (comboBox.SelectedItem is string str)
{
if (Enum.TryParse<T>(str, out var parsed))
{
model.SetValueFromUI(parsed);
}
}
};
model.OnValueChanged += (newVal) =>
{
comboBox.SelectedItem = newVal.ToString();
};
return comboBox;
}
}

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using Ghost.Editor.Core.Controls;
using Ghost.Editor.Core.Utilities;
using Microsoft.UI.Xaml;
using Misaki.HighPerformance.Mathematics;
namespace Ghost.Editor.Core.Inspector.Drawers;
public sealed class Float3Drawer : PropertyDrawer<float3>
{
public override FrameworkElement CreateControlT(SceneGraph.PropertyNode<float3> node)
{
var field = new Float3Field
{
IsEnabled = !node.Descriptor.IsReadOnly,
Value = node.Value
};
field.BindTwoWay(node);
return field;
}
}

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using Ghost.Core;
using Ghost.Editor.Core.Controls;
using Ghost.Editor.Core.SceneGraph;
using Microsoft.UI.Xaml;
namespace Ghost.Editor.Core.Inspector.Drawers;
internal class HandleDrawer<T> : PropertyDrawer<Handle<T>> where T : unmanaged
{
public override FrameworkElement CreateControlT(PropertyNode<Handle<T>> model)
{
static void UpdateUI(HandlePropertyNode<T> handleNode, ReferenceField field)
{
var guid = handleNode?.AssetGuid ?? Guid.Empty;
field.HasValue = guid != Guid.Empty;
field.DisplayText = guid != Guid.Empty ? $"{typeof(T).Name} ({guid.ToString().Substring(0, 8)})" : $"None ({typeof(T).Name})";
}
var field = new ReferenceField
{
TypeLabel = typeof(T).Name,
Margin = new Thickness(0, 2, 0, 2)
};
var handleNode = model as HandlePropertyNode<T>;
Logger.DebugAssert(handleNode != null);
field.ValidateDrop = (args) =>
{
// For now, assume payload has standard string Guid or we implement format
return args.DataView.Contains(Windows.ApplicationModel.DataTransfer.StandardDataFormats.Text);
};
field.OnDropAccepted = async (args) =>
{
if (handleNode == null)
{
return;
}
var text = await args.DataView.GetTextAsync();
if (Guid.TryParse(text, out var guid))
{
handleNode.SetHandleFromAsset(guid);
UpdateUI(handleNode, field);
}
};
field.OnClearClicked = () =>
{
if (handleNode != null)
{
handleNode.ClearHandle();
UpdateUI(handleNode, field);
}
};
UpdateUI(handleNode, field);
// When ECS value changes outside of UI
model.OnValueChanged += (val) =>
{
// UI Thread check usually required here, but property model events should be on UI thread or marshaled
field.DispatcherQueue.TryEnqueue(() =>
{
UpdateUI(handleNode, field);
});
};
return field;
}
}

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using Microsoft.UI.Xaml;
using Microsoft.UI.Xaml.Controls;
using System.Numerics;
namespace Ghost.Editor.Core.Inspector.Drawers;
public sealed class NumberBoxDrawer<T> : PropertyDrawer<T>
where T : unmanaged, INumber<T>, IMinMaxValue<T>
{
private readonly int _fractionDigits;
private readonly double _min;
private readonly double _max;
public NumberBoxDrawer(int fractionDigits, double min, double max)
{
_fractionDigits = fractionDigits;
_min = min;
_max = max;
}
public static unsafe NumberBoxDrawer<T> CreateFloatingPoint()
{
var digits = sizeof(T) > 4 ? 6 : 3;
return new NumberBoxDrawer<T>(digits, double.CreateTruncating(T.MinValue), double.CreateTruncating(T.MaxValue));
}
public static NumberBoxDrawer<T> CreateInteger()
{
return new NumberBoxDrawer<T>(0, double.CreateTruncating(T.MinValue), double.CreateTruncating(T.MaxValue));
}
public override FrameworkElement CreateControlT(SceneGraph.PropertyNode<T> model)
{
var box = new NumberBox
{
SpinButtonPlacementMode = NumberBoxSpinButtonPlacementMode.Inline,
HorizontalAlignment = HorizontalAlignment.Stretch,
MaxWidth = double.PositiveInfinity, // To fill PropertyField
Maximum = _max,
Minimum = _min,
Value = double.CreateTruncating(model.Value)
};
var formatter = new Windows.Globalization.NumberFormatting.DecimalFormatter
{
FractionDigits = _fractionDigits
};
box.NumberFormatter = formatter;
box.ValueChanged += (s, e) =>
{
if (double.IsNaN(e.NewValue)) return;
model.SetValueFromUI(T.CreateTruncating(e.NewValue));
};
model.OnValueChanged += (newVal) =>
{
box.Value = double.CreateTruncating(newVal);
};
return box;
}
}

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@@ -0,0 +1,26 @@
using Ghost.Editor.Core.SceneGraph;
using Microsoft.UI.Xaml;
using Microsoft.UI.Xaml.Controls;
namespace Ghost.Editor.Core.Inspector.Drawers;
public sealed class ReadOnlyDrawer<T> : PropertyDrawer<T> where T : unmanaged
{
public override FrameworkElement CreateControlT(PropertyNode<T> model)
{
var box = new TextBox
{
Text = model.Value.ToString(),
IsReadOnly = true,
HorizontalAlignment = HorizontalAlignment.Stretch,
Foreground = (Microsoft.UI.Xaml.Media.Brush)Application.Current.Resources["TextFillColorSecondaryBrush"]
};
model.OnValueChanged += (newVal) =>
{
box.Text = newVal.ToString();
};
return box;
}
}

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@@ -0,0 +1,29 @@
using Microsoft.UI.Xaml;
using Microsoft.UI.Xaml.Controls;
namespace Ghost.Editor.Core.Inspector.Drawers;
public sealed class ToggleSwitchDrawer : PropertyDrawer<bool>
{
public override FrameworkElement CreateControlT(SceneGraph.PropertyNode<bool> model)
{
var toggle = new ToggleSwitch
{
OnContent = "",
OffContent = "",
IsOn = model.Value
};
toggle.Toggled += (s, e) =>
{
model.SetValueFromUI(toggle.IsOn);
};
model.OnValueChanged += (newVal) =>
{
toggle.IsOn = newVal;
};
return toggle;
}
}

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@@ -0,0 +1,191 @@
using Ghost.Editor.Core.Contracts;
using Ghost.Editor.Core.SceneGraph;
using Ghost.Entities;
using Microsoft.UI.Xaml;
using Microsoft.UI.Xaml.Controls;
namespace Ghost.Editor.Core.Inspector;
/// <summary>
/// Model for an entire entity being inspected.
/// Discovers components from archetype, builds ComponentModels.
/// </summary>
public sealed class EntityInspectorModel : ISyncableInspectorModel
{
private readonly World _world;
private readonly Entity _entity;
private EntityNode? _entityNode;
private readonly List<ComponentNode> _components = new();
private readonly List<ComponentEditor> _activeCustomEditors = new();
private int _lastArchetypeId = -1;
public World World => _world;
public Entity Entity => _entity;
public IReadOnlyList<ComponentNode> Components => _components;
public EntityInspectorModel(World world, Entity entity)
{
_world = world;
_entity = entity;
}
private void RebuildComponentList()
{
_components.Clear();
if (!_world.EntityManager.Exists(_entity))
{
return;
}
if (_entityNode == null)
{
var syncService = EditorApplication.GetService<Services.SceneGraphSyncService>();
if (syncService != null && syncService.TryGetNode(_entity, out var node))
{
_entityNode = node;
}
}
if (_entityNode != null)
{
// Update components list in EntityNode first
_entityNode.BuildComponents();
foreach (var compNode in _entityNode.Components)
{
_components.Add(compNode);
}
}
}
/// <summary>
/// Called when entity archetype may have changed.
/// Returns true if structure was rebuilt (components added/removed).
/// </summary>
public bool RefreshStructure()
{
var locationResult = _world.EntityManager.GetEntityLocation(_entity);
if (locationResult.IsFailure)
{
return false;
}
var location = locationResult.Value;
if (location.archetypeID == _lastArchetypeId)
{
return false;
}
_lastArchetypeId = location.archetypeID;
RebuildComponentList();
return true;
}
private static void BuildPropertyUI(PropertyNode propNode, Panel container)
{
var drawer = PropertyDrawerRegistry.GetDrawer(propNode.Descriptor.ValueType);
var control = drawer.CreateControl(propNode);
var propertyField = new Controls.PropertyField
{
Label = propNode.Descriptor.DisplayName,
Content = control,
IsEditable = !propNode.Descriptor.IsReadOnly
};
container.Children.Add(propertyField);
if (propNode.Children != null && propNode.Children.Length > 0)
{
var childrenPanel = new StackPanel { Spacing = 4, Margin = new Thickness(12, 4, 0, 0) };
foreach (var child in propNode.Children)
{
BuildPropertyUI(child, childrenPanel);
}
container.Children.Add(childrenPanel);
}
}
/// <summary>
/// Read all component values from ECS -> model.
/// </summary>
public void SyncFromECS()
{
if (!_world.EntityManager.Exists(_entity))
{
return;
}
foreach (var comp in _components)
{
foreach (var prop in comp.Properties)
{
prop.Sync();
}
}
}
public void Sync()
{
if (!_world.EntityManager.Exists(_entity))
{
return;
}
RefreshStructure();
SyncFromECS();
}
// TODO: Deselect is not supported yet.
public UIElement BuildUI()
{
RefreshStructure();
var container = new StackPanel { Spacing = 4 };
foreach (var compNode in _components)
{
// TODO: Use a more compact UI for components
var expander = new Expander
{
Header = compNode.Descriptor.DisplayName,
HorizontalAlignment = HorizontalAlignment.Stretch,
HorizontalContentAlignment = HorizontalAlignment.Stretch,
IsExpanded = true,
Margin = new Thickness(4, 2, 4, 2)
};
var propertiesPanel = new StackPanel { Spacing = 8 };
if (ComponentEditorRegistry.HasCustomEditor(compNode.ComponentType))
{
var editor = ComponentEditorRegistry.CreateCustomEditor(compNode.ComponentType);
if (editor != null)
{
editor.Create(propertiesPanel, compNode);
_activeCustomEditors.Add(editor);
}
}
else
{
foreach (var propNode in compNode.Properties)
{
BuildPropertyUI(propNode, propertiesPanel);
}
}
expander.Content = propertiesPanel;
container.Children.Add(expander);
}
return container;
}
public void Dispose()
{
_components.Clear();
_activeCustomEditors.Clear();
}
}

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@@ -0,0 +1,120 @@
using Ghost.Core.Attributes;
using System.Reflection;
using System.Runtime.InteropServices;
namespace Ghost.Editor.Core.Inspector;
/// <summary>
/// Describes a single editable field within an ECS component.
/// Knows how to read/write a specific field directly from/to unmanaged memory.
/// </summary>
public sealed class PropertyDescriptor
{
public string Name { get; }
public string DisplayName { get; }
public Type ValueType { get; }
public int OffsetInComponent { get; }
public bool IsReadOnly { get; }
// For nested structs (e.g. float4x4 -> float4 -> float)
public PropertyDescriptor[]? Children { get; }
// TODO: Use source generators to build these at compile time and avoid all reflection/attributes at runtime.
internal PropertyDescriptor(FieldInfo fieldInfo, int parentOffset)
{
Name = fieldInfo.Name;
ValueType = fieldInfo.FieldType;
OffsetInComponent = parentOffset + (int)Marshal.OffsetOf(fieldInfo.DeclaringType!, fieldInfo.Name);
IsReadOnly = fieldInfo.GetCustomAttribute<ReadOnlyInInspectorAttribute>() != null;
var nameAttr = fieldInfo.GetCustomAttribute<InspectorNameAttribute>();
DisplayName = nameAttr?.Name ?? FormatName(Name);
// Handle nested structs if this is an unmanaged struct that is not a primitive or common vector type we have custom drawers for.
if (ValueType.IsValueType && !ValueType.IsPrimitive && !ValueType.IsEnum)
{
if (!PropertyDrawerRegistry.HasCustomDrawer(ValueType))
{
var children = new List<PropertyDescriptor>();
var fields = ValueType.GetFields(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
foreach (var nestedField in fields)
{
if (!nestedField.IsPublic &&
nestedField.GetCustomAttribute<InspectorGroupAttribute>() == null &&
nestedField.GetCustomAttribute<ReadOnlyInInspectorAttribute>() == null)
{
continue;
}
children.Add(new PropertyDescriptor(nestedField, OffsetInComponent));
}
if (children.Count > 0)
{
Children = children.ToArray();
}
}
}
}
internal PropertyDescriptor(string name, Type type, int offset, bool isReadOnly, PropertyDescriptor[]? children = null)
{
Name = name;
DisplayName = FormatName(name);
ValueType = type;
OffsetInComponent = offset;
IsReadOnly = isReadOnly;
Children = children;
}
private static string FormatName(string name)
{
if (string.IsNullOrEmpty(name))
{
return name;
}
if (name.StartsWith('_'))
{
name = name.Substring(1);
}
if (name.Length == 0)
{
return name;
}
return char.ToUpperInvariant(name[0]) + name.Substring(1);
}
public unsafe object ReadBoxed(void* pComponent)
{
var src = (byte*)pComponent + OffsetInComponent;
return Marshal.PtrToStructure((nint)src, ValueType)!;
}
public unsafe void WriteBoxed(void* pComponent, object value)
{
if (IsReadOnly)
{
return;
}
var dst = (byte*)pComponent + OffsetInComponent;
Marshal.StructureToPtr(value, (nint)dst, false);
}
public unsafe ref T Read<T>(void* pComponent) where T : unmanaged
{
return ref *(T*)((byte*)pComponent + OffsetInComponent);
}
public unsafe void Write<T>(void* pComponent, in T value) where T : unmanaged
{
if (IsReadOnly)
{
return;
}
*(T*)((byte*)pComponent + OffsetInComponent) = value;
}
}

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@@ -0,0 +1,25 @@
using Ghost.Editor.Core.SceneGraph;
using Microsoft.UI.Xaml;
namespace Ghost.Editor.Core.Inspector;
/// <summary>
/// Base class for type-specific property UI factories.
/// </summary>
public abstract class PropertyDrawer
{
/// <summary>
/// Create the UI control bound to the given property node.
/// </summary>
public abstract FrameworkElement CreateControl(PropertyNode model);
}
public abstract class PropertyDrawer<T> : PropertyDrawer where T : unmanaged
{
public sealed override FrameworkElement CreateControl(PropertyNode model)
{
return CreateControlT((PropertyNode<T>)model);
}
public abstract FrameworkElement CreateControlT(PropertyNode<T> model);
}

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@@ -0,0 +1,122 @@
using Ghost.Core;
using Ghost.Editor.Core.Inspector.Drawers;
using Ghost.Editor.Core.Utilities;
using Ghost.Entities;
using Misaki.HighPerformance.Mathematics;
using System.Reflection;
namespace Ghost.Editor.Core.Inspector;
/// <summary>
/// Discovers PropertyDrawer subclasses and maps field types to drawers.
/// </summary>
public static class PropertyDrawerRegistry
{
private static readonly Dictionary<Type, PropertyDrawer> s_drawers = new();
private static bool s_initialized;
private static readonly Lock s_lock = new();
public static void Initialize()
{
lock (s_lock)
{
if (s_initialized)
{
return;
}
// Register built-in drawers
s_drawers[typeof(float)] = NumberBoxDrawer<float>.CreateFloatingPoint();
s_drawers[typeof(double)] = NumberBoxDrawer<double>.CreateFloatingPoint();
s_drawers[typeof(int)] = NumberBoxDrawer<int>.CreateInteger();
s_drawers[typeof(uint)] = NumberBoxDrawer<uint>.CreateInteger();
s_drawers[typeof(short)] = NumberBoxDrawer<short>.CreateInteger();
s_drawers[typeof(ushort)] = NumberBoxDrawer<ushort>.CreateInteger();
s_drawers[typeof(long)] = NumberBoxDrawer<long>.CreateInteger();
s_drawers[typeof(ulong)] = NumberBoxDrawer<ulong>.CreateInteger();
s_drawers[typeof(sbyte)] = NumberBoxDrawer<sbyte>.CreateInteger();
s_drawers[typeof(byte)] = NumberBoxDrawer<byte>.CreateInteger();
s_drawers[typeof(bool)] = new ToggleSwitchDrawer();
s_drawers[typeof(float3)] = new Float3Drawer();
s_drawers[typeof(Entity)] = new EntityDrawer();
// Discover user-defined drawers via TypeCache
var customDrawers = TypeCache.GetTypesWithAttribute<CustomPropertyDrawerAttribute>();
if (customDrawers != null)
{
foreach (var typeInfo in customDrawers)
{
var type = typeInfo.AsType();
var attr = type.GetCustomAttribute<CustomPropertyDrawerAttribute>();
if (attr != null && typeof(PropertyDrawer).IsAssignableFrom(type))
{
if (Activator.CreateInstance(typeInfo) is PropertyDrawer drawer)
{
s_drawers[attr.TargetFieldType] = drawer;
}
}
}
}
s_initialized = true;
}
}
public static bool HasCustomDrawer(Type fieldType)
{
if (!s_initialized)
{
Initialize();
}
return s_drawers.ContainsKey(fieldType);
}
public static PropertyDrawer GetDrawer(Type fieldType)
{
if (!s_initialized)
{
Initialize();
}
if (s_drawers.TryGetValue(fieldType, out var drawer))
{
return drawer;
}
if (fieldType.IsEnum)
{
var enumDrawerType = typeof(EnumDrawer<>).MakeGenericType(fieldType);
var enumDrawer = (PropertyDrawer)Activator.CreateInstance(enumDrawerType)!;
s_drawers[fieldType] = enumDrawer;
return enumDrawer;
}
if (fieldType.IsGenericType && fieldType.GetGenericTypeDefinition() == typeof(Handle<>))
{
var argType = fieldType.GetGenericArguments()[0];
var handleDrawerType = typeof(HandleDrawer<>).MakeGenericType(argType);
var handleDrawer = (PropertyDrawer)Activator.CreateInstance(handleDrawerType)!;
s_drawers[fieldType] = handleDrawer;
return handleDrawer;
}
// Fallback for unknown types. If it's an unmanaged struct with fields, we use EmptyDrawer
// to let the children render. If it's a primitive or something else, use ReadOnlyDrawer.
Type genericDrawerType;
if (fieldType.IsValueType && !fieldType.IsPrimitive && !fieldType.IsEnum)
{
genericDrawerType = typeof(EmptyDrawer<>);
}
else
{
genericDrawerType = typeof(ReadOnlyDrawer<>);
}
var drawerType = genericDrawerType.MakeGenericType(fieldType);
var drawerInstance = (PropertyDrawer)Activator.CreateInstance(drawerType)!;
s_drawers[fieldType] = drawerInstance;
return drawerInstance;
}
}

View File

@@ -0,0 +1,227 @@
using Ghost.Editor.Core.Inspector;
using Ghost.Editor.Core.Services;
using Ghost.Entities;
using Misaki.HighPerformance.LowLevel.Buffer;
using System.Text.Json;
namespace Ghost.Editor.Core.SceneGraph;
/// <summary>
/// Represents a single component on an entity within the Editor's scene graph.
/// Acts as the middleware between the Inspector's PropertyModels and the actual ECS memory.
/// </summary>
public unsafe class ComponentNode
{
private readonly IUndoService _undoService;
private readonly IEditorWorldService _worldService;
private readonly Dictionary<string, int> _propertyIndices;
protected readonly World _world;
public EntityNode EntityNode { get; }
public Type ComponentType { get; }
public ComponentDescriptor Descriptor { get; }
public PropertyNode[] Properties { get; }
public string Name => Descriptor.DisplayName;
internal ComponentNode(World world, EntityNode entityNode, Type componentType, ComponentDescriptor descriptor)
{
_undoService = EditorApplication.GetService<IUndoService>();
_worldService = EditorApplication.GetService<IEditorWorldService>();
_propertyIndices = new Dictionary<string, int>(descriptor.Properties.Length);
_world = world;
EntityNode = entityNode;
ComponentType = componentType;
Descriptor = descriptor;
Properties = new PropertyNode[descriptor.Properties.Length];
for (var i = 0; i < descriptor.Properties.Length; i++)
{
_propertyIndices[descriptor.Properties[i].Name] = i;
// TODO: We should use a registry/factory for different PropertyNode types instead of hardcoding HandlePropertyNode here. This is just a quick solution for handles for now.
var prop = descriptor.Properties[i];
if (prop.ValueType.IsGenericType && prop.ValueType.GetGenericTypeDefinition() == typeof(Ghost.Core.Handle<>))
{
var nodeType = typeof(HandlePropertyNode<>).MakeGenericType(prop.ValueType.GetGenericArguments()[0]);
Properties[i] = (PropertyNode)Activator.CreateInstance(nodeType, prop, this)!;
}
else
{
// Create a standard PropertyNode<T> for non-handle types
// We use MakeGenericType to create the correct PropertyNode<T> based on FieldType
var nodeType = typeof(PropertyNode<>).MakeGenericType(prop.ValueType);
Properties[i] = (PropertyNode)Activator.CreateInstance(nodeType, prop, this, null)!;
}
}
}
public void SetPropertyValue<T>(PropertyDescriptor property, T value)
where T : unmanaged
{
if (property.ValueType != typeof(T))
{
throw new ArgumentException("Property type does not match value type");
}
_undoService.RecordEntityComponent(this, $"Edit property {property.DisplayName} on {Descriptor.DisplayName}");
_worldService.Defer(() =>
{
if (Descriptor.IsShared)
{
var ptr = _world.EntityManager.GetSharedComponent(EntityNode.Entity, Descriptor.ComponentId);
if (ptr != null)
{
using var scope = AllocationManager.CreateStackScope();
using var buffer = new MemoryBlock((nuint)Descriptor.Size, 16, scope.AllocationHandle);
System.Runtime.CompilerServices.Unsafe.CopyBlock(buffer.GetUnsafePtr(), ptr, (uint)Descriptor.Size);
property.Write(buffer.GetUnsafePtr(), value);
_world.EntityManager.SetSharedComponent(EntityNode.Entity, Descriptor.ComponentId, buffer.GetUnsafePtr());
}
}
else
{
var pComponent = GetComponentPointer();
property.Write(pComponent, value);
}
});
}
public void SetComponent<T>(T value)
where T : unmanaged
{
if (typeof(T) != ComponentType)
{
throw new ArgumentException("Value type does not match component type");
}
_undoService.RecordEntityComponent(this, $"Edit component {Descriptor.DisplayName}");
_worldService.Defer(() =>
{
if (Descriptor.IsShared)
{
using var scope = AllocationManager.CreateStackScope();
using var buffer = new MemoryBlock((nuint)Descriptor.Size, 16, scope.AllocationHandle);
buffer.GetElementAt<T>(0) = value;
_world.EntityManager.SetSharedComponent(EntityNode.Entity, Descriptor.ComponentId, buffer.GetUnsafePtr());
}
else
{
var pComponent = GetComponentPointer();
*(T*)pComponent = value;
}
});
}
public PropertyNode GetProperty(string propertyName)
{
if (_propertyIndices.TryGetValue(propertyName, out var index))
{
return Properties[index];
}
throw new ArgumentException($"Property '{propertyName}' not found in component '{Name}'");
}
public PropertyNode<T> GetProperty<T>(string propertyName)
where T : unmanaged
{
var prop = GetProperty(propertyName);
if (prop is PropertyNode<T> typedProp)
{
return typedProp;
}
throw new ArgumentException($"Property '{propertyName}' is not of type {typeof(T).Name}");
}
public void* GetComponentPointer()
{
if (Descriptor.IsShared)
{
return _world.EntityManager.GetSharedComponent(EntityNode.Entity, Descriptor.ComponentId);
}
else
{
return _world.EntityManager.GetComponent(EntityNode.Entity, Descriptor.ComponentId);
}
}
public T GetComponent<T>()
where T : unmanaged
{
if (typeof(T) != ComponentType)
{
throw new ArgumentException("Field type does not match component type");
}
var pComponent = GetComponentPointer();
return *(T*)pComponent;
}
public T GetPropertyValue<T>(PropertyDescriptor field)
where T : unmanaged
{
var pComponent = GetComponentPointer();
return field.Read<T>(pComponent);
}
/// <summary>Serialize this component to JSON. Base reads from ECS directly.</summary>
public virtual void Serialize(Utf8JsonWriter writer, JsonSerializerOptions options, Action<object>? preSerialize = null)
{
var boxed = System.Runtime.InteropServices.Marshal.PtrToStructure((nint)GetComponentPointer(), ComponentType);
if (boxed != null)
{
preSerialize?.Invoke(boxed);
var jsonString = JsonSerializer.Serialize(boxed, ComponentType, options);
using var doc = JsonDocument.Parse(jsonString);
var root = System.Text.Json.Nodes.JsonObject.Create(doc.RootElement);
if (root != null)
{
foreach (var prop in Properties)
{
prop.SerializeOverride(root, boxed);
}
root.WriteTo(writer, options);
return;
}
JsonSerializer.Serialize(writer, boxed, ComponentType, options);
}
}
/// <summary>Deserialize from JSON and apply to ECS. Base writes to ECS directly.</summary>
public virtual void Deserialize(JsonElement element, JsonSerializerOptions options, Action<object>? postDeserialize = null)
{
var boxed = element.Deserialize(ComponentType, options);
if (boxed != null)
{
postDeserialize?.Invoke(boxed);
foreach (var prop in Properties)
{
prop.DeserializeOverride(element, boxed);
}
_worldService.Defer(() =>
{
if (Descriptor.IsShared)
{
using var scope = AllocationManager.CreateStackScope();
using var buffer = new MemoryBlock((nuint)Descriptor.Size, 16, scope.AllocationHandle);
System.Runtime.InteropServices.Marshal.StructureToPtr(boxed, (nint)buffer.GetUnsafePtr(), false);
_world.EntityManager.SetSharedComponent(EntityNode.Entity, Descriptor.ComponentId, buffer.GetUnsafePtr());
}
else
{
System.Runtime.InteropServices.Marshal.StructureToPtr(boxed, (nint)GetComponentPointer(), false);
}
});
}
}
}

View File

@@ -1,3 +1,4 @@
using Ghost.Editor.Core.Contracts;
using Ghost.Entities;
using Microsoft.UI.Xaml;
using Microsoft.UI.Xaml.Controls;
@@ -10,11 +11,46 @@ public sealed partial class EntityNode : SceneGraphNode
{
get;
}
public List<ComponentNode> Components { get; } = new();
public EntityNode(World world, Entity entity, string name)
public SceneNode? SceneNode { get; }
internal EntityNode(World world, Entity entity, string name, SceneNode? sceneNode)
: base(world, name)
{
Entity = entity;
SceneNode = sceneNode;
}
public override SceneNode? GetOwningSceneNode() => SceneNode;
public void BuildComponents()
{
Components.Clear();
var locationResult = World.EntityManager.GetEntityLocation(Entity);
if (!locationResult.IsSuccess)
{
return;
}
var location = locationResult.Value;
ref var archetype = ref World.ComponentManager.GetArchetypeReference(location.archetypeID);
var it = archetype._signature.GetIterator();
while (it.Next(out var componentID))
{
if (ComponentRegistry.s_runtimeIDToType.TryGetValue(componentID, out var type))
{
var compInfo = ComponentRegistry.GetComponentInfo(new Ghost.Core.Identifier<IComponent>(componentID));
if (compInfo.isCleanup)
{
continue;
}
var compDescriptor = Inspector.ComponentDescriptor.Create(type);
Components.Add(new ComponentNode(World, this, type, compDescriptor));
}
}
}
public override IconSource? CreateIcon()
@@ -27,11 +63,54 @@ public sealed partial class EntityNode : SceneGraphNode
public override UIElement? CreateHeader()
{
return null;
var root = new Grid
{
ColumnSpacing = 8,
};
root.ColumnDefinitions.Add(new ColumnDefinition
{
Width = new GridLength(1, GridUnitType.Star)
});
root.ColumnDefinitions.Add(new ColumnDefinition
{
Width = GridLength.Auto,
MinWidth = 20
});
var nameBox = new TextBox
{
Text = Name,
FontSize = 14,
FontWeight = Microsoft.UI.Text.FontWeights.SemiBold,
};
nameBox.SetBinding(TextBox.TextProperty, new Microsoft.UI.Xaml.Data.Binding
{
Source = this,
Path = new PropertyPath(nameof(Name)),
Mode = Microsoft.UI.Xaml.Data.BindingMode.TwoWay,
UpdateSourceTrigger = Microsoft.UI.Xaml.Data.UpdateSourceTrigger.PropertyChanged
});
var entityBlock = new TextBlock
{
Text = $"{Entity.ID}:{Entity.Generation}",
VerticalAlignment = VerticalAlignment.Center,
HorizontalAlignment = HorizontalAlignment.Right,
};
Grid.SetColumn(nameBox, 0);
Grid.SetColumn(entityBlock, 1);
root.Children.Add(nameBox);
root.Children.Add(entityBlock);
return root;
}
public override UIElement? CreateInspector()
public override IInspectorModel CreateInspectorModel()
{
throw new NotImplementedException();
return new Inspector.EntityInspectorModel(World, Entity);
}
}

View File

@@ -0,0 +1,134 @@
using Ghost.Core;
using Ghost.Editor.Core.Inspector;
using Ghost.Engine.Streaming;
using System.Reflection;
using System.Text.Json;
using System.Text.Json.Nodes;
namespace Ghost.Editor.Core.SceneGraph;
public class HandlePropertyNode<T> : PropertyNode<Handle<T>> where T : unmanaged
{
public Guid AssetGuid { get; private set; } = Guid.Empty;
public long ExpectedHandleValue { get; private set; }
public HandlePropertyNode(PropertyDescriptor descriptor, ComponentNode parent)
: base(descriptor, parent)
{
}
public void SetHandleFromAsset(Guid assetGuid)
{
var assetManager = EditorApplication.GetService<AssetManager>();
MethodInfo? resolveMethod = null;
if (typeof(T).Name == "GPUTexture")
resolveMethod = typeof(AssetManager).GetMethod("ResolveTexture", BindingFlags.Public | BindingFlags.Instance);
else if (typeof(T).Name == "Mesh")
resolveMethod = typeof(AssetManager).GetMethod("ResolveMesh", BindingFlags.Public | BindingFlags.Instance);
Handle<T> handle = default;
if (resolveMethod != null && assetManager != null)
{
var res = resolveMethod.Invoke(assetManager, new object[] { assetGuid });
if (res != null)
{
handle = (Handle<T>)res;
}
}
else
{
Logger.Error($"No resolve method found for type {typeof(T).Name}");
}
AssetGuid = assetGuid;
ExpectedHandleValue = UnsafeGetHandleValue(handle);
SetValueFromUI(handle);
}
public void ClearHandle()
{
AssetGuid = Guid.Empty;
ExpectedHandleValue = 0;
SetValueFromUI(default);
}
private static long UnsafeGetHandleValue(Handle<T> handle)
{
return System.Runtime.CompilerServices.Unsafe.As<Handle<T>, long>(ref handle);
}
public override void SerializeOverride(JsonObject jsonRoot, object boxedComponent)
{
if (AssetGuid != Guid.Empty)
{
var camelCaseName = char.ToLowerInvariant(Descriptor.Name[0]) + Descriptor.Name.Substring(1);
if (jsonRoot.ContainsKey(camelCaseName))
jsonRoot[camelCaseName] = AssetGuid.ToString();
else
jsonRoot[Descriptor.Name] = AssetGuid.ToString();
}
}
public override void DeserializeOverride(JsonElement jsonRoot, object boxedComponent)
{
var camelCaseName = char.ToLowerInvariant(Descriptor.Name[0]) + Descriptor.Name.Substring(1);
if (jsonRoot.TryGetProperty(camelCaseName, out var propElement) || jsonRoot.TryGetProperty(Descriptor.Name, out propElement))
{
if (propElement.ValueKind == JsonValueKind.String && Guid.TryParse(propElement.GetString(), out var guid) && guid != Guid.Empty)
{
var assetManager = EditorApplication.GetService<AssetManager>();
MethodInfo? resolveMethod = null;
if (typeof(T).Name == "GPUTexture")
resolveMethod = typeof(AssetManager).GetMethod("ResolveTexture", BindingFlags.Public | BindingFlags.Instance);
else if (typeof(T).Name == "Mesh")
resolveMethod = typeof(AssetManager).GetMethod("ResolveMesh", BindingFlags.Public | BindingFlags.Instance);
if (resolveMethod != null && assetManager != null)
{
var handleObj = resolveMethod.Invoke(assetManager, new object[] { guid });
if (handleObj != null)
{
var fieldInfo = boxedComponent.GetType().GetField(Descriptor.Name, BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
if (fieldInfo != null)
{
fieldInfo.SetValue(boxedComponent, handleObj);
}
var handle = (Handle<T>)handleObj;
var handleValue = System.Runtime.CompilerServices.Unsafe.As<Handle<T>, long>(ref handle);
AssetGuid = guid;
ExpectedHandleValue = handleValue;
}
}
}
}
}
public override void Validate(object boxedComponent)
{
if (AssetGuid != Guid.Empty)
{
var fieldInfo = boxedComponent.GetType().GetField(Descriptor.Name, BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
if (fieldInfo != null)
{
var val = fieldInfo.GetValue(boxedComponent);
if (val != null)
{
var handle = (Handle<T>)val;
var currentVal = System.Runtime.CompilerServices.Unsafe.As<Handle<T>, long>(ref handle);
if (currentVal != ExpectedHandleValue)
{
Logger.Error($"Handle field '{Descriptor.Name}' was modified externally. Guid tracking cleared.");
AssetGuid = Guid.Empty;
ExpectedHandleValue = 0;
}
}
}
}
}
}

View File

@@ -0,0 +1,86 @@
using Ghost.Editor.Core.Inspector;
using System.Text.Json;
using System.Text.Json.Nodes;
namespace Ghost.Editor.Core.SceneGraph;
/// <summary>
/// Represents a single property/field within a ComponentNode.
/// Handles ECS reading/writing as well as serialization overrides (like Guid metadata).
/// </summary>
public abstract class PropertyNode
{
public PropertyDescriptor Descriptor { get; }
public ComponentNode ComponentNode { get; }
public PropertyNode[]? Children { get; protected set; }
protected PropertyNode(PropertyDescriptor descriptor, ComponentNode parent)
{
Descriptor = descriptor;
ComponentNode = parent;
}
/// <summary>
/// Synchronize the cached value from the ECS backend.
/// </summary>
public abstract void Sync();
public virtual void SerializeOverride(JsonObject jsonRoot, object boxedComponent)
{
}
public virtual void DeserializeOverride(JsonElement jsonRoot, object boxedComponent)
{
}
public virtual void Validate(object boxedComponent)
{
}
}
public class PropertyNode<T> : PropertyNode
where T : unmanaged
{
private T _value;
public T Value => _value;
/// <summary>
/// Event fired when the value is updated from ECS. UI controls bind to this.
/// </summary>
public event Action<T>? OnValueChanged;
public PropertyNode(PropertyDescriptor descriptor, ComponentNode parent, PropertyNode[]? children = null)
: base(descriptor, parent)
{
_value = parent.GetPropertyValue<T>(descriptor);
Children = children;
}
public override void Sync()
{
var newValue = ComponentNode.GetPropertyValue<T>(Descriptor);
if (!EqualityComparer<T>.Default.Equals(_value, newValue))
{
_value = newValue;
OnValueChanged?.Invoke(newValue);
}
if (Children != null)
{
foreach (var child in Children)
{
child.Sync();
}
}
}
/// <summary>
/// Called by the UI when the user edits the value.
/// </summary>
public void SetValueFromUI(T newValue)
{
_value = newValue;
ComponentNode.SetPropertyValue(Descriptor, newValue);
}
}

View File

@@ -1,7 +1,6 @@
using Ghost.Engine.Components;
using Ghost.Engine.Core;
using Ghost.Entities;
using System.Collections.Generic;
namespace Ghost.Editor.Core.SceneGraph;
@@ -84,7 +83,7 @@ public static class SceneGraphBuilder
foreach (var rootEntity in roots)
{
var name = initialNames != null && initialNames.TryGetValue(rootEntity, out var n) ? n : "Entity";
var entityNode = new EntityNode(parentNode.World, rootEntity, name);
var entityNode = new EntityNode(parentNode.World, rootEntity, name, parentNode.GetOwningSceneNode());
parentNode.Children.Add(entityNode);
BuildSubtree(entityNode, childrenByParent, initialNames);
}
@@ -103,7 +102,7 @@ public static class SceneGraphBuilder
foreach (var childEntity in childList)
{
var name = initialNames != null && initialNames.TryGetValue(childEntity, out var n) ? n : "Entity";
var childNode = new EntityNode(parentNode.World, childEntity, name);
var childNode = new EntityNode(parentNode.World, childEntity, name, parentNode.SceneNode);
parentNode.Children.Add(childNode);
BuildSubtree(childNode, childrenByParent, initialNames);
}
@@ -117,7 +116,7 @@ public static class SceneGraphBuilder
if (childList.Contains(sibling))
{
var name = initialNames != null && initialNames.TryGetValue(sibling, out var n) ? n : "Entity";
var childNode = new EntityNode(parentNode.World, sibling, name);
var childNode = new EntityNode(parentNode.World, sibling, name, parentNode.SceneNode);
parentNode.Children.Add(childNode);
BuildSubtree(childNode, childrenByParent, initialNames);
}
@@ -142,6 +141,10 @@ public static class SceneGraphBuilder
ref var archetype = ref world.ComponentManager.GetArchetypeReference(location.Value.archetypeID);
var hierarchyID = ComponentTypeID<Hierarchy>.Value;
if (!archetype.HasComponent(hierarchyID))
{
return false;
}
var pData = archetype.GetComponentData(location.Value.chunkIndex, location.Value.rowIndex, hierarchyID);
if (pData == null)
{

View File

@@ -4,10 +4,12 @@ using Ghost.Entities;
using Microsoft.UI.Xaml;
using Microsoft.UI.Xaml.Controls;
using System.Collections.ObjectModel;
using Ghost.Editor.Core.Services;
namespace Ghost.Editor.Core.SceneGraph;
public abstract partial class SceneGraphNode : ObservableObject, IInspectable
[ObservableObject]
public abstract partial class SceneGraphNode : GhostObject, IInspectable
{
[ObservableProperty]
public partial string Name
@@ -20,6 +22,11 @@ public abstract partial class SceneGraphNode : ObservableObject, IInspectable
get;
}
public SceneGraphNode? Parent
{
get; internal set;
}
public ObservableCollection<SceneGraphNode> Children
{
get;
@@ -29,9 +36,70 @@ public abstract partial class SceneGraphNode : ObservableObject, IInspectable
{
World = world;
Name = name;
Children.CollectionChanged += OnChildrenChanged;
}
public abstract IconSource? CreateIcon();
public abstract UIElement? CreateHeader();
public abstract UIElement? CreateInspector();
private void OnChildrenChanged(object? sender, System.Collections.Specialized.NotifyCollectionChangedEventArgs e)
{
if (e.OldItems != null)
{
foreach (SceneGraphNode oldItem in e.OldItems)
{
if (oldItem.Parent == this)
{
oldItem.Parent = null;
}
}
}
if (e.NewItems != null)
{
foreach (SceneGraphNode newItem in e.NewItems)
{
newItem.Parent = this;
}
}
}
public virtual SceneNode? GetOwningSceneNode()
{
return null;
}
public override void Modify()
{
base.Modify(); // Marks this node dirty via base GhostObject logic
var sceneNode = GetOwningSceneNode();
if (sceneNode != null)
{
var worldService = EditorApplication.GetService<IEditorWorldService>();
var sceneAsset = worldService.GetAssetForScene(sceneNode.Scene.ID);
if (sceneAsset != null)
{
EditorApplication.GetService<IDirtyTrackerService>().MarkDirty(sceneAsset);
}
}
}
public override void SerializeState(BinaryWriter writer)
{
writer.Write(Name);
}
public override void DeserializeState(BinaryReader reader)
{
Name = reader.ReadString();
}
public virtual IconSource? CreateIcon()
{
return null;
}
public virtual UIElement? CreateHeader()
{
return null;
}
public abstract IInspectorModel CreateInspectorModel();
}

View File

@@ -1,3 +1,4 @@
using Ghost.Editor.Core.Contracts;
using Ghost.Engine.Core;
using Ghost.Entities;
using Microsoft.UI.Xaml;
@@ -12,12 +13,14 @@ public sealed partial class SceneNode : SceneGraphNode
get;
}
public SceneNode(World world, Scene scene, string name)
internal SceneNode(World world, Scene scene, string name)
: base(world, name)
{
Scene = scene;
}
public override SceneNode? GetOwningSceneNode() => this;
public override IconSource? CreateIcon()
{
return new FontIconSource
@@ -31,8 +34,8 @@ public sealed partial class SceneNode : SceneGraphNode
return null;
}
public override UIElement? CreateInspector()
public override IInspectorModel CreateInspectorModel()
{
return null;
return null!;
}
}

View File

@@ -113,7 +113,7 @@ public sealed partial class AssetCatalog
{
return Path.GetFullPath(path).Replace('\\', '/');
}
return path;
}
@@ -121,7 +121,7 @@ public sealed partial class AssetCatalog
{
using var connection = OpenConnection();
using var cmd = connection.CreateCommand();
cmd.CommandText = SqlGetGuid;
cmd.Parameters.AddWithValue("@path", ToUniversalPath(sourcePath));
var result = cmd.ExecuteScalar();
@@ -171,7 +171,7 @@ public sealed partial class AssetCatalog
using var connection = OpenConnection();
using var cmd = connection.CreateCommand();
cmd.CommandText = SqlDelete;
cmd.Parameters.AddWithValue("@guid", guid.ToByteArray());
return cmd.ExecuteNonQuery() > 0;
@@ -181,10 +181,10 @@ public sealed partial class AssetCatalog
{
using var connection = OpenConnection();
using var cmd = connection.CreateCommand();
cmd.CommandText = SqlGetAssetTypeId;
cmd.Parameters.AddWithValue("@guid", guid.ToByteArray());
var result = cmd.ExecuteScalar();
return result is byte[] bytes ? new Guid(bytes) : Guid.Empty;
}
@@ -193,10 +193,10 @@ public sealed partial class AssetCatalog
{
using var connection = OpenConnection();
using var cmd = connection.CreateCommand();
cmd.CommandText = SqlGetImportedAt;
cmd.Parameters.AddWithValue("@guid", guid.ToByteArray());
var result = cmd.ExecuteScalar();
return result is long ticks ? new DateTime(ticks, DateTimeKind.Utc) : null;
}
@@ -237,10 +237,10 @@ public sealed partial class AssetCatalog
{
using var connection = OpenConnection();
using var cmd = connection.CreateCommand();
cmd.CommandText = SqlGetReferencers;
cmd.Parameters.AddWithValue("@guid", guid.ToByteArray());
using var reader = cmd.ExecuteReader();
var list = new List<Guid>();
while (reader.Read())
@@ -255,10 +255,10 @@ public sealed partial class AssetCatalog
{
using var connection = OpenConnection();
using var cmd = connection.CreateCommand();
cmd.CommandText = SqlGetDependencies;
cmd.Parameters.AddWithValue("@guid", guid.ToByteArray());
using var reader = cmd.ExecuteReader();
var list = new List<Guid>();
while (reader.Read())
@@ -293,9 +293,9 @@ public sealed partial class AssetCatalog
using var cmd = connection.CreateCommand();
var parameterNames = new List<string>(assetTypeIds.Length);
for (int i = 0; i < assetTypeIds.Length; i++)
for (var i = 0; i < assetTypeIds.Length; i++)
{
string paramName = $"@typeId{i}";
var paramName = $"@typeId{i}";
parameterNames.Add(paramName);
cmd.Parameters.AddWithValue(paramName, assetTypeIds[i].ToByteArray());
}
@@ -313,10 +313,10 @@ public sealed partial class AssetCatalog
{
using var connection = OpenConnection();
using var cmd = connection.CreateCommand();
cmd.CommandText = SqlEnumerateSubAssets;
cmd.Parameters.AddWithValue("@parent_guid", parentGuid.ToByteArray());
using var reader = cmd.ExecuteReader();
var list = new List<SubAssetInfo>();
while (reader.Read())

View File

@@ -2,7 +2,9 @@ using Ghost.Core;
using Ghost.Core.Utilities;
using Ghost.Editor.Core.Assets;
using Ghost.Editor.Core.Contracts;
using Ghost.Editor.Core.Utilities;
using System.Collections.Concurrent;
using System.Reflection;
namespace Ghost.Editor.Core.Services;
@@ -188,7 +190,7 @@ internal sealed class AssetRegistry : IAssetRegistry, IDisposable
}
catch (Exception ex)
{
Logger.Error(ex);
Logger.Warning($"FileSystemEvent exception: {ex.Message}");
}
}
@@ -421,6 +423,37 @@ internal sealed class AssetRegistry : IAssetRegistry, IDisposable
return await Task.WhenAll(tasks);
}
public Task<Result> OpenAssetAsync(Guid id)
{
var path = GetAssetPath(id);
if (path == null)
{
return Task.FromResult(Result.Failure("Asset not found."));
}
return OpenAssetAsync(path);
}
public Task<Result> OpenAssetAsync(string assetPath)
{
try
{
var method = TypeCache.GetMethodsWithAttribute<AssetOpenHandlerAttribute>()?
.FirstOrDefault(m => m.GetCustomAttribute<AssetOpenHandlerAttribute>()?.Extensions.Contains(Path.GetExtension(assetPath)) ?? false);
if (method == null)
{
return Task.FromResult(Result.Failure("No handler for this asset type."));
}
return (Task<Result>)method.Invoke(null, new object[] { assetPath })!;
}
catch (Exception ex)
{
return Task.FromResult(Result.Failure($"Failed to open asset: {ex.Message}"));
}
}
public void Dispose()
{
_watcher.Dispose();

View File

@@ -0,0 +1,77 @@
using Ghost.Core;
using Ghost.Editor.Core.Assets;
using Ghost.Editor.Core.Contracts;
namespace Ghost.Editor.Core.Services;
internal class DirtyTrackerService : IDirtyTrackerService
{
private readonly IUndoService _undoService;
private readonly Dictionary<Guid, int> _cleanVersions = new();
private readonly HashSet<GhostObject> _trackedObjects = new();
public DirtyTrackerService(IUndoService undoService)
{
_undoService = undoService;
}
public void MarkDirty(GhostObject obj)
{
// When marked dirty, we just ensure it is tracked.
// Its "clean version" remains whatever it was (or 0 if it was never saved).
// If it was never saved and just got modified, its clean version is assumed to be 0 (or something that won't match GlobalVersion).
if (!_cleanVersions.ContainsKey(obj.InstanceID))
{
// If we've never seen it, and it's being marked dirty,
// its "clean state" is whatever state existed BEFORE this edit (which caused GlobalVersion to increment).
// Actually, if it's a brand new edit, UndoService will push an operation and increment GlobalVersion.
// If the object was clean at the *current* version before the edit, we should record its clean version as (GlobalVersion - 1),
// but since UndoService.RecordObject increments GlobalVersion, the timing matters.
// Let's just say its clean version is 0. If GlobalVersion is > 0, it will be dirty.
_cleanVersions[obj.InstanceID] = _undoService.GlobalVersion - 1;
}
_trackedObjects.Add(obj);
if (obj is IAsset asset)
{
EditorApplication.GetService<IAssetRegistry>().SetAssetDirty(asset.ID);
}
}
public bool IsDirty(GhostObject obj)
{
if (_cleanVersions.TryGetValue(obj.InstanceID, out var cleanVersion))
{
return cleanVersion != _undoService.GlobalVersion;
}
// If it's not tracked, it's clean.
return false;
}
public void MarkClean(GhostObject obj)
{
_cleanVersions[obj.InstanceID] = _undoService.GlobalVersion;
_trackedObjects.Add(obj);
}
public IReadOnlyList<GhostObject> GetDirtyObjects()
{
var dirtyObjects = new List<GhostObject>();
// Remove dead references
_trackedObjects.RemoveWhere(obj => GhostObject.Find(obj.InstanceID) == null);
foreach (var obj in _trackedObjects)
{
if (IsDirty(obj))
{
dirtyObjects.Add(obj);
}
}
return dirtyObjects;
}
}

View File

@@ -3,7 +3,6 @@ using Ghost.Core.Graphics;
using Ghost.Editor.Core.Assets;
using Ghost.Editor.Core.Contracts;
using Ghost.Editor.Core.Utilities;
using Ghost.Graphics.Core;
using Ghost.Graphics.RHI;
using Misaki.HighPerformance.LowLevel.Buffer;
using System.Collections.Concurrent;
@@ -24,11 +23,11 @@ internal sealed class EditorShaderCompilerBridge : IShaderCompilationBridge
public event ShaderVariantCompiledHandler? OnShaderVariantCompiled;
public event Action<ulong>? OnShaderInvalidated;
public EditorShaderCompilerBridge(IAssetRegistry assetRegistry, IServiceProvider serviceProvider)
public EditorShaderCompilerBridge(IAssetRegistry assetRegistry, IServiceProvider serviceProvider, IShaderCompiler shaderCompiler)
{
_assetRegistry = assetRegistry;
_serviceProvider = serviceProvider;
_compiler = new DXCShaderCompiler();
_compiler = shaderCompiler;
_assetRegistry.OnAssetImported += OnAssetImported;
}
@@ -263,9 +262,20 @@ internal sealed class EditorShaderCompilerBridge : IShaderCompilationBridge
using var compiled = compileResult.Value;
var stageCount = 0;
if (compiled.asResult.IsCreated) stageCount++;
if (compiled.msResult.IsCreated) stageCount++;
if (compiled.psResult.IsCreated) stageCount++;
if (compiled.asResult.IsCreated)
{
stageCount++;
}
if (compiled.msResult.IsCreated)
{
stageCount++;
}
if (compiled.psResult.IsCreated)
{
stageCount++;
}
var byteCodes = stackalloc ShaderByteCode[stageCount];
var idx = 0;

View File

@@ -0,0 +1,89 @@
using Ghost.Entities;
using Microsoft.UI.Dispatching;
using System.Diagnostics;
namespace Ghost.Editor.Core.Services;
public sealed class EditorTickEngine : IDisposable
{
private readonly IEditorWorldService _worldService;
private readonly DispatcherQueueTimer _timer;
private bool _isStarted;
// Time data
private TimeData _timeData;
private long _startTimestamp;
private long _lastFrameTimestamp;
public event Action? OnSafeZone;
public event Action? OnSystemUpdate;
public event Action? OnInspectorSync;
public event Action? OnFireEvents;
public EditorTickEngine(IEditorWorldService worldService)
{
_worldService = worldService;
_timer = EditorApplication.DispatcherQueue.CreateTimer();
_timer.Interval = TimeSpan.FromMilliseconds(16); // ~60Hz
_timer.Tick += OnTick;
}
public void Start()
{
if (_isStarted)
{
return;
}
_startTimestamp = Stopwatch.GetTimestamp();
_lastFrameTimestamp = _startTimestamp;
_timeData = new TimeData();
_timer.Start();
_isStarted = true;
}
private void OnTick(DispatcherQueueTimer sender, object args)
{
var now = Stopwatch.GetTimestamp();
var dt = (float)(now - _lastFrameTimestamp) / Stopwatch.Frequency;
var elapsed = (double)(now - _startTimestamp) / Stopwatch.Frequency;
_timeData = new TimeData
{
FrameCount = _timeData.FrameCount + 1,
DeltaTime = dt,
ElapsedTime = elapsed
};
_lastFrameTimestamp = now;
// Safe Zone (Drain Commands & ECB)
_worldService.FlushCommands();
OnSafeZone?.Invoke();
// Editor Systems
_worldService.EditorWorld.SystemManager.UpdateAll(_timeData);
OnSystemUpdate?.Invoke();
// Inspector Sync
OnInspectorSync?.Invoke();
// Fire Events
_worldService.FirePendingEvents();
OnFireEvents?.Invoke();
_worldService.EditorWorld.AdvanceVersion();
}
public void Dispose()
{
if (_isStarted && _timer != null)
{
_timer.Stop();
_timer.Tick -= OnTick;
_isStarted = false;
}
}
}

View File

@@ -1,17 +1,47 @@
using Ghost.Core;
using Ghost.Editor.Core.Assets;
using Ghost.Editor.Core.SceneGraph;
using Ghost.Entities;
using Ghost.Engine;
using Ghost.Engine.Core;
using System;
using System.Collections.Generic;
using Ghost.Entities;
using Misaki.HighPerformance.Jobs;
using System.Collections.Concurrent;
using System.Collections.ObjectModel;
namespace Ghost.Editor.Core.Services;
public class EditorWorldService : IDisposable
public interface IEditorWorldService : IDisposable
{
private const int DEFAULT_ENTITY_CAPACITY = 1024;
World EditorWorld { get; }
ObservableCollection<SceneNode> RootNodes { get; }
event Action<Entity, string, ushort>? EntityCreated;
event Action<Entity>? EntityDestroyed;
event Action<Entity, Entity, Entity>? EntityParentChanged;
event Action<Entity, string>? EntityNameChanged;
event Action? SceneGraphRebuilt;
void ChangeEntityScene(Entity entity, ushort sceneID);
void CreateDefaultScene();
void CreateEntity(string name, ushort sceneID, Entity parent = default);
void Defer(Action action);
void DestroyEntity(Entity entity);
void FirePendingEvents();
void FlushCommands();
ushort GetEntitySceneID(Entity entity);
SceneAsset? GetAssetForScene(ushort sceneID);
void RegisterSceneAsset(ushort sceneID, SceneAsset asset);
void RebuildSceneGraph(Dictionary<Entity, string>? initialNames = null);
Error RemoveParent(Entity child);
void RenameEntity(Entity entity, string newName);
Error SetParent(Entity child, Entity parent);
}
internal class EditorWorldService : IEditorWorldService
{
private readonly ConcurrentQueue<Action> _deferredActions = new();
private readonly ConcurrentQueue<Action> _pendingEvents = new();
private readonly ConcurrentDictionary<ushort, SceneAsset> _sceneAssetMap = new();
public World EditorWorld
{
@@ -22,58 +52,80 @@ public class EditorWorldService : IDisposable
{
get;
} = new();
public event Action<Entity, string, ushort>? EntityCreated;
public event Action<Entity>? EntityDestroyed;
public event Action<Entity, Entity, Entity>? EntityParentChanged; // (child, oldParent, newParent)
public event Action<Entity, string>? EntityNameChanged;
public event Action? SceneGraphRebuilt;
public EditorWorldService()
public EditorWorldService(JobScheduler? jobScheduler = null)
{
EditorWorld = World.Create(entityCapacity: DEFAULT_ENTITY_CAPACITY);
EditorWorld = World.Create(jobScheduler, 1024);
}
public Entity CreateEntity(string name, ushort sceneID, Entity parent = default)
public void Defer(Action action)
{
var entity = EditorWorld.EntityManager.CreateEntity();
_deferredActions.Enqueue(action);
}
EditorWorld.EntityManager.AddComponent(entity, new Engine.Components.Hierarchy
public void FlushCommands()
{
while (_deferredActions.TryDequeue(out var action))
{
parent = Entity.Invalid,
firstChild = Entity.Invalid,
nextSibling = Entity.Invalid
});
EditorWorld.EntityManager.AddSharedComponent(entity, new Engine.Components.SceneID
{
value = sceneID
});
if (parent.IsValid)
{
HierarchyUtility.SetParent(EditorWorld, entity, parent);
action();
}
}
EditorWorld.AdvanceVersion();
EntityCreated?.Invoke(entity, name, sceneID);
if (parent.IsValid)
public void FirePendingEvents()
{
while (_pendingEvents.TryDequeue(out var evt))
{
EntityParentChanged?.Invoke(entity, Entity.Invalid, parent);
evt();
}
}
return entity;
public void CreateEntity(string name, ushort sceneID, Entity parent = default)
{
Defer(() =>
{
var entity = EditorWorld.EntityManager.CreateEntity();
EditorWorld.EntityManager.AddComponent(entity, new Engine.Components.Hierarchy
{
parent = Entity.Invalid,
firstChild = Entity.Invalid,
nextSibling = Entity.Invalid
});
EditorWorld.EntityManager.AddSharedComponent(entity, new Engine.Components.SceneID
{
value = sceneID
});
if (parent.IsValid)
{
HierarchyUtility.SetParent(EditorWorld, entity, parent);
}
_pendingEvents.Enqueue(() =>
{
EntityCreated?.Invoke(entity, name, sceneID);
if (parent.IsValid)
{
EntityParentChanged?.Invoke(entity, Entity.Invalid, parent);
}
});
});
}
public void DestroyEntity(Entity entity)
{
if (!entity.IsValid)
Defer(() =>
{
return;
}
DestroyEntityRecursive(entity);
EditorWorld.AdvanceVersion();
if (!entity.IsValid) return;
DestroyEntityRecursive(entity);
});
}
private void DestroyEntityRecursive(Entity entity)
@@ -93,7 +145,7 @@ public class EditorWorldService : IDisposable
HierarchyUtility.RemoveParent(EditorWorld, entity);
EditorWorld.EntityManager.DestroyEntity(entity);
EntityDestroyed?.Invoke(entity);
_pendingEvents.Enqueue(() => EntityDestroyed?.Invoke(entity));
}
private void UpdateSceneIDRecursive(Entity entity, ushort sceneID)
@@ -119,41 +171,54 @@ public class EditorWorldService : IDisposable
public void ChangeEntityScene(Entity entity, ushort sceneID)
{
if (!entity.IsValid)
Defer(() =>
{
return;
}
if (!entity.IsValid) return;
UpdateSceneIDRecursive(entity, sceneID);
EditorWorld.AdvanceVersion();
EntityParentChanged?.Invoke(entity, Entity.Invalid, Entity.Invalid);
UpdateSceneIDRecursive(entity, sceneID);
_pendingEvents.Enqueue(() => EntityParentChanged?.Invoke(entity, Entity.Invalid, Entity.Invalid));
});
}
public Error SetParent(Entity child, Entity parent)
{
if (!child.IsValid)
{
return Error.InvalidArgument;
}
if (!child.IsValid) return Error.InvalidArgument;
Entity oldParent = Entity.Invalid;
if (EditorWorld.EntityManager.HasComponent<Engine.Components.Hierarchy>(child))
{
oldParent = EditorWorld.EntityManager.GetComponent<Engine.Components.Hierarchy>(child).parent;
}
Error err;
Error err = Error.None;
if (parent.IsValid)
{
err = HierarchyUtility.SetParent(EditorWorld, child, parent);
err = HierarchyUtility.IsValidParent(EditorWorld, child, parent);
}
else
{
err = HierarchyUtility.RemoveParent(EditorWorld, child);
if (!EditorWorld.EntityManager.HasComponent<Engine.Components.Hierarchy>(child))
{
err = Error.NotFound;
}
}
if (err == Error.None)
if (err != Error.None)
{
return err;
}
Defer(() =>
{
var oldParent = Entity.Invalid;
if (EditorWorld.EntityManager.HasComponent<Engine.Components.Hierarchy>(child))
{
oldParent = EditorWorld.EntityManager.GetComponent<Engine.Components.Hierarchy>(child).parent;
}
if (parent.IsValid)
{
HierarchyUtility.SetParent(EditorWorld, child, parent);
}
else
{
HierarchyUtility.RemoveParent(EditorWorld, child);
}
if (parent.IsValid && EditorWorld.EntityManager.HasComponent<Engine.Components.SceneID>(parent))
{
var locRes = EditorWorld.EntityManager.GetEntityLocation(parent);
@@ -167,11 +232,10 @@ public class EditorWorldService : IDisposable
}
}
EditorWorld.AdvanceVersion();
EntityParentChanged?.Invoke(child, oldParent, parent);
}
_pendingEvents.Enqueue(() => EntityParentChanged?.Invoke(child, oldParent, parent));
});
return err;
return Error.None;
}
public Error RemoveParent(Entity child)
@@ -201,14 +265,24 @@ public class EditorWorldService : IDisposable
return Scene.INVALID_ID;
}
public SceneAsset? GetAssetForScene(ushort sceneID)
{
_sceneAssetMap.TryGetValue(sceneID, out var asset);
return asset;
}
public void RegisterSceneAsset(ushort sceneID, SceneAsset asset)
{
_sceneAssetMap[sceneID] = asset;
}
public void RenameEntity(Entity entity, string newName)
{
if (!entity.IsValid)
Defer(() =>
{
return;
}
EntityNameChanged?.Invoke(entity, newName);
if (!entity.IsValid) return;
_pendingEvents.Enqueue(() => EntityNameChanged?.Invoke(entity, newName));
});
}
public void CreateDefaultScene()
@@ -218,13 +292,19 @@ public class EditorWorldService : IDisposable
}
public void RebuildSceneGraph(Dictionary<Entity, string>? initialNames = null)
{
RootNodes.Clear();
var sceneNodes = SceneGraphBuilder.Build(EditorWorld, initialNames);
foreach (var node in sceneNodes)
Defer(() =>
{
RootNodes.Add(node);
}
SceneGraphRebuilt?.Invoke();
var sceneNodes = SceneGraphBuilder.Build(EditorWorld, initialNames);
_pendingEvents.Enqueue(() =>
{
RootNodes.Clear();
foreach (var node in sceneNodes)
{
RootNodes.Add(node);
}
SceneGraphRebuilt?.Invoke();
});
});
}
public void Dispose()

View File

@@ -56,7 +56,14 @@ internal sealed partial class ImportCoordinator : IDisposable
public ValueTask EnqueueAsync(ImportJob job, CancellationToken token = default)
{
return _importChannel.Writer.WriteAsync(job, token);
try
{
return _importChannel.Writer.WriteAsync(job, token);
}
catch (ChannelClosedException)
{
return ValueTask.CompletedTask;
}
}
private async Task WorkerLoop(CancellationToken token)
@@ -209,6 +216,15 @@ internal sealed partial class ImportCoordinator : IDisposable
{
_importChannel.Writer.TryComplete();
_cts.Cancel();
try
{
Task.WaitAll(_workers);
}
catch (AggregateException)
{
}
_cts.Dispose();
}
}

View File

@@ -0,0 +1,58 @@
using Ghost.Editor.Core.Contracts;
namespace Ghost.Editor.Core.Services;
/// <summary>
/// Syncs the inspector model from ECS data on every editor tick (Phase 3).
/// </summary>
public sealed class InspectorSyncService : IDisposable
{
private readonly EditorTickEngine _tickEngine;
private ISyncableInspectorModel? _activeModel;
private bool _isStarted;
public InspectorSyncService(EditorTickEngine tickEngine)
{
_tickEngine = tickEngine;
}
public void Start()
{
if (_isStarted)
{
return;
}
_tickEngine.OnInspectorSync += OnInspectorSync;
_isStarted = true;
}
public void Bind(ISyncableInspectorModel model)
{
_activeModel = model;
}
public void Unbind()
{
_activeModel = null;
}
private void OnInspectorSync()
{
if (_activeModel == null)
{
return;
}
_activeModel.Sync();
}
public void Dispose()
{
if (_isStarted)
{
_tickEngine.OnInspectorSync -= OnInspectorSync;
_isStarted = false;
}
}
}

View File

@@ -2,17 +2,15 @@ using Ghost.Editor.Core.SceneGraph;
using Ghost.Engine.Components;
using Ghost.Engine.Core;
using Ghost.Entities;
using System;
using System.Collections.Generic;
namespace Ghost.Editor.Core.Services;
public class SceneGraphSyncService : IDisposable
internal class SceneGraphSyncService : IDisposable
{
private readonly EditorWorldService _worldService;
private readonly IEditorWorldService _worldService;
private readonly Dictionary<Entity, EntityNode> _nodeMap = new();
public SceneGraphSyncService(EditorWorldService worldService)
public SceneGraphSyncService(IEditorWorldService worldService)
{
_worldService = worldService;
@@ -31,12 +29,6 @@ public class SceneGraphSyncService : IDisposable
return _nodeMap.TryGetValue(entity, out node!);
}
// Keep Tick as an empty stub returning false so we don't break Hierarchy.xaml.cs before we update it
public bool Tick()
{
return false;
}
public void Dispose()
{
_worldService.EntityCreated -= OnEntityCreated;
@@ -75,11 +67,12 @@ public class SceneGraphSyncService : IDisposable
return;
}
var node = new EntityNode(_worldService.EditorWorld, entity, name);
_nodeMap[entity] = node;
// By default, add to the scene's root collection
var sceneNode = FindOrCreateSceneNode(sceneID);
var node = new EntityNode(_worldService.EditorWorld, entity, name, sceneNode);
_nodeMap[entity] = node;
sceneNode.Children.Add(node);
}
@@ -113,7 +106,7 @@ public class SceneGraphSyncService : IDisposable
}
}
private bool RemoveNodeFromChildrenRecursive(System.Collections.ObjectModel.ObservableCollection<SceneGraphNode> children, EntityNode target)
private static bool RemoveNodeFromChildrenRecursive(System.Collections.ObjectModel.ObservableCollection<SceneGraphNode> children, EntityNode target)
{
foreach (var child in children)
{

View File

@@ -69,11 +69,11 @@ internal class SceneSerializationService : IDisposable
}
}
private readonly EditorWorldService _worldService;
private readonly IEditorWorldService _worldService;
private readonly IAssetRegistry _assetRegistry;
private readonly SceneGraphSyncService _syncService;
public SceneSerializationService(EditorWorldService worldService, IAssetRegistry assetRegistry, SceneGraphSyncService syncService)
public SceneSerializationService(IEditorWorldService worldService, IAssetRegistry assetRegistry, SceneGraphSyncService syncService)
{
_worldService = worldService;
_assetRegistry = assetRegistry;
@@ -111,7 +111,7 @@ internal class SceneSerializationService : IDisposable
return fields;
}
private static object RemapEntityFieldsToLocal(object boxed, Type type, Dictionary<Entity, int> reverseMap)
private static void RemapEntityFieldsToLocal(object boxed, Type type, Dictionary<Entity, int> reverseMap)
{
var entityFields = GetEntityFields(type);
foreach (var field in entityFields)
@@ -120,11 +120,9 @@ internal class SceneSerializationService : IDisposable
var localIndex = FileLocalIndexOf(reverseMap, entity);
field.SetValue(boxed, new Entity(localIndex, localIndex >= 0 ? 0 : -1));
}
return boxed;
}
private static object RemapLocalFieldsToEntity(object boxed, Type type, Dictionary<int, Entity> forwardMap)
private static void RemapLocalFieldsToEntity(object boxed, Type type, Dictionary<int, Entity> forwardMap)
{
var entityFields = GetEntityFields(type);
foreach (var field in entityFields)
@@ -138,8 +136,6 @@ internal class SceneSerializationService : IDisposable
field.SetValue(boxed, entity);
}
return boxed;
}
#region Binary Serialization
@@ -292,131 +288,149 @@ internal class SceneSerializationService : IDisposable
#region Load Scene into Editor World
public unsafe Result<Scene> LoadSceneIntoEditorWorld(SceneSaveData data, SceneLoadingType loadingType = SceneLoadingType.Single)
public unsafe void LoadSceneIntoEditorWorld(SceneSaveData data, SceneLoadingType loadingType = SceneLoadingType.Single, Action<Scene>? onComplete = null)
{
if (loadingType == SceneLoadingType.Single)
_worldService.Defer(() =>
{
_worldService.EditorWorld.Reset();
}
var world = _worldService.EditorWorld;
var activeScene = SceneManager.CreateScene();
var entityCount = data.Entities.Count;
var forwardMap = new Dictionary<int, Entity>(entityCount);
if (entityCount == 0)
{
goto RebuildAndReturn;
}
var scope = AllocationManager.CreateStackScope();
var typeIds = new UnsafeArray<UnsafeList<Identifier<IComponent>>>(entityCount, scope.AllocationHandle);
for (var i = 0; i < typeIds.Length; i++)
{
typeIds[i] = new UnsafeList<Identifier<IComponent>>(16, scope.AllocationHandle);
}
try
{
for (var fileIndex = 0; fileIndex < entityCount; fileIndex++)
if (loadingType == SceneLoadingType.Single)
{
var entityData = data.Entities[fileIndex];
ref var list = ref typeIds[fileIndex];
list.Add(ComponentRegistry.GetOrRegisterComponentID<SceneID>());
foreach (var (typeName, _) in entityData.Components)
{
var compId = ComponentRegistry.GetComponentIDByName(typeName);
if (compId.IsInvalid)
{
var type = TypeCache.GetTypes().FirstOrDefault(t => t.FullName == typeName);
if (type == null)
{
continue;
}
compId = RegisterComponentByType(type);
}
list.Add(compId);
}
var componentSet = new ComponentSetView(list);
var entity = world.EntityManager.CreateEntity(componentSet);
forwardMap[fileIndex] = entity;
_worldService.EditorWorld.Reset();
}
using var buffer = new MemoryBlock(1024, 16, scope.AllocationHandle);
for (var fileIndex = 0; fileIndex < entityCount; fileIndex++)
var world = _worldService.EditorWorld;
var activeScene = SceneManager.CreateScene();
var entityCount = data.Entities.Count;
var forwardMap = new Dictionary<int, Entity>(entityCount);
if (entityCount == 0)
{
if (!forwardMap.TryGetValue(fileIndex, out var entity))
{
continue;
}
world.EntityManager.SetSharedComponent(entity, new SceneID { value = activeScene.ID });
var entityData = data.Entities[fileIndex];
foreach (var (typeName, componentElement) in entityData.Components)
{
var compId = ComponentRegistry.GetComponentIDByName(typeName);
if (compId.IsInvalid)
{
var type = TypeCache.GetTypes().FirstOrDefault(t => t.FullName == typeName);
if (type == null)
{
continue;
}
compId = ComponentRegistry.GetComponentIDByName(typeName);
}
if (compId.IsInvalid)
{
continue;
}
var componentType = ComponentRegistry.s_runtimeIDToType[compId];
var boxed = componentElement.Deserialize(componentType, s_jsonOptions);
if (boxed == null)
{
continue;
}
boxed = RemapLocalFieldsToEntity(boxed, componentType, forwardMap);
Marshal.StructureToPtr(boxed, (nint)buffer.GetUnsafePtr(), false);
world.EntityManager.SetComponent(entity, compId, buffer.GetUnsafePtr());
}
goto RebuildAndReturn;
}
}
finally
{
scope.Dispose();
var scope = AllocationManager.CreateStackScope();
var typeIds = new UnsafeArray<UnsafeList<Identifier<IComponent>>>(entityCount, scope.AllocationHandle);
for (var i = 0; i < typeIds.Length; i++)
{
typeIds[i].Dispose();
typeIds[i] = new UnsafeList<Identifier<IComponent>>(16, scope.AllocationHandle);
}
typeIds.Dispose();
}
RebuildAndReturn:
var initialNames = new Dictionary<Entity, string>();
for (var fileIndex = 0; fileIndex < entityCount; fileIndex++)
{
if (forwardMap.TryGetValue(fileIndex, out var entity))
try
{
initialNames[entity] = data.Entities[fileIndex].Name;
for (var fileIndex = 0; fileIndex < entityCount; fileIndex++)
{
var entityData = data.Entities[fileIndex];
ref var list = ref typeIds[fileIndex];
list.Add(ComponentRegistry.GetOrRegisterComponentID<SceneID>());
foreach (var (typeName, _) in entityData.Components)
{
var compId = ComponentRegistry.GetComponentIDByName(typeName);
if (compId.IsInvalid)
{
var type = TypeCache.GetTypes().FirstOrDefault(t => t.FullName == typeName);
if (type == null)
{
continue;
}
compId = RegisterComponentByType(type);
}
list.Add(compId);
}
var componentSet = new ComponentSetView(list);
var entity = world.EntityManager.CreateEntity(componentSet);
forwardMap[fileIndex] = entity;
}
using var buffer = new MemoryBlock(1024, 16, scope.AllocationHandle);
for (var fileIndex = 0; fileIndex < entityCount; fileIndex++)
{
if (!forwardMap.TryGetValue(fileIndex, out var entity))
{
continue;
}
world.EntityManager.SetSharedComponent(entity, new SceneID { value = activeScene.ID });
var entityData = data.Entities[fileIndex];
foreach (var (typeName, componentElement) in entityData.Components)
{
var compId = ComponentRegistry.GetComponentIDByName(typeName);
if (compId.IsInvalid)
{
var type = TypeCache.GetTypes().FirstOrDefault(t => t.FullName == typeName);
if (type == null)
{
continue;
}
compId = ComponentRegistry.GetComponentIDByName(typeName);
}
if (compId.IsInvalid)
{
continue;
}
var componentType = ComponentRegistry.s_runtimeIDToType[compId];
if (_syncService.TryGetNode(entity, out var node))
{
node.BuildComponents();
var compNode = node.Components.FirstOrDefault(c => c.ComponentType == componentType);
if (compNode != null)
{
compNode.Deserialize(componentElement, s_jsonOptions, (boxed) =>
{
RemapLocalFieldsToEntity(boxed, componentType, forwardMap);
});
continue;
}
}
// Fallback to direct deserialization
var boxedLegacy = componentElement.Deserialize(componentType, s_jsonOptions);
if (boxedLegacy == null)
{
continue;
}
RemapLocalFieldsToEntity(boxedLegacy, componentType, forwardMap);
Marshal.StructureToPtr(boxedLegacy, (nint)buffer.GetUnsafePtr(), false);
world.EntityManager.SetComponent(entity, compId, buffer.GetUnsafePtr());
}
}
}
}
_worldService.RebuildSceneGraph(initialNames);
return activeScene;
finally
{
scope.Dispose();
for (var i = 0; i < typeIds.Length; i++)
{
typeIds[i].Dispose();
}
typeIds.Dispose();
}
RebuildAndReturn:
var initialNames = new Dictionary<Entity, string>();
for (var fileIndex = 0; fileIndex < entityCount; fileIndex++)
{
if (forwardMap.TryGetValue(fileIndex, out var entity))
{
initialNames[entity] = data.Entities[fileIndex].Name;
}
}
_worldService.RebuildSceneGraph(initialNames);
onComplete?.Invoke(activeScene);
});
}
private static Identifier<IComponent> RegisterComponentByType(Type type)
@@ -444,19 +458,19 @@ internal class SceneSerializationService : IDisposable
#region Save Scene from Editor World
public unsafe void SaveSceneFromEditorWorld(string filePath, Scene scene)
{
var bytes = SerializeSceneToMemory(scene);
File.WriteAllBytes(filePath, bytes);
}
public unsafe byte[] SerializeSceneToMemory(Scene scene)
{
var world = _worldService.EditorWorld;
using var scope = AllocationManager.CreateStackScope();
using var sceneEntities = SceneManager.GetSceneEntities(world, scene, scope.AllocationHandle);
using var entities = SceneManager.GetSceneEntities(world, scene, scope.AllocationHandle);
var entities = new List<Entity>(sceneEntities.Count);
for (var i = 0; i < sceneEntities.Count; i++)
{
entities.Add(sceneEntities[i]);
}
var sorted = SortEntitiesByHierarchy(world, entities);
using var sorted = SortEntitiesByHierarchy(world, entities, scope.AllocationHandle);
var reverseMap = new Dictionary<Entity, int>();
for (var i = 0; i < sorted.Count; i++)
@@ -490,7 +504,8 @@ internal class SceneSerializationService : IDisposable
writer.WriteStartObject();
var entityName = "Entity";
if (_syncService != null && _syncService.TryGetNode(entity, out var node))
SceneGraph.EntityNode? node = null;
if (_syncService != null && _syncService.TryGetNode(entity, out node))
{
entityName = node.Name;
}
@@ -498,33 +513,51 @@ internal class SceneSerializationService : IDisposable
writer.WriteStartObject("components");
foreach (var layout in archetype._layouts)
if (node != null)
{
var type = ComponentRegistry.s_runtimeIDToType[layout.componentID];
if (type == typeof(SceneID))
node.BuildComponents(); // Ensure latest
foreach (var compNode in node.Components)
{
continue;
var type = compNode.ComponentType;
var fullName = type.FullName ?? type.Name;
writer.WritePropertyName(fullName);
compNode.Serialize(writer, s_jsonOptions, (boxed) =>
{
RemapEntityFieldsToLocal(boxed, type, reverseMap);
});
}
var fullName = type.FullName ?? type.Name;
var compInfo = ComponentRegistry.GetComponentInfo(layout.componentID);
var pData = archetype.GetComponentData(location.chunkIndex, location.rowIndex, layout.componentID);
if (pData == null)
}
else
{
foreach (var layout in archetype._layouts)
{
continue;
var type = ComponentRegistry.s_runtimeIDToType[layout.componentID];
if (type == typeof(SceneID))
{
continue;
}
var fullName = type.FullName ?? type.Name;
var compInfo = ComponentRegistry.GetComponentInfo(layout.componentID);
var pData = archetype.GetComponentData(location.chunkIndex, location.rowIndex, layout.componentID);
if (pData == null)
{
continue;
}
var boxed = Marshal.PtrToStructure((nint)pData, type);
if (boxed == null)
{
continue;
}
RemapEntityFieldsToLocal(boxed, type, reverseMap);
writer.WritePropertyName(fullName);
JsonSerializer.Serialize(writer, boxed, type, s_jsonOptions);
}
var boxed = Marshal.PtrToStructure((nint)pData, type);
if (boxed == null)
{
continue;
}
boxed = RemapEntityFieldsToLocal(boxed, type, reverseMap);
writer.WritePropertyName(fullName);
JsonSerializer.Serialize(writer, boxed, type, s_jsonOptions);
}
writer.WriteEndObject();
@@ -535,57 +568,71 @@ internal class SceneSerializationService : IDisposable
writer.WriteEndObject();
writer.Flush();
File.WriteAllBytes(filePath, stream.ToArray());
return stream.ToArray();
}
private static List<Entity> SortEntitiesByHierarchy(World world, List<Entity> entities)
private static UnsafeList<Entity> SortEntitiesByHierarchy(World world, ReadOnlySpan<Entity> entities, AllocationHandle allocationHandle)
{
var entitySet = new HashSet<Entity>(entities);
var roots = new List<Entity>();
var childrenMap = new Dictionary<Entity, List<Entity>>();
using var scope = AllocationManager.CreateStackScope();
foreach (var entity in entities)
using var entitySet = new UnsafeHashSet<Entity>(entities.Length, scope.AllocationHandle);
using var roots = new UnsafeList<Entity>(32, scope.AllocationHandle);
var childrenMap = new UnsafeHashMap<Entity, UnsafeList<Entity>>(32, scope.AllocationHandle);
try
{
if (!world.EntityManager.HasComponent<Hierarchy>(entity))
foreach (var entity in entities)
{
roots.Add(entity);
continue;
}
ref var hierarchy = ref world.EntityManager.GetComponent<Hierarchy>(entity);
if (hierarchy.parent.IsValid && entitySet.Contains(hierarchy.parent))
{
if (!childrenMap.TryGetValue(hierarchy.parent, out var list))
if (!world.EntityManager.HasComponent<Hierarchy>(entity))
{
list = new List<Entity>();
childrenMap[hierarchy.parent] = list;
roots.Add(entity);
continue;
}
list.Add(entity);
ref var hierarchy = ref world.EntityManager.GetComponent<Hierarchy>(entity);
if (hierarchy.parent.IsValid && entitySet.Contains(hierarchy.parent))
{
ref var list = ref childrenMap.GetValueRefOrAddDefault(hierarchy.parent, out var exist);
if (!exist)
{
list = new UnsafeList<Entity>(4, allocationHandle);
}
list.Add(entity);
}
else
{
roots.Add(entity);
}
}
else
var sorted = new UnsafeList<Entity>(entities.Length, allocationHandle);
foreach (var root in roots)
{
roots.Add(entity);
AddEntityAndDescendants(ref sorted, root, in childrenMap);
}
}
var sorted = new List<Entity>(entities.Count);
foreach (var root in roots)
return sorted;
}
finally
{
AddEntityAndDescendants(sorted, root, childrenMap);
}
foreach (var kvp in childrenMap)
{
kvp.Value.Dispose();
}
return sorted;
childrenMap.Dispose();
}
}
private static void AddEntityAndDescendants(List<Entity> sorted, Entity entity, Dictionary<Entity, List<Entity>> childrenMap)
private static void AddEntityAndDescendants(ref UnsafeList<Entity> sorted, Entity entity, ref readonly UnsafeHashMap<Entity, UnsafeList<Entity>> childrenMap)
{
sorted.Add(entity);
if (childrenMap.TryGetValue(entity, out var children))
{
foreach (var child in children)
{
AddEntityAndDescendants(sorted, child, childrenMap);
AddEntityAndDescendants(ref sorted, child, in childrenMap);
}
}
}

View File

@@ -0,0 +1,567 @@
using Ghost.Core;
using Ghost.Core.Collections;
using Ghost.Editor.Core.SceneGraph;
using Ghost.Entities;
namespace Ghost.Editor.Core.Services;
public enum LifecycleEvent { Created, Destroyed }
public interface IUndoService
{
IEnumerable<UndoOperation> UndoOperations { get; }
IEnumerable<UndoOperation> RedoOperations { get; }
int GlobalVersion { get; }
event Action? UndoRedoPerformed;
void RecordObject(GhostObject obj, string actionName);
void RecordEntityComponent(ComponentNode node, string actionName);
void RecordEntityStructure(EntityNode node, string actionName);
void RecordEntityLifecycle(EntityNode node, LifecycleEvent type);
void BeginTransaction(string name);
void EndTransaction();
void PerformUndo();
void PerformRedo();
}
public abstract class UndoOperation
{
public int GroupId { get; set; }
public string ActionName { get; set; } = string.Empty;
public DateTime Timestamp { get; set; } = DateTime.UtcNow;
// Creates an operation that holds the *current* state, so it can be pushed to Redo.
public abstract UndoOperation CreateReciprocal(IEditorWorldService worldService);
public abstract void Revert(IEditorWorldService worldService);
public virtual bool CanMerge(UndoOperation other) => false;
}
public class ObjectStateOperation : UndoOperation
{
public Guid InstanceID { get; set; }
public byte[] State { get; set; } = Array.Empty<byte>();
public override UndoOperation CreateReciprocal(IEditorWorldService worldService)
{
var obj = GhostObject.Find(InstanceID);
var reciprocal = new ObjectStateOperation { GroupId = GroupId, ActionName = ActionName, InstanceID = InstanceID };
if (obj != null)
{
using var ms = new MemoryStream();
using var writer = new BinaryWriter(ms);
obj.SerializeState(writer);
reciprocal.State = ms.ToArray();
}
return reciprocal;
}
public override void Revert(IEditorWorldService worldService)
{
var obj = GhostObject.Find(InstanceID);
if (obj != null)
{
using var ms = new MemoryStream(State);
using var reader = new BinaryReader(ms);
obj.DeserializeState(reader);
}
}
public override bool CanMerge(UndoOperation other)
{
if (other is ObjectStateOperation op)
{
return op.InstanceID == InstanceID && op.GroupId == GroupId;
}
return false;
}
}
public class EntityComponentOperation : UndoOperation
{
public Guid InstanceID { get; set; }
public Entity Entity { get; set; }
public int ComponentId { get; set; }
public byte[] ComponentData { get; set; } = Array.Empty<byte>();
public unsafe override UndoOperation CreateReciprocal(IEditorWorldService worldService)
{
var node = GhostObject.Find(InstanceID) as EntityNode;
var targetEntity = node?.Entity ?? Entity;
var reciprocal = new EntityComponentOperation { GroupId = GroupId, ActionName = ActionName, Entity = targetEntity, InstanceID = InstanceID, ComponentId = ComponentId };
var pComp = worldService.EditorWorld.EntityManager.GetComponent(targetEntity, new Identifier<IComponent>(ComponentId));
if (pComp != null)
{
var size = ComponentRegistry.GetComponentInfo(new Identifier<IComponent>(ComponentId)).size;
var data = new byte[size];
fixed (byte* pDst = data)
{
Buffer.MemoryCopy(pComp, pDst, size, size);
}
reciprocal.ComponentData = data;
}
return reciprocal;
}
public override void Revert(IEditorWorldService worldService)
{
var cId = ComponentId;
var data = ComponentData;
var instId = InstanceID;
var fallbackEntity = Entity;
worldService.Defer(() =>
{
var node = GhostObject.Find(instId) as EntityNode;
var targetEntity = node?.Entity ?? fallbackEntity;
unsafe
{
var pComp = worldService.EditorWorld.EntityManager.GetComponent(targetEntity, new Identifier<IComponent>(cId));
if (pComp != null)
{
fixed (byte* pSrc = data)
{
Buffer.MemoryCopy(pSrc, pComp, data.Length, data.Length);
}
}
}
});
}
public override bool CanMerge(UndoOperation other)
{
if (other is EntityComponentOperation op)
{
if (op.Entity == Entity && op.ComponentId == ComponentId)
{
// Explicit transaction merge
if (op.GroupId != 0 && op.GroupId == GroupId)
{
return true;
}
// Time-based merge fallback for non-transactional continuous edits (e.g. 500ms)
if (op.GroupId == 0)
{
return Math.Abs((op.Timestamp - Timestamp).TotalMilliseconds) < 500;
}
}
}
return false;
}
}
public class EntityStructureOperation : UndoOperation
{
public Guid InstanceID { get; set; }
public Entity Entity { get; set; }
public int ArchetypeID { get; set; }
public byte[] ComponentData { get; set; } = Array.Empty<byte>();
public byte[] SharedData { get; set; } = Array.Empty<byte>();
public int SharedDataHash { get; set; }
public unsafe static EntityStructureOperation Capture(IEditorWorldService worldService, EntityNode node)
{
var entity = node.Entity;
var op = new EntityStructureOperation { Entity = entity, InstanceID = node.InstanceID };
var locRes = worldService.EditorWorld.EntityManager.GetEntityLocation(entity);
if (locRes.IsSuccess)
{
op.ArchetypeID = locRes.Value.archetypeID;
ref var archetype = ref worldService.EditorWorld.ComponentManager.GetArchetypeReference(op.ArchetypeID);
ref var chunk = ref archetype.GetChunkReference(locRes.Value.chunkIndex);
// Compute size of all unmanaged components
var totalSize = 0;
for (var i = 0; i < archetype._layouts.Count; i++)
{
totalSize += archetype._layouts[i].size;
}
var data = new byte[totalSize];
fixed (byte* pDst = data)
{
var offset = 0;
for (var i = 0; i < archetype._layouts.Count; i++)
{
var layout = archetype._layouts[i];
var pSrc = chunk.GetUnsafePtr() + layout.offset + (layout.size * locRes.Value.rowIndex);
Buffer.MemoryCopy(pSrc, pDst + offset, layout.size, layout.size);
offset += layout.size;
}
}
op.ComponentData = data;
if (chunk._groupIndex >= 0 && chunk._groupIndex < archetype._chunkGroups.Count)
{
var group = archetype._chunkGroups[chunk._groupIndex];
op.SharedData = group.sharedData.AsSpan().ToArray();
op.SharedDataHash = group.sharedDataHash;
}
}
return op;
}
public override UndoOperation CreateReciprocal(IEditorWorldService worldService)
{
if (GhostObject.Find(InstanceID) is not EntityNode node)
{
return this;
}
var reciprocal = Capture(worldService, node);
reciprocal.GroupId = GroupId;
reciprocal.ActionName = ActionName;
return reciprocal;
}
public unsafe override void Revert(IEditorWorldService worldService)
{
var instId = InstanceID;
var fallbackEntity = Entity;
var archId = ArchetypeID;
var compData = ComponentData;
var sharedData = SharedData;
var sharedHash = SharedDataHash;
worldService.Defer(() =>
{
var node = GhostObject.Find(instId) as EntityNode;
var targetEntity = node?.Entity ?? fallbackEntity;
var world = worldService.EditorWorld;
var locRes = world.EntityManager.GetEntityLocation(targetEntity);
if (!locRes.IsSuccess)
{
return; // Entity destroyed? Should use Lifecycle undo for that.
}
if (locRes.Value.archetypeID != archId)
{
ref var targetArchetype = ref world.ComponentManager.GetArchetypeReference(archId);
// Build ComponentSetView from the target archetype
var it = targetArchetype._signature.GetIterator();
var components = new List<Identifier<IComponent>>();
while (it.Next(out var compId))
{
components.Add(new Identifier<IComponent>(compId));
}
var set = new ComponentSetView(components.ToArray(), sharedData ?? Array.Empty<byte>());
world.EntityManager.MigrateEntity(targetEntity, set);
}
// Overwrite unmanaged memory
locRes = world.EntityManager.GetEntityLocation(targetEntity);
if (locRes.IsSuccess)
{
ref var archetype = ref world.ComponentManager.GetArchetypeReference(locRes.Value.archetypeID);
ref var chunk = ref archetype.GetChunkReference(locRes.Value.chunkIndex);
fixed (byte* pSrcBase = compData)
{
var offset = 0;
for (var i = 0; i < archetype._layouts.Count; i++)
{
var layout = archetype._layouts[i];
var pDst = chunk.GetUnsafePtr() + layout.offset + (layout.size * locRes.Value.rowIndex);
Buffer.MemoryCopy(pSrcBase + offset, pDst, layout.size, layout.size);
offset += layout.size;
}
}
}
});
}
public override bool CanMerge(UndoOperation other)
{
if (other is EntityStructureOperation op)
{
return op.Entity == Entity && op.GroupId == GroupId;
}
return false;
}
}
public class EntityLifecycleOperation : UndoOperation
{
public Entity Entity { get; set; }
public Guid InstanceID { get; set; }
public LifecycleEvent EventType { get; set; }
// State for destruction
public int ArchetypeID { get; set; }
public byte[] ComponentData { get; set; } = Array.Empty<byte>();
public byte[] SharedData { get; set; } = Array.Empty<byte>();
public int SharedDataHash { get; set; }
public override UndoOperation CreateReciprocal(IEditorWorldService worldService)
{
var reciprocal = new EntityLifecycleOperation
{
GroupId = GroupId,
ActionName = ActionName,
Entity = Entity,
InstanceID = InstanceID,
EventType = EventType == LifecycleEvent.Created ? LifecycleEvent.Destroyed : LifecycleEvent.Created,
ArchetypeID = ArchetypeID,
ComponentData = ComponentData,
SharedData = SharedData,
SharedDataHash = SharedDataHash
};
return reciprocal;
}
public override void Revert(IEditorWorldService worldService)
{
worldService.Defer(() =>
{
if (EventType == LifecycleEvent.Created)
{
// Revert a Creation = Destroy
var node = GhostObject.Find(InstanceID) as EntityNode;
var targetEntity = node?.Entity ?? Entity;
worldService.EditorWorld.EntityManager.DestroyEntity(targetEntity);
// The InstanceID GhostObject will be naturally unlinked, handles become null
}
else
{
// Revert a Destruction = Recreate
var newEntity = worldService.EditorWorld.EntityManager.CreateEntity();
// TODO: Apply the ArchetypeID, ComponentData, SharedData to the newEntity.
// We'd add the components using the archetype signature, then memcopy the bytes.
// Fix the Node reference
if (GhostObject.Find(InstanceID) is not EntityNode node)
{
node = new EntityNode(worldService.EditorWorld, newEntity, "Resurrected", null);
// Force the InstanceID using backing field
var backingField = typeof(EntityNode).GetField("<InstanceID>k__BackingField", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance)
?? typeof(SceneGraphNode).GetField("<InstanceID>k__BackingField", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance);
backingField?.SetValue(node, InstanceID);
}
else
{
// Update the entity property of the existing node (using reflection since it's init/readonly)
var entityField = typeof(EntityNode).GetField("<Entity>k__BackingField", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance);
entityField?.SetValue(node, newEntity);
}
}
});
}
}
internal class UndoService : IUndoService
{
public event Action? UndoRedoPerformed;
private readonly IEditorWorldService _worldService;
private readonly RingBuffer<UndoOperation> _undoStack = new(50);
private readonly Stack<UndoOperation> _redoStack = new();
private int _nextGroupId = 1;
private int _activeGroupId = 0;
public int GlobalVersion { get; private set; } = 0;
public IEnumerable<UndoOperation> UndoOperations => _undoStack;
public IEnumerable<UndoOperation> RedoOperations => _redoStack;
public UndoService(IEditorWorldService worldService)
{
_worldService = worldService;
}
public void BeginTransaction(string name)
{
_activeGroupId = _nextGroupId++;
}
public void EndTransaction()
{
_activeGroupId = 0;
}
private void PushOperation(UndoOperation op)
{
bool isTransaction = _activeGroupId != 0;
op.GroupId = isTransaction ? _activeGroupId : 0;
UndoOperation? top = _undoStack.Count > 0 ? _undoStack.Peek() : null;
if (top != null && op.CanMerge(top))
{
// Extend the merge window by updating the timestamp
top.Timestamp = op.Timestamp;
return;
}
if (!isTransaction)
{
op.GroupId = _nextGroupId++;
}
_undoStack.Push(op);
_redoStack.Clear(); // Any new action clears the redo stack
GlobalVersion++;
}
public void RecordObject(GhostObject obj, string actionName)
{
var op = new ObjectStateOperation()
{
ActionName = actionName,
InstanceID = obj.InstanceID
};
using var ms = new MemoryStream();
using var writer = new BinaryWriter(ms);
obj.SerializeState(writer);
op.State = ms.ToArray();
PushOperation(op);
}
// TODO: We may want to have unified api RecordObject that can handle everything.
public unsafe void RecordEntityComponent(ComponentNode node, string actionName)
{
var op = new EntityComponentOperation
{
ActionName = actionName,
Entity = node.EntityNode.Entity,
ComponentId = node.Descriptor.ComponentId,
InstanceID = node.EntityNode.InstanceID
};
var pComp = node.GetComponentPointer();
var size = node.Descriptor.Size;
var data = new byte[size];
fixed (byte* pDst = data)
{
Buffer.MemoryCopy(pComp, pDst, size, size);
}
op.ComponentData = data;
PushOperation(op);
}
public void RecordEntityStructure(EntityNode node, string actionName)
{
var op = EntityStructureOperation.Capture(_worldService, node);
op.ActionName = actionName;
PushOperation(op);
}
public void RecordEntityLifecycle(EntityNode node, LifecycleEvent type)
{
var op = new EntityLifecycleOperation
{
ActionName = type == LifecycleEvent.Created ? "Create Entity" : "Destroy Entity",
Entity = node.Entity,
InstanceID = node.InstanceID,
EventType = type
};
if (type == LifecycleEvent.Destroyed)
{
// Capture state before destruction
var structure = EntityStructureOperation.Capture(_worldService, node);
op.ArchetypeID = structure.ArchetypeID;
op.ComponentData = structure.ComponentData;
op.SharedData = structure.SharedData;
op.SharedDataHash = structure.SharedDataHash;
}
PushOperation(op);
}
public void PerformUndo()
{
if (_undoStack.Count == 0)
{
return;
}
var targetGroup = _undoStack.Peek().GroupId;
var toUndo = new List<UndoOperation>();
while (_undoStack.Count > 0 && _undoStack.Peek().GroupId == targetGroup)
{
toUndo.Add(_undoStack.Pop());
}
var toRedo = new List<UndoOperation>();
// Revert in reverse order (which is standard for stack pop, but we popped them into a list)
// Wait, the list has them in reverse chronological order (newest at index 0).
// We should execute them in that order.
foreach (var op in toUndo)
{
// Snapshot current state for Redo BEFORE reverting
var reciprocal = op.CreateReciprocal(_worldService);
toRedo.Add(reciprocal);
op.Revert(_worldService);
}
// Push to Redo stack (we push the oldest action first so it comes off last on redo)
toRedo.Reverse();
foreach (var op in toRedo)
{
_redoStack.Push(op);
}
GlobalVersion--;
// Flush ECS commands before UI updates
_worldService.FlushCommands();
UndoRedoPerformed?.Invoke();
}
public void PerformRedo()
{
if (_redoStack.Count == 0)
{
return;
}
var targetGroup = _redoStack.Peek().GroupId;
var toRedo = new List<UndoOperation>();
while (_redoStack.Count > 0 && _redoStack.Peek().GroupId == targetGroup)
{
toRedo.Add(_redoStack.Pop());
}
toRedo.Reverse();
var toUndo = new List<UndoOperation>();
foreach (var op in toRedo)
{
var reciprocal = op.CreateReciprocal(_worldService);
toUndo.Add(reciprocal);
op.Revert(_worldService); // Revert actually means Apply in this symmetric design
}
foreach (var op in toUndo)
{
_undoStack.Push(op);
}
GlobalVersion++;
_worldService.FlushCommands();
UndoRedoPerformed?.Invoke();
}
}

View File

@@ -0,0 +1,61 @@
using Ghost.Editor.Core.Controls;
using Ghost.Editor.Core.SceneGraph;
using Microsoft.UI.Xaml;
namespace Ghost.Editor.Core.Utilities;
public static class BindingUtility
{
public static void BindTwoWay<T>(this INotifyValueChanged<T> control, PropertyNode<T> node)
where T : unmanaged
{
control.SetValueWithoutNotify(node.Value);
control.OnValueChanged += (s, e) =>
{
node.ComponentNode.EntityNode.Modify();
node.SetValueFromUI(e.NewValue);
};
node.OnValueChanged += control.SetValueWithoutNotify;
}
public static void BindTwoWay<T, U>(this INotifyValueChanged<T> control, PropertyNode<U> node, Func<PropertyNode<U>, T> getter, Action<PropertyNode<U>, T> setter)
where U : unmanaged
{
control.SetValueWithoutNotify(getter(node));
control.OnValueChanged += (_, args) =>
{
node.ComponentNode.EntityNode.Modify();
setter(node, args.NewValue);
};
node.OnValueChanged += (newVal) =>
{
control.SetValueWithoutNotify(getter(node));
};
}
public static void BindOneWay<T>(this INotifyValueChanged<T> control, PropertyNode<T> node)
where T : unmanaged
{
control.SetValueWithoutNotify(node.Value);
node.OnValueChanged += control.SetValueWithoutNotify;
}
public static void BindOneWay<T, U>(this INotifyValueChanged<T> control, PropertyNode<U> node, Func<PropertyNode<U>, T> getter)
where U : unmanaged
{
node.OnValueChanged += (newVal) =>
{
control.SetValueWithoutNotify(getter(node));
};
}
public static void BindOneWay<T>(this FrameworkElement element, DependencyProperty dp, PropertyNode<T> node)
where T : unmanaged
{
node.OnValueChanged += (newVal) =>
{
element.SetValue(dp, newVal);
};
}
}

View File

@@ -140,9 +140,9 @@ internal static class ShaderCompilerUtility
options = additionalConfig.options,
stage = ShaderStage.ComputeShader,
};
var compiled = new UnsafeArray<UnsafeArray<byte>>(descriptor.ShaderCodes.Length, allocationHandle);
for (int i = 0; i < descriptor.ShaderCodes.Length; i++)
for (var i = 0; i < descriptor.ShaderCodes.Length; i++)
{
config.shaderCode = descriptor.ShaderCodes[i].code;
config.entryPoint = descriptor.ShaderCodes[i].entryPoint;
@@ -150,7 +150,7 @@ internal static class ShaderCompilerUtility
var result = shaderCompiler.Compile(ref config, allocationHandle);
if (result.IsFailure)
{
for (int j = 0; j < i; j++)
for (var j = 0; j < i; j++)
{
compiled[j].Dispose();
}

View File

@@ -65,9 +65,9 @@ public static class TypeCache
private static Dictionary<nint, List<int>> FindTypesWithAttribute()
{
var dict = new Dictionary<nint, List<int>>();
for (int i = 0; i < s_types.Length; i++)
for (var i = 0; i < s_types.Length; i++)
{
TypeInfo? type = s_types[i];
var type = s_types[i];
var attrs = type.GetCustomAttributes<DiscoverableAttributeBase>(false);
foreach (var attr in attrs)
{

View File

@@ -1,5 +1,5 @@
using Ghost.Editor.Core.Contracts;
using Ghost.Editor.Core.Utilities;
using Ghost.Editor.Core.Services;
using Ghost.Editor.Models;
using Ghost.Engine;
using Misaki.HighPerformance.LowLevel.Buffer;
@@ -58,10 +58,10 @@ internal static class ActivationHandler
var opts = new AllocationManagerDesc
{
ArenaCapacity = 1024 * 1024 * 1024, // 1 GB. Arena using virtual memory, so this is just a reservation and won't actually consume physical memory until used.
StackCapacity = 1024 * 1024 * 64, // 64 MB. Stack using virtual memory, so this is just a reservation and won't actually consume physical memory until used.
StackCapacity = 64 * 1024 * 1024, // 64 MB. Stack using virtual memory, so this is just a reservation and won't actually consume physical memory until used.
FreeListChunkSize = 64 * 1024,
FreeListDefaultAlignment = 8,
TLSFInitialChunkSize = 64 * 1024,
TLSFInitialChunkSize = 32 * 1024 * 1024,
TLSFAlignment = 8,
};
@@ -69,6 +69,9 @@ internal static class ActivationHandler
var assetRegistry = App.GetService<IAssetRegistry>();
var engineCore = App.GetService<EngineCore>();
var editorTick = App.GetService<EditorTickEngine>();
editorTick.Start();
assetRegistry.OnAssetImported += (sender, e) =>
{

View File

@@ -2,12 +2,12 @@ using Ghost.Core;
using Ghost.Editor.Core;
using Ghost.Editor.Core.Contracts;
using Ghost.Editor.Core.Services;
using Ghost.Editor.Core.Utilities;
using Ghost.Editor.ViewModels.Controls;
using Ghost.Editor.ViewModels.Windows;
using Ghost.Editor.Views.Windows;
using Ghost.Engine;
using Ghost.Engine.Streaming;
using Ghost.Graphics.Core;
using Ghost.Graphics.RHI;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Hosting;
@@ -65,8 +65,13 @@ public partial class App : Application
services.AddSingleton<IInspectorService, InspectorService>();
services.AddSingleton<IPreviewService, PreviewService>();
services.AddSingleton<IAssetRegistry, AssetRegistry>();
services.AddSingleton<IShaderCompiler, DXCShaderCompiler>();
services.AddSingleton<IEditorWorldService, EditorWorldService>();
services.AddSingleton<IUndoService, UndoService>();
services.AddSingleton<IDirtyTrackerService, DirtyTrackerService>();
services.AddSingleton<EditorWorldService>();
services.AddSingleton<InspectorSyncService>();
services.AddSingleton<EditorTickEngine>();
services.AddSingleton<SceneSerializationService>();
services.AddSingleton<SceneGraphSyncService>();

View File

@@ -1,20 +0,0 @@
using Ghost.Editor.Core.Inspector;
using Microsoft.UI.Xaml.Controls;
namespace Ghost.Editor.Components;
//[CustomEditor(typeof(Hierarchy))]
internal class HierarchyEditor : ComponentEditor
{
public void Create(ComponentObject componentObject, StackPanel container)
{
}
public void Update(ComponentObject componentObject)
{
}
public void Destroy(ComponentObject componentObject)
{
}
}

View File

@@ -1,6 +1,8 @@
using Ghost.Editor.Core;
using Ghost.Editor.Core.Controls;
using Ghost.Editor.Core.Inspector;
using Ghost.Editor.Core.SceneGraph;
using Ghost.Editor.Core.Utilities;
using Ghost.Engine.Components;
using Ghost.Engine.Utilities;
using Microsoft.UI.Xaml.Controls;
@@ -15,52 +17,60 @@ internal class LocalToWorldEditor : ComponentEditor
private Float3Field _rotationField = null!;
private Float3Field _scaleField = null!;
public override void Create(StackPanel container)
public override void Create(Panel root, ComponentNode componentNode)
{
_translationField = new Float3Field();
_rotationField = new Float3Field();
_scaleField = new Float3Field();
_translationField.OnValueChanged += (s, e) =>
{
ref var data = ref ComponentObject.GetData<LocalToWorld>();
data.matrix.c3.xyz = e.NewValue;
};
root.Children.Add(new PropertyField() { Label = "Position", Content = _translationField });
root.Children.Add(new PropertyField() { Label = "Rotation", Content = _rotationField });
root.Children.Add(new PropertyField() { Label = "Scale", Content = _scaleField });
_rotationField.OnValueChanged += (s, e) =>
{
ref var data = ref ComponentObject.GetData<LocalToWorld>();
var newRotation = quaternion.EulerXYZ(e.NewValue * math.TORADIANS);
var property = componentNode.GetProperty<float4x4>(nameof(LocalToWorld.matrix));
data.matrix.GetTRS(out var oldTranslation, out var _, out var oldScale);
data.matrix = float4x4.TRS(oldTranslation, newRotation, oldScale);
};
_translationField.BindTwoWay(property,
getter: node =>
{
return node.Value.c3.xyz;
},
setter: (node, val) =>
{
var data = node.Value;
data.c3.xyz = val;
node.SetValueFromUI(data);
});
_scaleField.OnValueChanged += (s, e) =>
{
ref var data = ref ComponentObject.GetData<LocalToWorld>();
var newScale = e.NewValue;
_rotationField.BindTwoWay(property,
getter: node =>
{
node.Value.GetTRS(out _, out var rotation, out _);
return math.degrees(math.EulerXYZ(rotation));
},
setter: (node, val) =>
{
var data = node.Value;
var newRotation = quaternion.EulerXYZ(val * math.TORADIANS);
data.GetTRS(out var oldTranslation, out _, out var oldScale);
data = float4x4.TRS(oldTranslation, newRotation, oldScale);
node.SetValueFromUI(data);
});
data.matrix.GetTRS(out var oldTranslation, out var oldRotation, out var _);
data.matrix = float4x4.TRS(oldTranslation, oldRotation, newScale);
};
container.Children.Add(new PropertyField() { Label = "Position", Content = _translationField });
container.Children.Add(new PropertyField() { Label = "Rotation", Content = _rotationField });
container.Children.Add(new PropertyField() { Label = "Scale", Content = _scaleField });
}
public override void Update()
{
var data = ComponentObject.GetData<LocalToWorld>();
data.matrix.GetTRS(out var position, out var rotation, out var scale);
_translationField.Value = position;
_rotationField.Value = math.degrees(math.EulerXYZ(rotation));
_scaleField.Value = scale;
}
public override void Destroy()
{
_scaleField.BindTwoWay(property,
getter: node =>
{
var matrix = node.Value;
var scaleX = math.length(matrix.c0.xyz);
var scaleY = math.length(matrix.c1.xyz);
var scaleZ = math.length(matrix.c2.xyz);
return new float3(scaleX, scaleY, scaleZ);
},
setter: (node, val) =>
{
var data = node.Value;
data.GetTRS(out var oldTranslation, out var oldRotation, out _);
data = float4x4.TRS(oldTranslation, oldRotation, val);
node.SetValueFromUI(data);
});
}
}

View File

@@ -1,16 +1,17 @@
using Ghost.Editor.Core;
using Ghost.Editor.Core.Services;
using Ghost.Editor.Core.Utilities;
using Ghost.Editor.Views.Controls;
using Ghost.Engine.Core;
namespace Ghost.Editor.Views.Controls;
namespace Ghost.Editor.ContextMenu;
internal partial class ContentBrowser
internal static class ContentBrowserContextMenu
{
[ContextMenuItem("project-browser", "Show in Explorer")]
private static void ShowInExplorer()
{
var path = LastFocused?.ViewModel.CurrentDirectoryPath;
var path = ContentBrowser.LastFocused?.ViewModel.CurrentDirectoryPath;
if (!Directory.Exists(path))
{
return;
@@ -29,7 +30,7 @@ internal partial class ContentBrowser
{
// TODO: Use AssetService
var viewModel = LastFocused?.ViewModel;
var viewModel = ContentBrowser.LastFocused?.ViewModel;
if (viewModel is null)
{
return;
@@ -57,7 +58,7 @@ internal partial class ContentBrowser
[ContextMenuItem("project-browser", "Create/Asset/Scene")]
private static void CreateSceneAsset()
{
var viewModel = LastFocused?.ViewModel;
var viewModel = ContentBrowser.LastFocused?.ViewModel;
if (viewModel is null)
{
return;
@@ -75,6 +76,6 @@ internal partial class ContentBrowser
var sceneSerializationService = App.GetService<SceneSerializationService>();
sceneSerializationService.SaveSceneFromEditorWorld(newScenePath, tempScene);
SceneManager.DestroyScene(tempScene, App.GetService<EditorWorldService>().EditorWorld);
SceneManager.DestroyScene(tempScene, App.GetService<IEditorWorldService>().EditorWorld);
}
}
}

View File

@@ -0,0 +1,34 @@
using Ghost.Core;
using Ghost.Editor.Core;
using Ghost.Editor.Core.Services;
using Windows.System;
namespace Ghost.Editor.ContextMenu;
internal static class EditPageContextMenu
{
[Shortcut(VirtualKey.S, VirtualKeyModifiers.Control)]
[ContextMenuItem("edit-page-menu", "File/Save")]
private static async void MenuBar_Save()
{
if (EditorApplication.State != EditorState.Idle)
{
Logger.Warning("Cannot save while the editor is busy.");
return;
}
await App.GetService<Ghost.Editor.Core.Contracts.IAssetRegistry>().SaveDirtyAssetsAsync();
}
[ContextMenuItem("edit-page-menu", "Edit/Undo", priority: 1, group: 1)]
private static void MenuBar_Undo()
{
App.GetService<IUndoService>().PerformUndo();
}
[ContextMenuItem("edit-page-menu", "Edit/Redo", priority: 0, group: 1)]
private static void MenuBar_Redo()
{
App.GetService<IUndoService>().PerformRedo();
}
}

View File

@@ -203,7 +203,6 @@
</Page>
</ItemGroup>
<ItemGroup>
<Folder Include="ContextMenu\" />
<Folder Include="ViewModels\Pages\" />
<Folder Include="Views\Pages\" />
</ItemGroup>
@@ -235,8 +234,28 @@
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_Editor|x64'">
<Optimize>True</Optimize>
<DebugType>embedded</DebugType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_Editor|ARM64'">
<Optimize>True</Optimize>
<DebugType>embedded</DebugType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<DebugType>embedded</DebugType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">
<DebugType>embedded</DebugType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<DebugType>embedded</DebugType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">
<DebugType>embedded</DebugType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_Editor|x64'">
<DebugType>embedded</DebugType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_Editor|ARM64'">
<DebugType>embedded</DebugType>
</PropertyGroup>
</Project>

View File

@@ -4,7 +4,6 @@ using Ghost.Editor.Core.Assets;
using Ghost.Editor.Core.Contracts;
using Ghost.Editor.Core.Utilities;
using Ghost.Editor.Models;
using Ghost.Engine;
using Ghost.Engine.Streaming;
using Microsoft.UI.Dispatching;
using System.Collections.ObjectModel;
@@ -157,7 +156,7 @@ internal partial class ContentBrowserViewModel : ObservableObject
CurrentDirectoryPath = Path.GetFullPath(path);
}
internal (ExplorerItem?, int) OpenSelected()
internal async ValueTask<(ExplorerItem?, int)> OpenSelected()
{
if (SelectedItem == null)
{
@@ -172,7 +171,12 @@ internal partial class ContentBrowserViewModel : ObservableObject
}
else
{
// _assetRegistry.OpenAsset(SelectedItem.FullName);
var result = await _assetRegistry.OpenAssetAsync(SelectedItem.Path);
if (result.IsFailure)
{
return (null, -1);
}
return (null, 1);
}
}

View File

@@ -181,7 +181,7 @@
</DataTemplate>
</GridView.ItemTemplate>
<GridView.ContextFlyout>
<ghost:ContextFlyout Tag="project-browser" />
<ghost:ContextFlyout ContextMenuTag="project-browser" />
</GridView.ContextFlyout>
</GridView>

View File

@@ -127,7 +127,7 @@ internal sealed partial class ContentBrowser : UserControl
ViewModel.SelectedItem = selectedItem;
var navigatedItem = ViewModel.OpenSelected();
var navigatedItem = await ViewModel.OpenSelected();
if (navigatedItem.Item1 != null)
{
if (navigatedItem.Item2 == 0)

View File

@@ -5,15 +5,15 @@
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:local="using:Ghost.Editor.Views.Controls"
xmlns:sg="using:Ghost.Editor.Core.SceneGraph"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:sg="using:Ghost.Editor.Core.SceneGraph"
mc:Ignorable="d">
<UserControl.Resources>
<local:SceneGraphTemplateSelector
x:Key="SceneGraphTemplateSelector"
SceneNodeTemplate="{StaticResource SceneNodeTemplate}"
EntityNodeTemplate="{StaticResource EntityNodeTemplate}" />
EntityNodeTemplate="{StaticResource EntityNodeTemplate}"
SceneNodeTemplate="{StaticResource SceneNodeTemplate}" />
<DataTemplate x:Key="SceneNodeTemplate" x:DataType="sg:SceneNode">
<TreeViewItem
@@ -22,7 +22,7 @@
ItemsSource="{x:Bind Children, Mode=OneWay}">
<TreeViewItem.ContextFlyout>
<MenuFlyout>
<MenuFlyoutItem Text="Create Entity" Click="OnCreateEntityClick" />
<MenuFlyoutItem Click="OnCreateEntityClick" Text="Create Entity" />
</MenuFlyout>
</TreeViewItem.ContextFlyout>
<StackPanel Orientation="Horizontal">
@@ -33,13 +33,11 @@
</DataTemplate>
<DataTemplate x:Key="EntityNodeTemplate" x:DataType="sg:EntityNode">
<TreeViewItem
AutomationProperties.Name="{x:Bind Name, Mode=OneWay}"
ItemsSource="{x:Bind Children, Mode=OneWay}">
<TreeViewItem AutomationProperties.Name="{x:Bind Name, Mode=OneWay}" ItemsSource="{x:Bind Children, Mode=OneWay}">
<TreeViewItem.ContextFlyout>
<MenuFlyout>
<MenuFlyoutItem Text="Create Child" Click="OnCreateChildClick" />
<MenuFlyoutItem Text="Delete" Click="OnDeleteEntityClick" />
<MenuFlyoutItem Click="OnCreateChildClick" Text="Create Child" />
<MenuFlyoutItem Click="OnDeleteEntityClick" Text="Delete" />
</MenuFlyout>
</TreeViewItem.ContextFlyout>
<StackPanel Orientation="Horizontal">
@@ -101,15 +99,15 @@
<TreeView
x:Name="SceneTreeView"
Grid.Row="1"
Padding="4,2,0,2"
ItemTemplateSelector="{StaticResource SceneGraphTemplateSelector}"
SelectionMode="Single"
Margin="4,2,0,2"
AllowDrop="True"
CanDrag="True"
CanDragItems="True"
CanReorderItems="True"
AllowDrop="True"
DragItemsCompleted="OnTreeViewDragItemsCompleted"
DragItemsStarting="OnTreeViewDragItemsStarting"
DragOver="OnTreeViewDragOver"
Drop="OnTreeViewDrop"
KeyDown="OnTreeViewKeyDown" />
ItemTemplateSelector="{StaticResource SceneGraphTemplateSelector}"
KeyDown="OnTreeViewKeyDown"
SelectionMode="Single" />
</Grid>
</UserControl>

View File

@@ -1,21 +1,20 @@
using Ghost.Editor.Core.Contracts;
using Ghost.Editor.Core.Services;
using Ghost.Editor.Core.SceneGraph;
using Ghost.Entities;
using Ghost.Editor.Core.Services;
using Ghost.Core;
using Ghost.Engine;
using Ghost.Entities;
using Microsoft.UI.Xaml;
using Microsoft.UI.Xaml.Controls;
using Microsoft.UI.Xaml.Input;
using Microsoft.UI.Xaml.Media;
using System;
namespace Ghost.Editor.Views.Controls;
public sealed partial class Hierarchy : UserControl
{
private readonly IInspectorService _inspectorService;
private readonly IEditorWorldService _worldService;
private readonly SceneGraphSyncService _syncService;
private readonly EditorWorldService _worldService;
private EntityNode? _draggedNode;
public Hierarchy()
@@ -23,8 +22,12 @@ public sealed partial class Hierarchy : UserControl
InitializeComponent();
_inspectorService = App.GetService<IInspectorService>();
// We resolve SceneGraphSyncService here to force the DI container to instantiate it.
// This ensures the singleton hooks into EditorWorldService events and starts populating RootNodes.
_syncService = App.GetService<SceneGraphSyncService>();
_worldService = App.GetService<EditorWorldService>();
_worldService = App.GetService<IEditorWorldService>();
SceneTreeView.ItemsSource = _worldService.RootNodes;
@@ -70,80 +73,87 @@ public sealed partial class Hierarchy : UserControl
}
}
private void OnTreeViewDragOver(object sender, DragEventArgs e)
private void OnTreeViewDragItemsCompleted(TreeView sender, TreeViewDragItemsCompletedEventArgs args)
{
e.AcceptedOperation = global::Windows.ApplicationModel.DataTransfer.DataPackageOperation.None;
var entityNode = args.Items.Count > 0 ? args.Items[0] as EntityNode : _draggedNode;
_draggedNode = null;
if (_draggedNode == null)
if (entityNode == null)
{
return;
}
var targetItem = GetAncestorTreeViewItem(e.OriginalSource as DependencyObject);
if (targetItem == null)
if (args.DropResult != global::Windows.ApplicationModel.DataTransfer.DataPackageOperation.Move)
{
RebuildSceneGraphFromECS();
return;
}
var targetNode = targetItem.DataContext as SceneGraphNode;
if (targetNode == null)
if (args.NewParentItem is not SceneGraphNode newParent)
{
RebuildSceneGraphFromECS();
return;
}
// 1. Can't drag onto itself
if (_draggedNode == targetNode)
if (newParent == entityNode)
{
RebuildSceneGraphFromECS();
return;
}
// 2. Can't drag onto a child of itself (cycle checking)
if (targetNode is EntityNode targetEntityNode)
var result = Error.None;
if (newParent is EntityNode parentEntityNode)
{
if (HierarchyUtility.IsAncestor(_worldService.EditorWorld, targetEntityNode.Entity, _draggedNode.Entity))
if (HierarchyUtility.IsAncestor(_worldService.EditorWorld, parentEntityNode.Entity, entityNode.Entity))
{
RebuildSceneGraphFromECS();
return;
}
}
e.AcceptedOperation = global::Windows.ApplicationModel.DataTransfer.DataPackageOperation.Move;
}
private void OnTreeViewDrop(object sender, DragEventArgs e)
{
if (_draggedNode == null)
{
return;
}
var targetItem = GetAncestorTreeViewItem(e.OriginalSource as DependencyObject);
if (targetItem == null)
{
return;
}
var targetNode = targetItem.DataContext as SceneGraphNode;
if (targetNode == null)
{
return;
}
if (_draggedNode == targetNode)
{
return;
}
if (targetNode is EntityNode targetEntityNode)
{
if (!HierarchyUtility.IsAncestor(_worldService.EditorWorld, targetEntityNode.Entity, _draggedNode.Entity))
var currentParent = GetCurrentParent(entityNode);
if (currentParent == parentEntityNode.Entity)
{
_worldService.SetParent(_draggedNode.Entity, targetEntityNode.Entity);
RebuildSceneGraphFromECS();
return;
}
result = _worldService.SetParent(entityNode.Entity, parentEntityNode.Entity);
}
else if (newParent is SceneNode sceneNode)
{
var currentParent = GetCurrentParent(entityNode);
var sceneChanged = _worldService.GetEntitySceneID(entityNode.Entity) != sceneNode.Scene.ID;
if (!currentParent.IsValid && !sceneChanged)
{
RebuildSceneGraphFromECS();
return;
}
if (currentParent.IsValid)
{
result = _worldService.RemoveParent(entityNode.Entity);
if (result != Error.None)
{
RebuildSceneGraphFromECS();
return;
}
}
if (sceneChanged)
{
_worldService.ChangeEntityScene(entityNode.Entity, sceneNode.Scene.ID);
}
}
else if (targetNode is SceneNode sceneNode)
else
{
_worldService.RemoveParent(_draggedNode.Entity);
_worldService.ChangeEntityScene(_draggedNode.Entity, sceneNode.Scene.ID);
RebuildSceneGraphFromECS();
return;
}
if (result != Error.None)
{
RebuildSceneGraphFromECS();
}
}
@@ -160,7 +170,7 @@ public sealed partial class Hierarchy : UserControl
if (sender is MenuFlyoutItem menuItem && menuItem.DataContext is EntityNode entityNode)
{
var sceneID = _worldService.GetEntitySceneID(entityNode.Entity);
if (sceneID != Ghost.Engine.Core.Scene.INVALID_ID)
if (sceneID != Engine.Core.Scene.INVALID_ID)
{
_worldService.CreateEntity("Entity", sceneID, parent: entityNode.Entity);
}
@@ -175,17 +185,38 @@ public sealed partial class Hierarchy : UserControl
}
}
private TreeViewItem? GetAncestorTreeViewItem(DependencyObject? current)
private Entity GetCurrentParent(EntityNode entityNode)
{
while (current != null)
if (!_worldService.EditorWorld.EntityManager.HasComponent<Ghost.Engine.Components.Hierarchy>(entityNode.Entity))
{
if (current is TreeViewItem item)
{
return item;
}
current = VisualTreeHelper.GetParent(current);
return Entity.Invalid;
}
return _worldService.EditorWorld.EntityManager.GetComponent<Ghost.Engine.Components.Hierarchy>(entityNode.Entity).parent;
}
private void RebuildSceneGraphFromECS()
{
var names = new Dictionary<Entity, string>();
foreach (var sceneNode in _worldService.RootNodes)
{
CaptureEntityNames(sceneNode, names);
}
_worldService.RebuildSceneGraph(names);
}
private static void CaptureEntityNames(SceneGraphNode node, Dictionary<Entity, string> names)
{
if (node is EntityNode entityNode)
{
names[entityNode.Entity] = entityNode.Name;
}
foreach (var child in node.Children)
{
CaptureEntityNames(child, names);
}
return null;
}
private void OnUnloaded(object sender, RoutedEventArgs e)

View File

@@ -4,6 +4,7 @@
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:inspector="using:Ghost.Editor.Core.Inspector"
xmlns:local="using:Ghost.Editor.Views.Controls"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d">
@@ -28,14 +29,20 @@
<ColumnDefinition Width="Auto" />
</Grid.ColumnDefinitions>
<FontIcon
<ContentControl
x:Name="IconPresenter"
Grid.Column="0"
FontSize="18"
Glyph="&#xF158;" />
<TextBox
HorizontalAlignment="Stretch"
VerticalAlignment="Center"
HorizontalContentAlignment="Stretch" />
<ContentControl
x:Name="HeaderPresenter"
Grid.Column="1"
FontSize="14"
Text="Name" />
HorizontalAlignment="Stretch"
VerticalAlignment="Center"
HorizontalContentAlignment="Stretch" />
<DropDownButton
Grid.Column="2"
Padding="2"
@@ -43,8 +50,6 @@
<DropDownButton.Flyout>
<MenuFlyout Placement="Bottom">
<MenuFlyoutItem Text="Send" />
<MenuFlyoutItem Text="Reply" />
<MenuFlyoutItem Text="Reply All" />
</MenuFlyout>
</DropDownButton.Flyout>
<FontIcon FontSize="12" Glyph="&#xF8B0;" />
@@ -52,56 +57,12 @@
</Grid>
<!-- Content -->
<Grid Grid.Row="1">
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
<RowDefinition Height="*" MaxHeight="150" />
<RowDefinition Height="*" />
</Grid.RowDefinitions>
<Grid Grid.Row="0" Padding="8,2">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*" />
<ColumnDefinition Width="Auto" />
<ColumnDefinition Width="Auto" />
</Grid.ColumnDefinitions>
<TextBlock
Grid.Column="0"
VerticalAlignment="Center"
Style="{StaticResource BodyStrongTextBlockStyle}"
Text="Components" />
<Button Grid.Column="1" Style="{ThemeResource ToolbarButton}">
<FontIcon FontSize="{StaticResource ToolbarFontIconFontSize}" Glyph="&#xE710;" />
</Button>
<Button Grid.Column="2" Style="{ThemeResource ToolbarButton}">
<FontIcon FontSize="{StaticResource ToolbarFontIconFontSize}" Glyph="&#xE738;" />
</Button>
</Grid>
<AutoSuggestBox
Grid.Row="1"
Margin="8,0"
PlaceholderText="Search components..." />
<!-- Components List -->
<ListView
Grid.Row="2"
Padding="4,2,0,2"
SelectionMode="Extended">
<TextBlock Text="Test" />
<TextBlock Text="Test" />
<TextBlock Text="Test" />
</ListView>
<!-- Component Properties for Selected Component -->
<ScrollView
Grid.Row="3"
BorderBrush="{ThemeResource DividerStrokeColorDefaultBrush}"
BorderThickness="0,1,0,0">
<ItemsRepeater />
</ScrollView>
</Grid>
<ScrollView x:Name="ContentScrollView" Grid.Row="1">
<StackPanel
x:Name="InspectorContentContainer"
Padding="0,4,0,12"
Orientation="Vertical"
Spacing="4" />
</ScrollView>
</Grid>
</UserControl>

View File

@@ -1,27 +1,89 @@
using Ghost.Editor.Core.Contracts;
using Ghost.Editor.Core.Services;
using Microsoft.UI.Xaml;
using Microsoft.UI.Xaml.Controls;
using Microsoft.UI.Xaml.Controls.Primitives;
using Microsoft.UI.Xaml.Data;
using Microsoft.UI.Xaml.Input;
using Microsoft.UI.Xaml.Media;
using Microsoft.UI.Xaml.Navigation;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices.WindowsRuntime;
using Windows.Foundation;
using Windows.Foundation.Collections;
// To learn more about WinUI, the WinUI project structure,
// and more about our project templates, see: http://aka.ms/winui-project-info.
namespace Ghost.Editor.Views.Controls;
public sealed partial class Inspector : UserControl
{
private readonly IInspectorService _inspectorService;
private readonly InspectorSyncService _syncService;
private IInspectorModel? _currentModel;
public Inspector()
{
InitializeComponent();
_inspectorService = App.GetService<IInspectorService>();
_syncService = App.GetService<InspectorSyncService>();
_inspectorService.OnSelectionChanged += InspectorService_OnSelectionChanged;
Loaded += Inspector_Loaded;
Unloaded += Inspector_Unloaded;
if (_inspectorService.Selected != null)
{
BuildInspector(_inspectorService.Selected);
}
}
private void Inspector_Loaded(object sender, RoutedEventArgs e)
{
_syncService.Start();
}
private void Inspector_Unloaded(object sender, RoutedEventArgs e)
{
_syncService.Unbind();
_currentModel?.Dispose();
_currentModel = null;
}
private void InspectorService_OnSelectionChanged(object? sender, InspectorSelectionChangedEventArgs e)
{
BuildInspector(e.Selected);
}
private void BuildInspector(IInspectable? inspectable)
{
// Cleanup old
_syncService.Unbind();
_currentModel?.Dispose();
_currentModel = null;
InspectorContentContainer.Children.Clear();
if (inspectable == null)
{
IconPresenter.Content = null;
HeaderPresenter.Content = null;
return;
}
// Set header
var icon = inspectable.CreateIcon();
if (icon != null)
{
IconPresenter.Content = new IconSourceElement { IconSource = icon };
}
else
{
IconPresenter.Content = new FontIcon { Glyph = "\uF158", FontSize = 18 };
}
HeaderPresenter.Content = inspectable.CreateHeader();
// Build body
_currentModel = inspectable.CreateInspectorModel();
if (_currentModel != null)
{
InspectorContentContainer.Children.Add(_currentModel.BuildUI());
if (_currentModel is ISyncableInspectorModel syncableModel)
{
_syncService.Bind(syncableModel);
syncableModel.Sync(); // Initial sync
}
}
}
}

View File

@@ -4,6 +4,7 @@
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:controls="using:Ghost.Editor.Views.Controls"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:ghost="using:Ghost.Editor.Core.Controls"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
Background="{ThemeResource LayerFillColorDefaultBrush}"
NavigationCacheMode="Enabled"
@@ -48,7 +49,7 @@
<Border Height="12" Style="{StaticResource VerticalDivider}" />
<MenuBar>
<!--<MenuBar x:Name="TopMenuBar">
<MenuBarItem Title="File">
<MenuFlyoutItem Text="New" />
<MenuFlyoutItem Text="Open..." />
@@ -58,6 +59,7 @@
<MenuBarItem Title="Edit">
<MenuFlyoutItem Text="Undo" />
<MenuFlyoutItem Text="Redo" />
<MenuFlyoutItem Text="Cut" />
<MenuFlyoutItem Text="Copy" />
<MenuFlyoutItem Text="Paste" />
@@ -66,7 +68,8 @@
<MenuBarItem Title="Help">
<MenuFlyoutItem Text="About" />
</MenuBarItem>
</MenuBar>
</MenuBar>-->
<ghost:MenuContextBar ContextMenuTag="edit-page-menu" />
</StackPanel>
<StackPanel

View File

@@ -1,5 +1,6 @@
using Ghost.Editor.Views.Controls;
using Microsoft.UI.Xaml.Controls;
using System.Reflection;
namespace Ghost.Editor.Views.Pages;
@@ -15,6 +16,17 @@ public sealed partial class EditPage : Page
ContentBrowserPresenter.Content = GetContentBrowser();
}
private static MenuFlyoutItem CreateNewMenuItem(string name, MethodInfo methodInfo)
{
var menuItem = new MenuFlyoutItem { Text = name };
menuItem.Click += (s, e) =>
{
methodInfo.Invoke(null, null);
};
return menuItem;
}
private ContentBrowser GetContentBrowser()
{
return _contentBrowser ??= new ContentBrowser();

View File

@@ -46,15 +46,7 @@
<Project Path="Runtime/Ghost.Graphics/Ghost.Graphics.csproj" />
</Folder>
<Folder Name="/Test/">
<Project Path="Test/Ghost.Entities.Test/Ghost.Entities.Test.csproj" />
<Project Path="Test/Ghost.Graphics.Test/Ghost.Graphics.Test.csproj">
<Platform Solution="*|ARM64" Project="ARM64" />
<Platform Solution="*|x64" Project="x64" />
<Platform Solution="*|x86" Project="x86" />
<Deploy />
</Project>
<Project Path="Test/Ghost.MicroTest/Ghost.MicroTest.csproj" Id="8c8ffa4b-e1e4-46a1-9221-7b508a109edd" />
<Project Path="Test/Ghost.Shader.Test/Ghost.Shader.Test.csproj" />
<Project Path="Test/Ghost.TestCore/Ghost.TestCore.csproj" />
<Project Path="Test/Ghost.UnitTest/Ghost.UnitTest.csproj" Id="4da45668-456b-4dcc-acd8-6bfe154e6837">
<Platform Solution="*|ARM64" Project="ARM64" />

View File

@@ -0,0 +1,45 @@
namespace Ghost.Core.Attributes;
/// <summary>
/// Marks a field as read-only in the inspector.
/// </summary>
[AttributeUsage(AttributeTargets.Field)]
public sealed class ReadOnlyInInspectorAttribute : Attribute
{
}
/// <summary>
/// Hides a field from the inspector entirely.
/// </summary>
[AttributeUsage(AttributeTargets.Field)]
public sealed class HideInInspectorAttribute : Attribute
{
}
/// <summary>
/// Overrides the display name for a field in the inspector.
/// </summary>
[AttributeUsage(AttributeTargets.Field)]
public sealed class InspectorNameAttribute : Attribute
{
public string Name { get; }
public InspectorNameAttribute(string name)
{
Name = name;
}
}
/// <summary>
/// Groups fields under a collapsible header in the inspector.
/// </summary>
[AttributeUsage(AttributeTargets.Field)]
public sealed class InspectorGroupAttribute : Attribute
{
public string GroupName { get; }
public InspectorGroupAttribute(string groupName)
{
GroupName = groupName;
}
}

View File

@@ -0,0 +1,123 @@
using System.Collections;
namespace Ghost.Core.Collections;
public class RingBuffer<T> : IEnumerable<T>
{
public struct Enumerator : IEnumerator<T>
{
private readonly RingBuffer<T> _ringBuffer;
private int _index;
public Enumerator(RingBuffer<T> ringBuffer)
{
_ringBuffer = ringBuffer;
_index = -1;
}
public readonly T Current => _ringBuffer._buffer[(_ringBuffer._head + _index) % _ringBuffer._buffer.Length];
readonly object? IEnumerator.Current => Current;
public bool MoveNext()
{
if (_index + 1 >= _ringBuffer._count)
{
return false;
}
_index++;
return true;
}
public void Reset()
{
_index = -1;
}
public readonly void Dispose()
{
// No resources to dispose
}
}
private readonly T[] _buffer;
private int _head;
private int _count;
public int Count => _count;
public RingBuffer(int capacity)
{
_buffer = new T[capacity];
}
public void Push(T item)
{
if (_count < _buffer.Length)
{
_buffer[(_head + _count) % _buffer.Length] = item;
_count++;
}
else
{
_buffer[_head] = item;
_head = (_head + 1) % _buffer.Length;
}
}
public T Pop()
{
if (_count == 0) throw new InvalidOperationException("Ring buffer is empty.");
_count--;
var item = _buffer[(_head + _count) % _buffer.Length];
_buffer[(_head + _count) % _buffer.Length] = default!; // Clear reference
return item;
}
public bool TryPop(out T? item)
{
if (_count == 0)
{
item = default;
return false;
}
_count--;
item = _buffer[(_head + _count) % _buffer.Length];
_buffer[(_head + _count) % _buffer.Length] = default!; // Clear reference
return true;
}
public T Peek()
{
if (_count == 0) throw new InvalidOperationException("Ring buffer is empty.");
return _buffer[(_head + _count - 1) % _buffer.Length];
}
public bool TryPeek(out T? item)
{
if (_count == 0)
{
item = default;
return false;
}
item = _buffer[(_head + _count - 1) % _buffer.Length];
return true;
}
public void Clear()
{
_head = 0;
_count = 0;
Array.Clear(_buffer, 0, _buffer.Length);
}
public IEnumerator<T> GetEnumerator()
{
return new Enumerator(this);
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
}

View File

@@ -17,10 +17,12 @@
<PropertyGroup Condition="'$(Configuration)'=='Release_Editor'">
<DefineConstants>$(DefineConstants);MHP_ENABLE_SAFETY_CHECKS</DefineConstants>
<Optimize>True</Optimize>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Release_Dev'">
<DefineConstants>$(DefineConstants);MHP_ENABLE_SAFETY_CHECKS</DefineConstants>
<Optimize>True</Optimize>
</PropertyGroup>
<ItemGroup>

View File

@@ -1,7 +1,6 @@
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Runtime.CompilerServices;
using System.Text;
namespace Ghost.Core;
@@ -217,7 +216,7 @@ public static class Logger
var messageStr = message?.ToString() ?? "null";
s_logger.Log(messageStr, LogLevel.Error);
#if DEBUG
System.Diagnostics.Debug.Fail(messageStr);
throw new Exception(messageStr);
#endif
}
@@ -227,7 +226,7 @@ public static class Logger
{
s_logger.Log(message, LogLevel.Error);
#if DEBUG
System.Diagnostics.Debug.Fail(message);
throw new Exception(message);
#endif
}
@@ -238,7 +237,7 @@ public static class Logger
var message = string.Format(format, args);
s_logger.Log(message, LogLevel.Error);
#if DEBUG
System.Diagnostics.Debug.Fail(message);
throw new Exception(message);
#endif
}
@@ -249,7 +248,7 @@ public static class Logger
{
s_logger.Log(ex);
#if DEBUG
System.Diagnostics.Debug.Fail(ex.Message);
throw ex;
#endif
}
@@ -298,12 +297,7 @@ public static class Logger
#if DEBUG
if (!condition)
{
System.Diagnostics.Debug.Fail(message ?? "Assertion failed.");
}
#elif GHOST_EDITOR
if (!condition)
{
throw new InvalidOperationException(message ?? "Assertion failed.");
throw new Exception(message ?? "Assertion failed.");
}
#endif
}

View File

@@ -1,6 +1,5 @@
using Misaki.HighPerformance.LowLevel.Buffer;
using Misaki.HighPerformance.LowLevel.Collections;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;

View File

@@ -90,7 +90,7 @@ public sealed class CastMemoryManager<TFrom, TTo> : MemoryManager<TTo>
unsafe
{
int byteOffset = elementIndex * Unsafe.SizeOf<TTo>();
var byteOffset = elementIndex * Unsafe.SizeOf<TTo>();
void* pointer = (byte*)_innerHandle.Pointer + byteOffset;
return new MemoryHandle(pointer, default, this);

View File

@@ -112,9 +112,9 @@ public static class StreamUtility
return reader.BaseStream.ReadMemory(reader.BaseStream.Length - reader.BaseStream.Position, allocationHandle);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void ReadSpan<T>(this BinaryReader reader, Span<T> data)
where T : struct
where T : struct
{
reader.ReadExactly(MemoryMarshal.AsBytes(data));
}

View File

@@ -2,8 +2,8 @@ namespace Ghost.Engine;
public enum SceneLoadingType
{
Single = 0,
Additive = 1,
Single = 0,
Additive = 1,
}
public enum ShadowCastingMode : uint

View File

@@ -1,3 +1,4 @@
using Ghost.Core.Attributes;
using Ghost.Engine.Editor;
using Ghost.Entities;
using System.Runtime.CompilerServices;
@@ -7,8 +8,11 @@ namespace Ghost.Engine.Components;
[HideEditor]
public struct Hierarchy : IComponentData
{
[ReadOnlyInInspector]
public Entity parent;
[ReadOnlyInInspector]
public Entity firstChild;
[ReadOnlyInInspector]
public Entity nextSibling;
public static Hierarchy Root

View File

@@ -1,8 +1,10 @@
using Ghost.Core.Attributes;
using Ghost.Entities;
namespace Ghost.Engine.Components;
public struct SceneID : ISharedComponent
{
[ReadOnlyInInspector]
public ushort value;
}

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