Files
GhostEngine/Ghost.Graphics/RHI/IRenderTypes.cs
2025-10-05 16:26:37 +09:00

431 lines
8.9 KiB
C#

using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using Win32.Graphics.Direct3D12;
namespace Ghost.Graphics.RHI;
/// <summary>
/// Root signature interface
/// </summary>
public interface IRootSignature : IDisposable
{
/// <summary>
/// Root signature name for debugging
/// </summary>
string Name
{
get; set;
}
}
/// <summary>
/// Pipeline types
/// </summary>
public enum PipelineType
{
Graphics,
Compute
}
[StructLayout(LayoutKind.Explicit)]
public struct ResourceDesc
{
[FieldOffset(0)]
public TextureDesc textureDescription;
[FieldOffset(0)]
public BufferDesc bufferDescription;
public static ResourceDesc Buffer(BufferDesc desc)
{
return new ResourceDesc
{
bufferDescription = desc
};
}
public static ResourceDesc Texture(TextureDesc desc)
{
return new ResourceDesc
{
textureDescription = desc
};
}
internal static ResourceDesc FromD3D12(ResourceDescription desc)
{
if (desc.Dimension == ResourceDimension.Buffer)
{
return Buffer(new BufferDesc
{
Size = desc.Width,
Stride = 0,
Usage = BufferUsage.None,
CreationFlags = BufferCreationFlags.None,
MemoryType = MemoryType.Default
});
}
else
{
return Texture(new TextureDesc
{
Width = (uint)desc.Width,
Height = desc.Height,
Slice = desc.DepthOrArraySize,
Format = desc.Format.ToTextureFormat(),
Dimension = desc.Dimension.ToTextureDimension(),
MipLevels = desc.MipLevels,
Usage = TextureUsage.None,
CreationFlags = TextureCreationFlags.None
});
}
}
}
/// <summary>
/// Render target description
/// Supports either color OR depth rendering, not both
/// </summary>
public struct RenderTargetDesc
{
/// <summary>
/// Width of the render target
/// </summary>
public uint Width
{
get;
set;
}
/// <summary>
/// Height of the render target
/// </summary>
public uint Height
{
get;
set;
}
/// <summary>
/// Slice of the render target
/// </summary>
public uint Slice
{
get;
set;
}
/// <summary>
/// Type of render target
/// </summary>
public RenderTargetType Type
{
get;
set;
}
/// <summary>
/// Target texture format
/// </summary>
public TextureFormat Format
{
get;
set;
}
/// <summary>
/// Texture dimension
/// </summary>
public TextureDimension Dimension
{
get;
set;
}
/// <summary>
/// Creation flags for the render target
/// </summary>
public RenderTargetCreationFlags CreationFlags
{
get;
set;
}
/// <summary>
/// Number of mip levels. 0 to generate full mip chain
/// </summary>
public uint MipLevels
{
get;
set;
}
/// <summary>
/// Number of samples for MSAA
/// </summary>
public uint SampleCount
{
get;
set;
}
/// <summary>
/// Creates a color render target
/// </summary>
public static RenderTargetDesc Color(uint width, uint height, uint slice = 1,
TextureFormat format = TextureFormat.R8G8B8A8_UNorm, TextureDimension dimension = TextureDimension.Texture2D,
RenderTargetCreationFlags creationFlags = RenderTargetCreationFlags.AllowUAV | RenderTargetCreationFlags.DynamicallyScalable | RenderTargetCreationFlags.GenerateMips,
uint mipLevels = 0u, uint sampleCount = 1)
{
return new RenderTargetDesc
{
Width = width,
Height = height,
Slice = slice,
Type = RenderTargetType.Color,
Format = format,
Dimension = dimension,
CreationFlags = creationFlags,
MipLevels = mipLevels,
SampleCount = sampleCount
};
}
/// <summary>
/// Creates a depth render target
/// </summary>
public static RenderTargetDesc Depth(uint width, uint height, uint slice = 1,
TextureFormat format = TextureFormat.D24_UNorm_S8_UInt, TextureDimension dimension = TextureDimension.Texture2D,
RenderTargetCreationFlags creationFlags = RenderTargetCreationFlags.AllowUAV | RenderTargetCreationFlags.DynamicallyScalable,
uint mipLevels = 0u, uint sampleCount = 1)
{
return new RenderTargetDesc
{
Width = width,
Height = height,
Slice = slice,
Type = RenderTargetType.Depth,
Format = format,
Dimension = dimension,
CreationFlags = creationFlags,
MipLevels = mipLevels,
SampleCount = sampleCount
};
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static TextureDesc ToTextureDescripton(RenderTargetDesc desc)
{
var usage = desc.Type == RenderTargetType.Color ? TextureUsage.RenderTarget : TextureUsage.DepthStencil;
if (desc.CreationFlags.HasFlag(RenderTargetCreationFlags.AllowUAV))
{
usage |= TextureUsage.UnorderedAccess;
}
return new TextureDesc
{
Width = desc.Width,
Height = desc.Height,
Slice = desc.Slice,
Format = desc.Format,
Dimension = desc.Dimension,
MipLevels = desc.MipLevels,
Usage = usage,
CreationFlags = TextureCreationFlags.Bindless
};
}
}
/// <summary>
/// Texture description
/// </summary>
public struct TextureDesc
{
/// <summary>
/// Width of the texture
/// </summary>
public uint Width
{
get;
set;
}
/// <summary>
/// Height of the texture
/// </summary>
public uint Height
{
get;
set;
}
/// <summary>
/// Slice of the texture
/// </summary>
public uint Slice
{
get;
set;
}
/// <summary>
/// Texture format
/// </summary>
public TextureFormat Format
{
get;
set;
}
/// <summary>
/// Texture dimension
/// </summary>
public TextureDimension Dimension
{
get;
set;
}
/// <summary>
/// Number of mip levels. 0 to generate full mip chain
/// </summary>
public uint MipLevels
{
get;
set;
}
/// <summary>
/// Texture usage flags
/// </summary>
public TextureUsage Usage
{
get;
set;
}
/// <summary>
/// Texture creation flags
/// </summary>
public TextureCreationFlags CreationFlags
{
get;
set;
}
}
/// <summary>
/// Buffer description
/// </summary>
public struct BufferDesc
{
/// <summary>
/// Size of the buffer in bytes
/// </summary>
public ulong Size
{
get;
set;
}
public uint Stride
{
get;
set;
}
/// <summary>
/// Buffer usage flags
/// </summary>
public BufferUsage Usage
{
get;
set;
}
public BufferCreationFlags CreationFlags
{
get;
set;
}
/// <summary>
/// Memory type for the buffer
/// </summary>
public MemoryType MemoryType
{
get;
set;
}
}
/// <summary>
/// Texture usage flags
/// </summary>
[Flags]
public enum TextureUsage
{
None = 0,
ShaderResource = 1 << 0,
RenderTarget = 1 << 1,
DepthStencil = 1 << 2,
UnorderedAccess = 1 << 3
}
/// <summary>
/// Dimensions of the texture
/// </summary>
public enum TextureDimension
{
Unknown = -1,
None = 0,
Texture2D = 1,
Texture3D = 2,
TextureCube = 3,
Texture2DArray = 4,
TextureCubeArray = 5
}
public static class TextureDimensionExtension
{
public static TextureDimension ToTextureDimension(this ResourceDimension dimension)
{
return dimension switch
{
ResourceDimension.Texture1D => TextureDimension.Texture2D,
ResourceDimension.Texture2D => TextureDimension.Texture2D,
ResourceDimension.Texture3D => TextureDimension.Texture3D,
_ => TextureDimension.Unknown,
};
}
}
/// <summary>
/// Render target creation flags
/// </summary>
[Flags]
public enum RenderTargetCreationFlags
{
None = 0,
AllowUAV = 1 << 0,
AllowMSAA = 1 << 1,
DynamicallyScalable = 1 << 2,
GenerateMips = 1 << 3
}
/// <summary>
/// Memory types for resources
/// </summary>
public enum MemoryType
{
Default, // GPU memory
Upload, // CPU-to-GPU memory
Readback // GPU-to-CPU memory
}
[Flags]
public enum TextureCreationFlags
{
None = 0,
Bindless = 1 << 0
}