Files
GhostEngine/Ghost.RenderGraph.Concept/RenderGraphExtensions.cs
Misaki 676f8bb74c Add render graph proof of concept and refactor graphics
Implemented a transient render graph system as a proof of concept, including resource aliasing, pass culling, and typed pass data. Added new project `Ghost.RenderGraph.Concept` targeting `.NET 10.0`.

Refactored graphics-related components:
- Simplified resource state transitions in `RenderingContext`.
- Improved resize handling in `GraphicsTestWindow`.
- Updated `D3D12GraphicsEngine` to streamline frame rendering.
- Enhanced `D3D12ResourceDatabase` and `D3D12SwapChain` for better resource management.

Added detailed documentation:
- `ALIASING.md` explains resource aliasing techniques.
- `API_DESIGN.md` outlines the render graph API design.

Updated solution to include the new render graph project.
2025-12-01 22:31:17 +09:00

42 lines
1.1 KiB
C#

namespace Ghost.RenderGraph.Concept;
public static class RenderGraphExtensions
{
public static RenderGraphPassBuilder<TPassData> AddRenderPass<TPassData>(
this RenderGraph renderGraph,
string name,
out TPassData passData,
Action<RenderGraphPassBuilder<TPassData>> setup)
where TPassData : class, new()
{
var builder = renderGraph.AddRenderPass<TPassData>(name, out passData);
setup(builder);
builder.Dispose();
return builder;
}
}
public sealed class RenderGraphPassScope<TPassData> : IDisposable
where TPassData : class, new()
{
private readonly RenderGraphPassBuilder<TPassData> _builder;
private readonly string _passName;
internal RenderGraphPassScope(RenderGraphPassBuilder<TPassData> builder, string passName)
{
_builder = builder;
_passName = passName;
}
public RenderGraphPassBuilder<TPassData> Builder => _builder;
public void Dispose()
{
// Commit the pass when the using block ends
if (_builder.RenderFunc != null)
{
_builder.Dispose();
}
}
}