Files
GhostEngine/Ghost.App/Controls/Internal/NavigationTabView.cs
Misaki fc44c73ca8 Refactor project from Ghost.App to Ghost.Editor
Changed the project structure to reflect a shift from `Ghost.App` to `Ghost.Editor`, updating namespaces and class names throughout.

Changed the application class in `App.xaml` and `App.xaml.cs` from `GhostApplication` to `EditorApplication`.

Changed several service interfaces to reside under `Ghost.Editor.Services.Contracts`, including `IInspectorService`, `INotificationService`, and `IProgressService`.

Added `InspectorView` and `InspectorViewModel` classes to manage inspector functionality.

Added `NavigationTabView` and `NavigationTabPage` classes to facilitate navigation within the editor.

Enhanced `WorldNode` and `EntityNode` classes to support scene graph functionality, including serialization and entity management.

Updated the project file `Ghost.Editor.csproj` to reflect the new structure and removed old references.

Modified the solution file `GhostEngine.sln` to remove references to `Ghost.App` and include `Ghost.Editor`.

Updated unit tests to align with the new namespaces and project structure.
2025-06-17 19:37:30 +09:00

40 lines
899 B
C#

using Ghost.Editor.Contracts;
using Microsoft.UI.Xaml.Controls;
namespace Ghost.Editor.Controls.Internal;
public partial class NavigationTabPage : TabViewItem, INavigationAware
{
public virtual void OnNavigatedTo(object? parameter)
{
}
public virtual void OnNavigatedFrom()
{
}
}
public sealed partial class NavigationTabView : TabView
{
public NavigationTabView()
{
this.SelectionChanged += NavigationTabView_SelectionChanged;
}
private void NavigationTabView_SelectionChanged(object sender, SelectionChangedEventArgs e)
{
foreach (var oldItem in e.RemovedItems)
{
if (oldItem is NavigationTabPage oldPage)
{
oldPage.OnNavigatedFrom();
}
}
if (SelectedItem is NavigationTabPage newPage)
{
newPage.OnNavigatedTo(null);
}
}
}