Changed the project structure to reflect a shift from `Ghost.App` to `Ghost.Editor`, updating namespaces and class names throughout. Changed the application class in `App.xaml` and `App.xaml.cs` from `GhostApplication` to `EditorApplication`. Changed several service interfaces to reside under `Ghost.Editor.Services.Contracts`, including `IInspectorService`, `INotificationService`, and `IProgressService`. Added `InspectorView` and `InspectorViewModel` classes to manage inspector functionality. Added `NavigationTabView` and `NavigationTabPage` classes to facilitate navigation within the editor. Enhanced `WorldNode` and `EntityNode` classes to support scene graph functionality, including serialization and entity management. Updated the project file `Ghost.Editor.csproj` to reflect the new structure and removed old references. Modified the solution file `GhostEngine.sln` to remove references to `Ghost.App` and include `Ghost.Editor`. Updated unit tests to align with the new namespaces and project structure.
40 lines
899 B
C#
40 lines
899 B
C#
using Ghost.Editor.Contracts;
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using Microsoft.UI.Xaml.Controls;
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namespace Ghost.Editor.Controls.Internal;
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public partial class NavigationTabPage : TabViewItem, INavigationAware
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{
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public virtual void OnNavigatedTo(object? parameter)
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{
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}
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public virtual void OnNavigatedFrom()
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{
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}
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}
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public sealed partial class NavigationTabView : TabView
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{
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public NavigationTabView()
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{
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this.SelectionChanged += NavigationTabView_SelectionChanged;
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}
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private void NavigationTabView_SelectionChanged(object sender, SelectionChangedEventArgs e)
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{
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foreach (var oldItem in e.RemovedItems)
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{
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if (oldItem is NavigationTabPage oldPage)
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{
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oldPage.OnNavigatedFrom();
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}
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}
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if (SelectedItem is NavigationTabPage newPage)
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{
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newPage.OnNavigatedTo(null);
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}
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}
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}
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