Files
GhostEngine/Ghost.App/Services/NotificationService.cs
Misaki fc44c73ca8 Refactor project from Ghost.App to Ghost.Editor
Changed the project structure to reflect a shift from `Ghost.App` to `Ghost.Editor`, updating namespaces and class names throughout.

Changed the application class in `App.xaml` and `App.xaml.cs` from `GhostApplication` to `EditorApplication`.

Changed several service interfaces to reside under `Ghost.Editor.Services.Contracts`, including `IInspectorService`, `INotificationService`, and `IProgressService`.

Added `InspectorView` and `InspectorViewModel` classes to manage inspector functionality.

Added `NavigationTabView` and `NavigationTabPage` classes to facilitate navigation within the editor.

Enhanced `WorldNode` and `EntityNode` classes to support scene graph functionality, including serialization and entity management.

Updated the project file `Ghost.Editor.csproj` to reflect the new structure and removed old references.

Modified the solution file `GhostEngine.sln` to remove references to `Ghost.App` and include `Ghost.Editor`.

Updated unit tests to align with the new namespaces and project structure.
2025-06-17 19:37:30 +09:00

52 lines
1.3 KiB
C#

using CommunityToolkit.WinUI.Behaviors;
using Ghost.Editor.Models;
using Ghost.Editor.Services.Contracts;
using Microsoft.UI.Xaml.Controls;
using System;
namespace Ghost.Editor.Services;
public class NotificationService : INotificationService
{
private InfoBar? _infoBar;
private StackedNotificationsBehavior? _notificationQueue;
internal void SetReference(InfoBar infoBar, StackedNotificationsBehavior notificationQueue)
{
_infoBar = infoBar;
_notificationQueue = notificationQueue;
}
public void ShowNotification(string? message, MessageType type, int duration = 5, string? title = null)
{
if (string.IsNullOrWhiteSpace(message))
{
return;
}
var notification = new Notification
{
Message = message,
Severity = (InfoBarSeverity)type,
Duration = TimeSpan.FromSeconds(duration),
Title = title
};
ShowNotification(notification);
}
public void ShowNotification(Notification notification)
{
_notificationQueue?.Show(notification);
}
internal void ClearReference()
{
if (_infoBar != null)
{
_infoBar.IsOpen = false;
}
_infoBar = null;
_notificationQueue = null;
}
}