38 lines
999 B
C#
38 lines
999 B
C#
using CommunityToolkit.Mvvm.ComponentModel;
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using Ghost.Editor.Core.Contracts;
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using Ghost.Editor.Core.SceneGraph;
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using System.Collections.ObjectModel;
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namespace Ghost.Editor.ViewModels.Pages.EngineEditor;
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internal partial class HierarchyViewModel : ObservableObject, INavigationAware
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{
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[ObservableProperty]
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public partial ObservableCollection<WorldNode> SceneList
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{
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get;
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private set;
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} = new(EditorWorldManager.LoadedWorlds);
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private void OnWorldLoaded(WorldNode node)
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{
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SceneList.Add(node);
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}
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private void OnWorldUnloaded(WorldNode node)
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{
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SceneList.Remove(node);
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}
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public void OnNavigatedTo(object? parameter)
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{
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EditorWorldManager.OnWorldLoaded += OnWorldLoaded;
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EditorWorldManager.OnWorldUnloaded += OnWorldUnloaded;
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}
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public void OnNavigatedFrom()
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{
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EditorWorldManager.OnWorldLoaded -= OnWorldLoaded;
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EditorWorldManager.OnWorldUnloaded -= OnWorldUnloaded;
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}
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} |