Changed the `AppStateMachine` to implement `IDisposable` and `IAsyncDisposable` for better resource management. Changed the `IAppState` interface to include asynchronous methods for state transitions. Changed the `App` class to start the host asynchronously and added an `OnClosed` method for proper shutdown. Changed the `EditorState` class to ensure the window closes correctly when exiting the state. Changed the `LandingState` class to improve window activation and deactivation management. Changed the `HostHelper` class to register `LandingWindow` and `EngineEditorWindow` as singletons for better performance. Changed the `ScenePage` class to utilize a new interface for swap chain management. Changed the `OpenProjectPage` and `CreateProjectPage` classes to enhance navigation handling. Changed the `ConsoleViewModel` to improve log update handling with a new context structure. Changed the `OpenProjectViewModel` to clear project lists when navigating away. Changed the `EngineCore` class to start the graphics pipeline asynchronously. Changed the `Logger` class to use a new context structure for log changes. Added the `ICommandBuffer`, `IGraphicsDevice`, and `IRenderView` interfaces to enhance the rendering pipeline. Changed the `DX12CommandBuffer`, `DX12GraphicsDevice`, and `DX12RenderView` classes for improved resource management and rendering efficiency. Refactored the `Mesh` class to use a new `Vertex` structure for simplified vertex management. Added the `TextureUtility` class for texture management utilities, including mip count calculation. Changed the `launchSettings.json` to include a new profile for the graphics project with native debugging enabled. Changed the `MeshBuilder` class to utilize the new `Vertex` structure for vertex creation.
26 lines
572 B
C#
26 lines
572 B
C#
using Ghost.Engine.Models;
|
|
using Ghost.Engine.Services;
|
|
using Ghost.Graphics;
|
|
using Ghost.Graphics.Data;
|
|
|
|
namespace Ghost.Engine;
|
|
|
|
internal class EngineCore
|
|
{
|
|
public async Task StartAsync(LaunchArgument args)
|
|
{
|
|
ActivationHandler.Handle(args);
|
|
GraphicsPipeline.Initialize(GraphicsAPI.DX12);
|
|
GraphicsPipeline.Start();
|
|
|
|
Logger.LogInfo("Engine started successfully.");
|
|
|
|
await Task.CompletedTask;
|
|
}
|
|
|
|
public async Task ShutDownAsync()
|
|
{
|
|
GraphicsPipeline.Shutdown();
|
|
await Task.CompletedTask;
|
|
}
|
|
} |