Changed the project structure to reflect a shift from `Ghost.App` to `Ghost.Editor`, updating namespaces and class names throughout. Changed the application class in `App.xaml` and `App.xaml.cs` from `GhostApplication` to `EditorApplication`. Changed several service interfaces to reside under `Ghost.Editor.Services.Contracts`, including `IInspectorService`, `INotificationService`, and `IProgressService`. Added `InspectorView` and `InspectorViewModel` classes to manage inspector functionality. Added `NavigationTabView` and `NavigationTabPage` classes to facilitate navigation within the editor. Enhanced `WorldNode` and `EntityNode` classes to support scene graph functionality, including serialization and entity management. Updated the project file `Ghost.Editor.csproj` to reflect the new structure and removed old references. Modified the solution file `GhostEngine.sln` to remove references to `Ghost.App` and include `Ghost.Editor`. Updated unit tests to align with the new namespaces and project structure.
23 lines
534 B
C#
23 lines
534 B
C#
using Microsoft.UI.Xaml.Controls;
|
|
using Microsoft.VisualStudio.TestTools.UnitTesting;
|
|
using Microsoft.VisualStudio.TestTools.UnitTesting.AppContainer;
|
|
|
|
namespace Ghost.UnitTest;
|
|
[TestClass]
|
|
public partial class UnitTest1
|
|
{
|
|
[TestMethod]
|
|
public void TestMethod1()
|
|
{
|
|
Assert.AreEqual(0, 0);
|
|
}
|
|
|
|
// Use the UITestMethod attribute for tests that need to run on the UI thread.
|
|
[UITestMethod]
|
|
public void TestMethod2()
|
|
{
|
|
var grid = new Grid();
|
|
Assert.AreEqual(0, grid.MinWidth);
|
|
}
|
|
}
|