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GhostEngine/doc/_site/api/Ghost.Entities.EntityCommandBuffer.html
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<article data-uid="Ghost.Entities.EntityCommandBuffer">
<h1 id="Ghost_Entities_EntityCommandBuffer" data-uid="Ghost.Entities.EntityCommandBuffer" class="text-break">
Class EntityCommandBuffer
</h1>
<div class="facts text-secondary">
<dl><dt>Namespace</dt><dd><a class="xref" href="Ghost.html">Ghost</a>.<a class="xref" href="Ghost.Entities.html">Entities</a></dd></dl>
<dl><dt>Assembly</dt><dd>Ghost.Entities.dll</dd></dl>
</div>
<div class="markdown summary"></div>
<div class="markdown conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class EntityCommandBuffer : IDisposable</code></pre>
</div>
<dl class="typelist inheritance">
<dt>Inheritance</dt>
<dd>
<div><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object">object</a></div>
<div><span class="xref">EntityCommandBuffer</span></div>
</dd>
</dl>
<dl class="typelist implements">
<dt>Implements</dt>
<dd>
<div><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.idisposable">IDisposable</a></div>
</dd>
</dl>
<dl class="typelist inheritedMembers">
<dt>Inherited Members</dt>
<dd>
<div>
<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)">object.Equals(object)</a>
</div>
<div>
<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)">object.Equals(object, object)</a>
</div>
<div>
<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.gethashcode">object.GetHashCode()</a>
</div>
<div>
<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.gettype">object.GetType()</a>
</div>
<div>
<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.memberwiseclone">object.MemberwiseClone()</a>
</div>
<div>
<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.referenceequals">object.ReferenceEquals(object, object)</a>
</div>
<div>
<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.tostring">object.ToString()</a>
</div>
</dd></dl>
<h2 class="section" id="constructors">Constructors
</h2>
<a id="Ghost_Entities_EntityCommandBuffer__ctor_" data-uid="Ghost.Entities.EntityCommandBuffer.#ctor*"></a>
<h3 id="Ghost_Entities_EntityCommandBuffer__ctor_Ghost_Entities_EntityManager_" data-uid="Ghost.Entities.EntityCommandBuffer.#ctor(Ghost.Entities.EntityManager)">
EntityCommandBuffer(EntityManager)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public EntityCommandBuffer(EntityManager entityManager)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>entityManager</code> <a class="xref" href="Ghost.Entities.EntityManager.html">EntityManager</a></dt>
<dd></dd>
</dl>
<h2 class="section" id="methods">Methods
</h2>
<a id="Ghost_Entities_EntityCommandBuffer_AddComponent_" data-uid="Ghost.Entities.EntityCommandBuffer.AddComponent*"></a>
<h3 id="Ghost_Entities_EntityCommandBuffer_AddComponent__1_Ghost_Entities_Entity___0_" data-uid="Ghost.Entities.EntityCommandBuffer.AddComponent``1(Ghost.Entities.Entity,``0)">
AddComponent&lt;T&gt;(Entity, T)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void AddComponent&lt;T&gt;(Entity entity, T component = default) where T : unmanaged, IComponent</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>entity</code> <a class="xref" href="Ghost.Entities.Entity.html">Entity</a></dt>
<dd></dd>
<dt><code>component</code> <span class="xref">T</span></dt>
<dd></dd>
</dl>
<h4 class="section">Type Parameters</h4>
<dl class="parameters">
<dt><code>T</code></dt>
<dd></dd>
</dl>
<a id="Ghost_Entities_EntityCommandBuffer_CreateEntity_" data-uid="Ghost.Entities.EntityCommandBuffer.CreateEntity*"></a>
<h3 id="Ghost_Entities_EntityCommandBuffer_CreateEntity_System_Int32_" data-uid="Ghost.Entities.EntityCommandBuffer.CreateEntity(System.Int32)">
CreateEntity(int)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void CreateEntity(int count = 1)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
</dl>
<a id="Ghost_Entities_EntityCommandBuffer_CreateEntity_" data-uid="Ghost.Entities.EntityCommandBuffer.CreateEntity*"></a>
<h3 id="Ghost_Entities_EntityCommandBuffer_CreateEntity_System_Int32_Ghost_Entities_ComponentSet_" data-uid="Ghost.Entities.EntityCommandBuffer.CreateEntity(System.Int32,Ghost.Entities.ComponentSet)">
CreateEntity(int, ComponentSet)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void CreateEntity(int count, ComponentSet set)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>count</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">int</a></dt>
<dd></dd>
<dt><code>set</code> <a class="xref" href="Ghost.Entities.ComponentSet.html">ComponentSet</a></dt>
<dd></dd>
</dl>
<a id="Ghost_Entities_EntityCommandBuffer_DestroyEntity_" data-uid="Ghost.Entities.EntityCommandBuffer.DestroyEntity*"></a>
<h3 id="Ghost_Entities_EntityCommandBuffer_DestroyEntity_Ghost_Entities_Entity_" data-uid="Ghost.Entities.EntityCommandBuffer.DestroyEntity(Ghost.Entities.Entity)">
DestroyEntity(Entity)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void DestroyEntity(Entity entity)</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>entity</code> <a class="xref" href="Ghost.Entities.Entity.html">Entity</a></dt>
<dd></dd>
</dl>
<a id="Ghost_Entities_EntityCommandBuffer_Dispose_" data-uid="Ghost.Entities.EntityCommandBuffer.Dispose*"></a>
<h3 id="Ghost_Entities_EntityCommandBuffer_Dispose" data-uid="Ghost.Entities.EntityCommandBuffer.Dispose">
Dispose()
</h3>
<div class="markdown level1 summary"><p>Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.</p>
</div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void Dispose()</code></pre>
</div>
<a id="Ghost_Entities_EntityCommandBuffer_Finalize_" data-uid="Ghost.Entities.EntityCommandBuffer.Finalize*"></a>
<h3 id="Ghost_Entities_EntityCommandBuffer_Finalize" data-uid="Ghost.Entities.EntityCommandBuffer.Finalize">
~EntityCommandBuffer()
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">protected ~EntityCommandBuffer()</code></pre>
</div>
<a id="Ghost_Entities_EntityCommandBuffer_RemoveComponent_" data-uid="Ghost.Entities.EntityCommandBuffer.RemoveComponent*"></a>
<h3 id="Ghost_Entities_EntityCommandBuffer_RemoveComponent__1_Ghost_Entities_Entity_" data-uid="Ghost.Entities.EntityCommandBuffer.RemoveComponent``1(Ghost.Entities.Entity)">
RemoveComponent&lt;T&gt;(Entity)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void RemoveComponent&lt;T&gt;(Entity entity) where T : unmanaged, IComponent</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>entity</code> <a class="xref" href="Ghost.Entities.Entity.html">Entity</a></dt>
<dd></dd>
</dl>
<h4 class="section">Type Parameters</h4>
<dl class="parameters">
<dt><code>T</code></dt>
<dd></dd>
</dl>
<a id="Ghost_Entities_EntityCommandBuffer_SetComponent_" data-uid="Ghost.Entities.EntityCommandBuffer.SetComponent*"></a>
<h3 id="Ghost_Entities_EntityCommandBuffer_SetComponent__1_Ghost_Entities_Entity___0_" data-uid="Ghost.Entities.EntityCommandBuffer.SetComponent``1(Ghost.Entities.Entity,``0)">
SetComponent&lt;T&gt;(Entity, T)
</h3>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void SetComponent&lt;T&gt;(Entity entity, T component) where T : unmanaged, IComponent</code></pre>
</div>
<h4 class="section">Parameters</h4>
<dl class="parameters">
<dt><code>entity</code> <a class="xref" href="Ghost.Entities.Entity.html">Entity</a></dt>
<dd></dd>
<dt><code>component</code> <span class="xref">T</span></dt>
<dd></dd>
</dl>
<h4 class="section">Type Parameters</h4>
<dl class="parameters">
<dt><code>T</code></dt>
<dd></dd>
</dl>
</article>
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