Added Playback to EntityCommandBuffer Added JobSchedular to world Added ISystem and SystemGroup Updated packages
93 lines
3.1 KiB
C#
93 lines
3.1 KiB
C#
using Ghost.Test.Core;
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using Misaki.HighPerformance.Jobs;
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using Misaki.HighPerformance.LowLevel.Buffer;
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using Misaki.HighPerformance.Mathematics;
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namespace Ghost.Entities.Test;
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internal struct TestEntityQueryJob : IJobEntityParallel<Transform>
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{
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public readonly void Execute(Entity entity, ref Transform transform)
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{
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transform.position += new float3(10, 10, 10);
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}
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}
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public partial class ArcEntityTest : ITest
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{
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private JobScheduler _jobScheduler = null!;
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private World _world = null!;
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public void Setup()
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{
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_jobScheduler = new JobScheduler(4);
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_world = World.Create(_jobScheduler);
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}
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public void Run()
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{
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var entity1 = _world.EntityManager.CreateEntity(ComponentTypeID<Transform>.value);
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_world.EntityCommandBuffer.AddComponent(entity1, new Mesh { index = 1 });
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// var entity2 = _world.EntityManager.CreateEntity(ComponentTypeID<Transform>.value);
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// _world.EntityManager.SetComponentData(entity2, new Transform { position = new float3(1, 2, 3) });
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Console.WriteLine($"Entity {entity1} hash Mesh: {_world.EntityManager.HasComponent<Mesh>(entity1)}");
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_world.EntityCommandBuffer.Playback();
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Console.WriteLine($"Entity {entity1} hash Mesh: {_world.EntityManager.HasComponent<Mesh>(entity1)}");
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_world.EntityCommandBuffer.RemoveComponent<Mesh>(entity1);
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Console.WriteLine($"Entity {entity1} hash Mesh: {_world.EntityManager.HasComponent<Mesh>(entity1)}");
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_world.EntityCommandBuffer.Playback();
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Console.WriteLine($"Entity {entity1} hash Mesh: {_world.EntityManager.HasComponent<Mesh>(entity1)}");
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// var queryID = new QueryBuilder().WithAll<Transform>().Build(_world);
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// ref var query = ref _world.GetEntityQueryReference(queryID);
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// var testJob = new TestEntityQueryJob();
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// var handle = query.ScheduleEntityParallel<TestEntityQueryJob, Transform>(_jobScheduler, testJob, Allocator.Temp, 64, JobHandle.Invalid);
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// _jobScheduler.WaitComplete(handle);
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//
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// query.ForEach<Transform>((e, ref t) =>
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// {
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// Console.WriteLine($"Entity {e} Has Position: {t.position}");
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// });
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//
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// foreach (ref var transform in query.GetComponentIterator<Transform>())
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// {
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// Console.WriteLine($"Entity Updated Position: {transform.position}");
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// }
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//
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// foreach (var chunk in query.GetChunkIterator())
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// {
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// var transforms = chunk.GetComponentData<Transform>();
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// var entities = chunk.GetEntities();
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// var bits = chunk.GetEnableBits<Transform>();
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//
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// var it = bits.GetIterator();
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// while (it.Next(out var index) && index < chunk.Count)
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// {
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// Console.WriteLine($"Entity {entities[index]} Updated Position: {transforms[index].position}");
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// }
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// }
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}
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public void Cleanup()
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{
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_world.Dispose();
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_jobScheduler.Dispose();
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}
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}
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public struct Transform : IEnableableComponent
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{
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public float3 position;
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}
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public struct Mesh : IComponent
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{
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public int index;
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}
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