Files
GhostEngine/Ghost.Entities.Test/ArcEntityTest.cs
Misaki 5e276b289d Removed Ghost.ArcEntities project, it's replaced by Ghost.Entities
Added Playback to EntityCommandBuffer
Added JobSchedular to world
Added ISystem and SystemGroup
Updated packages
2025-12-08 20:44:56 +09:00

93 lines
3.1 KiB
C#

using Ghost.Test.Core;
using Misaki.HighPerformance.Jobs;
using Misaki.HighPerformance.LowLevel.Buffer;
using Misaki.HighPerformance.Mathematics;
namespace Ghost.Entities.Test;
internal struct TestEntityQueryJob : IJobEntityParallel<Transform>
{
public readonly void Execute(Entity entity, ref Transform transform)
{
transform.position += new float3(10, 10, 10);
}
}
public partial class ArcEntityTest : ITest
{
private JobScheduler _jobScheduler = null!;
private World _world = null!;
public void Setup()
{
_jobScheduler = new JobScheduler(4);
_world = World.Create(_jobScheduler);
}
public void Run()
{
var entity1 = _world.EntityManager.CreateEntity(ComponentTypeID<Transform>.value);
_world.EntityCommandBuffer.AddComponent(entity1, new Mesh { index = 1 });
// var entity2 = _world.EntityManager.CreateEntity(ComponentTypeID<Transform>.value);
// _world.EntityManager.SetComponentData(entity2, new Transform { position = new float3(1, 2, 3) });
Console.WriteLine($"Entity {entity1} hash Mesh: {_world.EntityManager.HasComponent<Mesh>(entity1)}");
_world.EntityCommandBuffer.Playback();
Console.WriteLine($"Entity {entity1} hash Mesh: {_world.EntityManager.HasComponent<Mesh>(entity1)}");
_world.EntityCommandBuffer.RemoveComponent<Mesh>(entity1);
Console.WriteLine($"Entity {entity1} hash Mesh: {_world.EntityManager.HasComponent<Mesh>(entity1)}");
_world.EntityCommandBuffer.Playback();
Console.WriteLine($"Entity {entity1} hash Mesh: {_world.EntityManager.HasComponent<Mesh>(entity1)}");
// var queryID = new QueryBuilder().WithAll<Transform>().Build(_world);
// ref var query = ref _world.GetEntityQueryReference(queryID);
// var testJob = new TestEntityQueryJob();
// var handle = query.ScheduleEntityParallel<TestEntityQueryJob, Transform>(_jobScheduler, testJob, Allocator.Temp, 64, JobHandle.Invalid);
// _jobScheduler.WaitComplete(handle);
//
// query.ForEach<Transform>((e, ref t) =>
// {
// Console.WriteLine($"Entity {e} Has Position: {t.position}");
// });
//
// foreach (ref var transform in query.GetComponentIterator<Transform>())
// {
// Console.WriteLine($"Entity Updated Position: {transform.position}");
// }
//
// foreach (var chunk in query.GetChunkIterator())
// {
// var transforms = chunk.GetComponentData<Transform>();
// var entities = chunk.GetEntities();
// var bits = chunk.GetEnableBits<Transform>();
//
// var it = bits.GetIterator();
// while (it.Next(out var index) && index < chunk.Count)
// {
// Console.WriteLine($"Entity {entities[index]} Updated Position: {transforms[index].position}");
// }
// }
}
public void Cleanup()
{
_world.Dispose();
_jobScheduler.Dispose();
}
}
public struct Transform : IEnableableComponent
{
public float3 position;
}
public struct Mesh : IComponent
{
public int index;
}