Added a new static class `AssetsPath` for asset management. Added a new icon file (`icon-256.ico`) for UI representation. Added new package references to enhance functionality. Added internals visibility attributes for better testing. Added a new `EngineEditorViewModel` class for MVVM support. Added a new `GameObject` class for component management. Added a new `BitSet` class for efficient bit manipulation. Added various utility classes to support the new entity system. Changed the `ID` property in `ProjectInfo` to internal. Changed the `AddProjectAsync` method to return the created `ProjectInfo`. Changed the connection string retrieval method to use the new `Command` constant. Changed the `DataPath` class to use `readonly` fields for folder paths. Changed the `ActivationHandler` class to use new `DataPath` constants. Changed the `OpenProjectPage` layout and interaction for better UI. Updated the target framework to a newer version for compatibility. Updated the `ProjectService` to use new constants from `DataPath`. Updated the `World` class to improve entity management. Refactored the `ProjectRepository` class to encapsulate SQL commands. Refactored the `Transform` class to use properties for better encapsulation.
20 lines
946 B
C#
20 lines
946 B
C#
using System.Numerics;
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using System.Runtime.CompilerServices;
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namespace Ghost.Engine.Helpers;
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public static class MatrixHelpers
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{
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/// <summary>
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/// Generates a transformation matrix from position, rotation, and scale vectors.
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/// </summary>
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/// <param name="position">Defines the translation component of the transformation matrix.</param>
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/// <param name="rotation">Specifies the orientation of the object in 3D space.</param>
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/// <param name="scale">Determines the size of the object along each axis.</param>
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/// <returns>Returns a transformation matrix that combines the specified position, rotation, and scale.</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Matrix4x4 CreateTRS(Vector3 position, Quaternion rotation, Vector3 scale)
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{
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return Matrix4x4.CreateScale(scale) * Matrix4x4.CreateFromQuaternion(rotation) * Matrix4x4.CreateTranslation(position);
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}
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} |