Added the `HierarchyEditor` and `LocalToWorldEditor` classes to implement custom component editing functionality. Added the `Vector3Field` control for 3D vector manipulation and its corresponding XAML definition. Added the `ComponentDataView` and `ComponentObject` classes to manage component data display and access. Added the `CustomEditorAttribute` to mark classes as custom editors for specific components. Changed the `IInspectable` interface to use properties for `Icon`, `HeaderContent`, and `InspectorContent`. Changed the `PropertyField` class to enhance UI control binding capabilities. Changed the `EditorWorldManager` to improve world data loading and deserialization processes. Changed the `EntityNode` and `WorldNode` classes to update entity construction and component querying. Changed the `StaticResource` class to include new binding flags for component properties. Changed the `InspectorService` to remove old contract references and adopt new interfaces. Changed the `QueryEnumerable` and related files to update generic constraints for improved type safety. Changed the `QueryItem` class to reflect new generic constraints and enhance deconstruction. Changed the `World.Query` methods to utilize the updated generic constraints. Updated the `SerializationTest` to align with new entity creation and management practices.
31 lines
913 B
C#
31 lines
913 B
C#
using System.Runtime.CompilerServices;
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namespace Ghost.Engine.Utilities;
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public static class MathUtility
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{
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public const float RAD_TO_DEG = 180f / MathF.PI;
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public const float DEG_TO_RAD = MathF.PI / 180f;
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/// <summary>
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/// Converts radians to degrees.
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/// </summary>
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/// <param name="radians">The angle in radians to convert.</param>
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/// <returns>The angle in degrees.</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static float RadToDeg(float radians)
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{
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return radians * RAD_TO_DEG;
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}
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/// <summary>
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/// Converts degrees to radians.
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/// </summary>
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/// <param name="degrees">The angle in degrees to convert.</param>
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/// <returns>The angle in radians.</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static float DegToRad(float degrees)
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{
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return degrees * DEG_TO_RAD;
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}
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} |