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GhostEngine/GhostEngine.slnx
Misaki 6a041f75ba Refactor: variant-aware shader/material pipeline overhaul
Major architectural update to graphics/material/shader system:
- Introduced strongly-typed key structs (Key64/Key128) for passes, variants, and pipelines; removed legacy key types.
- Implemented robust hashing and key generation utilities for efficient variant and pipeline lookup/caching.
- Shader compiler now compiles/caches all keyword variants using new key system; includes handled as lists.
- Switched to push constant root signature for per-draw data; updated HLSL and C# codegen accordingly.
- Refactored Material, Shader, and Pass data structures for cache efficiency and variant support.
- Pipeline library and PSO management now use 128-bit keys and variant-specific caching.
- Replaced WorldNode with SceneNode in editor/scene graph; introduced ComponentManager for archetype/query management.
- Migrated math utilities to Misaki.HighPerformance.Mathematics; updated editor controls.
- Updated all HLSL and codegen for new buffer/push constant layouts and macros.
- Misc: project reference cleanup, D3D12 Work Graph support, doc updates, and code modernization.
2026-01-09 22:25:37 +09:00

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<Solution>
<Configurations>
<Platform Name="ARM64" />
<Platform Name="x64" />
<Platform Name="x86" />
</Configurations>
<Folder Name="/Editor/">
<Project Path="Ghost.Data/Ghost.Data.csproj" />
<Project Path="Ghost.Editor.Core/Ghost.Editor.Core.csproj" />
<Project Path="Ghost.Editor/Ghost.Editor.csproj">
<Platform Solution="*|ARM64" Project="ARM64" />
<Platform Solution="*|x64" Project="x64" />
<Platform Solution="*|x86" Project="x86" />
<Deploy />
</Project>
</Folder>
<Folder Name="/Library/">
<Project Path="Ghost.FMOD/Ghost.FMOD.csproj" />
<Project Path="Ghost.Zeux.MeshOptimizer/Ghost.Zeux.MeshOptimizer.csproj" />
</Folder>
<Folder Name="/Runtime/">
<Project Path="Ghost.Core/Ghost.Core.csproj" />
<Project Path="Ghost.Engine/Ghost.Engine.csproj" />
<Project Path="Ghost.Entities/Ghost.Entities.csproj" />
<Project Path="Ghost.Generator/Ghost.Generator.csproj" />
<Project Path="Ghost.Graphics/Ghost.Graphics.csproj" />
</Folder>
<Folder Name="/Test/">
<Project Path="Ghost.Entities.Test/Ghost.Entities.Test.csproj" />
<Project Path="Ghost.Graphics.Test/Ghost.Graphics.Test.csproj">
<Platform Solution="*|ARM64" Project="ARM64" />
<Platform Solution="*|x64" Project="x64" />
<Platform Solution="*|x86" Project="x86" />
<Deploy />
</Project>
<Project Path="Ghost.RenderGraph.Concept/Ghost.RenderGraph.Concept.csproj" />
<Project Path="Ghost.Shader.Concept/Ghost.Shader.Concept.csproj" Id="23f21a60-bf61-4bb9-acf1-332a31322ee9" />
<Project Path="Ghost.Shader.Test/Ghost.Shader.Test.csproj" />
<Project Path="Ghost.Test.Core/Ghost.Test.Core.csproj" />
</Folder>
<Project Path="Ghost.DSL/Ghost.DSL.csproj" />
</Solution>