Files
GhostEngine/Ghost.Graphics.Test/UnitTestApp.xaml.cs
Misaki 6f786a0698 Refactor namespaces and improve resource handling
- Updated namespaces from `Ghost.UnitTest` to `Ghost.Graphics.Test` across multiple files.
- Refactored `GraphicsTestWindow` to use a new `RenderSystem` configuration.
- Removed deprecated `Logger` and `SerializationTest` classes.
- Improved memory management in D3D12 components, including resource allocation and cleanup.
- Added `[SupportedOSPlatform]` attributes to specify Windows version compatibility.
- Updated `.editorconfig` settings and project references for consistency.
- Enabled `nativeDebugging` in `launchSettings.json`.
2025-11-11 21:30:47 +09:00

42 lines
1.3 KiB
C#

using Ghost.Graphics.Test.Windows;
using Microsoft.UI.Xaml;
using Microsoft.VisualStudio.TestTools.UnitTesting.AppContainer;
// To learn more about WinUI, the WinUI project structure,
// and more about our project templates, see: http://aka.ms/winui-project-info.
namespace Ghost.Graphics.Test;
/// <summary>
/// Provides application-specific behavior to supplement the default Application class.
/// </summary>
public partial class UnitTestApp : Application
{
private Window? _window;
/// <summary>
/// Initializes the singleton application object. This is the first line of authored code
/// executed, and as such is the logical equivalent of main() or WinMain().
/// </summary>
public UnitTestApp()
{
InitializeComponent();
}
/// <summary>
/// Invoked when the application is launched.
/// </summary>
/// <param name="args">Details about the launch request and process.</param>
protected override void OnLaunched(LaunchActivatedEventArgs args)
{
Microsoft.VisualStudio.TestPlatform.TestExecutor.UnitTestClient.CreateDefaultUI();
_window = new GraphicsTestWindow();
_window.Activate();
UITestMethodAttribute.DispatcherQueue = _window.DispatcherQueue;
Microsoft.VisualStudio.TestPlatform.TestExecutor.UnitTestClient.Run(Environment.CommandLine);
}
}