- Updated namespaces from `Ghost.UnitTest` to `Ghost.Graphics.Test` across multiple files. - Refactored `GraphicsTestWindow` to use a new `RenderSystem` configuration. - Removed deprecated `Logger` and `SerializationTest` classes. - Improved memory management in D3D12 components, including resource allocation and cleanup. - Added `[SupportedOSPlatform]` attributes to specify Windows version compatibility. - Updated `.editorconfig` settings and project references for consistency. - Enabled `nativeDebugging` in `launchSettings.json`.
42 lines
1.3 KiB
C#
42 lines
1.3 KiB
C#
using Ghost.Graphics.Test.Windows;
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using Microsoft.UI.Xaml;
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using Microsoft.VisualStudio.TestTools.UnitTesting.AppContainer;
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// To learn more about WinUI, the WinUI project structure,
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// and more about our project templates, see: http://aka.ms/winui-project-info.
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namespace Ghost.Graphics.Test;
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/// <summary>
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/// Provides application-specific behavior to supplement the default Application class.
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/// </summary>
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public partial class UnitTestApp : Application
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{
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private Window? _window;
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/// <summary>
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/// Initializes the singleton application object. This is the first line of authored code
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/// executed, and as such is the logical equivalent of main() or WinMain().
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/// </summary>
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public UnitTestApp()
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{
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InitializeComponent();
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}
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/// <summary>
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/// Invoked when the application is launched.
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/// </summary>
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/// <param name="args">Details about the launch request and process.</param>
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protected override void OnLaunched(LaunchActivatedEventArgs args)
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{
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Microsoft.VisualStudio.TestPlatform.TestExecutor.UnitTestClient.CreateDefaultUI();
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_window = new GraphicsTestWindow();
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_window.Activate();
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UITestMethodAttribute.DispatcherQueue = _window.DispatcherQueue;
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Microsoft.VisualStudio.TestPlatform.TestExecutor.UnitTestClient.Run(Environment.CommandLine);
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}
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}
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