Files
GhostEngine/Ghost.Graphics/RHI/IResourceAllocator.cs
2025-09-12 21:44:32 +09:00

59 lines
2.1 KiB
C#

using Ghost.Graphics.Data;
namespace Ghost.Graphics.RHI;
public interface IResourceAllocator
{
/// <summary>
/// Creates a render target for off-screen rendering
/// </summary>
/// <param name="desc">Render target description</param>
/// <returns>A new render target instance</returns>
public IRenderTarget CreateRenderTarget(ref readonly RenderTargetDesc desc, bool tempResource = false);
/// <summary>
/// Creates a texture resource
/// </summary>
/// <param name="desc">Texture description</param>
/// <returns>A new texture handle point to the resource</returns>
public TextureHandle CreateTextureHandle(ref readonly TextureDesc desc, bool tempResource = false);
/// <summary>
/// Creates a texture resource
/// </summary>
/// <param name="desc">Texture description</param>
/// <returns>A new texture instance</returns>
public ITexture CreateTexture(ref readonly TextureDesc desc, bool tempResource = false);
/// <summary>
/// Creates a buffer resource
/// </summary>
/// <param name="desc">Buffer description</param>
/// <returns>A new buffer handle point to the resource</returns>
public BufferHandle CreateBufferHandle(ref readonly BufferDesc desc, bool tempResource = false);
/// <summary>
/// Creates a buffer resource
/// </summary>
/// <param name="desc">Buffer description</param>
/// <returns>A new buffer instance</returns>
public IBuffer CreateBuffer(ref readonly BufferDesc desc, bool tempResource = false);
/// <summary>
/// Release a resource given its handle
/// </summary>
/// <param name="handle">Resource handle</param>
public void ReleaseResource(ResourceHandle handle);
}
internal interface IResourceAllocator<T> : IResourceAllocator
where T : unmanaged
{
/// <summary>
/// Get the raw gpu resource pointer from a resource handle
/// </summary>
/// <typeparam name="T">The type of the resource.</typeparam>
/// <param name="handle">Resource handle</param>
/// <returns>Pointer to the resource</returns>
public unsafe T* GetResource(ResourceHandle handle);
}