Files
GhostEngine/Ghost.Graphics.Test/Windows/GraphicsTestWindow.xaml.cs
Misaki 676f8bb74c Add render graph proof of concept and refactor graphics
Implemented a transient render graph system as a proof of concept, including resource aliasing, pass culling, and typed pass data. Added new project `Ghost.RenderGraph.Concept` targeting `.NET 10.0`.

Refactored graphics-related components:
- Simplified resource state transitions in `RenderingContext`.
- Improved resize handling in `GraphicsTestWindow`.
- Updated `D3D12GraphicsEngine` to streamline frame rendering.
- Enhanced `D3D12ResourceDatabase` and `D3D12SwapChain` for better resource management.

Added detailed documentation:
- `ALIASING.md` explains resource aliasing techniques.
- `API_DESIGN.md` outlines the render graph API design.

Updated solution to include the new render graph project.
2025-12-01 22:31:17 +09:00

126 lines
3.4 KiB
C#

using Ghost.Graphics.RHI;
using Microsoft.UI.Xaml;
using Microsoft.UI.Xaml.Controls;
using Microsoft.UI.Xaml.Media;
using Misaki.HighPerformance.LowLevel.Buffer;
using Misaki.HighPerformance.Mathematics;
namespace Ghost.Graphics.Test.Windows;
public sealed partial class GraphicsTestWindow : Window
{
private DispatcherTimer _resizeTimer;
private IRenderSystem? _renderSystem;
private IRenderer? _renderer;
private ISwapChain? _swapChain;
private bool _isFirstActivationHandled;
private bool _isResizing;
public GraphicsTestWindow()
{
InitializeComponent();
Activated += GraphicsTestWindow_Activated;
Closed += GraphicsTestWindow_Closed;
_resizeTimer = new DispatcherTimer();
_resizeTimer.Interval = TimeSpan.FromMilliseconds(200);
_resizeTimer.Tick += OnResizeTimerTick;
Panel.SizeChanged += SwapChainPanel_SizeChanged;
}
private void GraphicsTestWindow_Activated(object sender, WindowActivatedEventArgs e)
{
if (_isFirstActivationHandled)
{
return;
}
#if DEBUG
AllocationManager.EnableDebugLayer();
#endif
_renderSystem = new RenderSystem(new RenderingConfig()
{
FrameBufferCount = 2,
GraphicsAPI = GraphicsAPI.Direct3D12
});
_renderer = _renderSystem.GraphicsEngine.CreateRenderer();
_swapChain = _renderSystem.GraphicsEngine.CreateSwapChain(new SwapChainDesc
{
Width = (uint)AppWindow.Size.Width,
Height = (uint)AppWindow.Size.Height,
Format = TextureFormat.B8G8R8A8_UNorm,
Target = SwapChainTarget.FromCompositionSurface(Panel)
});
_renderSystem.Start();
CompositionTarget.Rendering += OnRendering;
e.Handled = true;
_isFirstActivationHandled = true;
}
private void GraphicsTestWindow_Closed(object sender, WindowEventArgs e)
{
CompositionTarget.Rendering -= OnRendering;
_renderSystem?.Stop();
_renderer?.Dispose();
_swapChain?.Dispose();
_renderSystem?.Dispose();
#if DEBUG
AllocationManager.Dispose();
#endif
}
private void SwapChainPanel_SizeChanged(object sender, SizeChangedEventArgs e)
{
//if (e.NewSize.Width > 8.0 && e.NewSize.Height > 8.0)
//{
// _renderer?.RequestResize(new((uint)e.NewSize.Width, (uint)e.NewSize.Height));
//}
_resizeTimer.Stop();
_resizeTimer.Start();
_isResizing = true;
}
private void OnResizeTimerTick(object? sender, object e)
{
_resizeTimer.Stop();
_isResizing = false;
var newWidth = (uint)(Panel.ActualWidth * Panel.CompositionScaleX);
var newHeight = (uint)(Panel.ActualHeight * Panel.CompositionScaleY);
if (newWidth < 8 || newHeight < 8)
{
return;
}
_renderer?.RequestResize(new uint2(newWidth, newHeight));
}
private void OnRendering(object? sender, object e)
{
if (_renderSystem == null)
{
return;
}
if (_renderSystem.CPUFenceValue < _renderSystem.GPUFenceValue + _renderSystem.MaxFrameLatency)
{
DispatcherQueue.TryEnqueue(Microsoft.UI.Dispatching.DispatcherQueuePriority.High, () =>
{
_renderSystem.SignalCPUReady();
});
}
}
}