Major architectural update to graphics/material/shader system: - Introduced strongly-typed key structs (Key64/Key128) for passes, variants, and pipelines; removed legacy key types. - Implemented robust hashing and key generation utilities for efficient variant and pipeline lookup/caching. - Shader compiler now compiles/caches all keyword variants using new key system; includes handled as lists. - Switched to push constant root signature for per-draw data; updated HLSL and C# codegen accordingly. - Refactored Material, Shader, and Pass data structures for cache efficiency and variant support. - Pipeline library and PSO management now use 128-bit keys and variant-specific caching. - Replaced WorldNode with SceneNode in editor/scene graph; introduced ComponentManager for archetype/query management. - Migrated math utilities to Misaki.HighPerformance.Mathematics; updated editor controls. - Updated all HLSL and codegen for new buffer/push constant layouts and macros. - Misc: project reference cleanup, D3D12 Work Graph support, doc updates, and code modernization.
123 lines
4.8 KiB
XML
123 lines
4.8 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>WinExe</OutputType>
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<TargetFramework>net10.0-windows10.0.22621.0</TargetFramework>
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<TargetPlatformMinVersion>10.0.17763.0</TargetPlatformMinVersion>
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<Platforms>x86;x64;ARM64</Platforms>
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<RuntimeIdentifiers>win-x86;win-x64;win-arm64</RuntimeIdentifiers>
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<PublishProfile>win-$(Platform).pubxml</PublishProfile>
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<UseWinUI>true</UseWinUI>
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<EnableMsixTooling>true</EnableMsixTooling>
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<!-- in .net 10, field keyword is not preview anymore, but we are still waiting roslyn team to update their code analyzer packages -->
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<langversion>preview</langversion>
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</PropertyGroup>
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<ItemGroup>
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<Content Include="Assets\SplashScreen.scale-200.png" />
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<Content Include="Assets\LockScreenLogo.scale-200.png" />
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<Content Include="Assets\Square150x150Logo.scale-200.png" />
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<Content Include="Assets\StoreLogo.png" />
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<Content Include="Assets\Wide310x150Logo.scale-200.png" />
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</ItemGroup>
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<ItemGroup>
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<Manifest Include="$(ApplicationManifest)" />
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</ItemGroup>
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<!--
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Defining the "Msix" ProjectCapability here allows the Single-project MSIX Packaging
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Tools extension to be activated for this project even if the Windows App SDK Nuget
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package has not yet been restored.
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-->
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<ItemGroup Condition="'$(DisableMsixProjectCapabilityAddedByProject)'!='true' and '$(EnableMsixTooling)'=='true'">
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<ProjectCapability Include="Msix" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="CommunityToolkit.WinUI.Controls.Primitives" Version="8.2.250402" />
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<PackageReference Include="CommunityToolkit.WinUI.Controls.TabbedCommandBar" Version="8.2.250402" />
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<PackageReference Include="Microsoft.Extensions.Hosting" Version="10.0.1" />
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<PackageReference Include="Microsoft.Windows.CsWinRT" Version="2.2.0" />
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<PackageReference Include="Microsoft.Windows.SDK.BuildTools" Version="10.0.26100.7175" />
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<PackageReference Include="Microsoft.WindowsAppSDK" Version="1.8.251106002" />
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<PackageReference Include="WinUIEx" Version="2.9.0" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Ghost.Editor.Core\Ghost.Editor.Core.csproj" />
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<ProjectReference Include="..\Ghost.Entities\Ghost.Entities.csproj" />
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</ItemGroup>
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<ItemGroup>
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<Page Update="View\Pages\Landing\CreateProjectPage.xaml">
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<Generator>MSBuild:Compile</Generator>
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</Page>
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</ItemGroup>
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<ItemGroup>
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<Page Update="View\Window\Landing.xaml">
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<Generator>MSBuild:Compile</Generator>
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</Page>
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</ItemGroup>
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<ItemGroup>
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<Page Update="View\Pages\Landing\OpenProjectPage.xaml">
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<Generator>MSBuild:Compile</Generator>
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</Page>
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</ItemGroup>
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<ItemGroup>
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<Page Update="View\Pages\EngineEditor\InspectorPage.xaml">
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<Generator>MSBuild:Compile</Generator>
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</Page>
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</ItemGroup>
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<ItemGroup>
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<Page Update="View\Pages\EngineEditor\HierarchyPage.xaml">
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<Generator>MSBuild:Compile</Generator>
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</Page>
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</ItemGroup>
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<ItemGroup>
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<Page Update="View\Pages\EngineEditor\ProjectPage.xaml">
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<Generator>MSBuild:Compile</Generator>
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</Page>
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</ItemGroup>
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<ItemGroup>
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<Page Update="View\Pages\EngineEditor\ConsolePage.xaml">
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<Generator>MSBuild:Compile</Generator>
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</Page>
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</ItemGroup>
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<ItemGroup>
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<Page Update="Themes\Override.xaml">
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<Generator>MSBuild:Compile</Generator>
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</Page>
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</ItemGroup>
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<ItemGroup>
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<Page Update="View\Windows\EngineEditorWindow.xaml">
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<Generator>MSBuild:Compile</Generator>
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</Page>
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</ItemGroup>
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<ItemGroup>
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<Page Update="View\Pages\EngineEditor\ScenePage.xaml">
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<Generator>MSBuild:Compile</Generator>
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</Page>
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</ItemGroup>
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<PropertyGroup Label="Globals" />
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<!--
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Defining the "HasPackageAndPublishMenuAddedByProject" property here allows the Solution
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Explorer "Package and Publish" context menu entry to be enabled for this project even if
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the Windows App SDK Nuget package has not yet been restored.
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-->
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<PropertyGroup Condition="'$(DisableHasPackageAndPublishMenuAddedByProject)'!='true' and '$(EnableMsixTooling)'=='true'">
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<HasPackageAndPublishMenu>true</HasPackageAndPublishMenu>
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</PropertyGroup>
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<!-- Publish Properties -->
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<PropertyGroup>
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<PublishReadyToRun Condition="'$(Configuration)' == 'Debug'">False</PublishReadyToRun>
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<PublishReadyToRun Condition="'$(Configuration)' != 'Debug'">True</PublishReadyToRun>
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<PublishTrimmed Condition="'$(Configuration)' != 'Debug'">True</PublishTrimmed>
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<Nullable>enable</Nullable>
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<SupportedOSPlatformVersion>10.0.20348.0</SupportedOSPlatformVersion>
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<ApplicationManifest>app.manifest</ApplicationManifest>
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<PublishAot>False</PublishAot>
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<PublishTrimmed>False</PublishTrimmed>
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<RootNamespace>Ghost.Editor</RootNamespace>
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<ImplicitUsings>enable</ImplicitUsings>
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</PropertyGroup>
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</Project>
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