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GhostEngine/Ghost.RenderGraph.Concept/Ghost.RenderGraph.Concept.csproj
Misaki 954e3756aa Refactor Render Graph: unified resources, benchmarking
Major overhaul of Render Graph system:
- Replaced texture handles with generic Identifier<T> for unified, type-safe resource management (textures, buffers, etc.)
- Refactored resource registry and pooling for performance and extensibility
- Added AccessFlags and TextureAccess for precise resource usage tracking
- Split passes into Raster and Compute types; introduced builder interfaces for safer pass construction
- Modernized pass setup API (SetColorAttachment, UseTexture, etc.)
- Updated command buffer and context structs to use new resource system
- Refactored barrier and aliasing logic for improved correctness
- Integrated BenchmarkDotNet for performance/memory benchmarking
- Improved blackboard type safety and removed obsolete code/extensions
- Added BenchmarkDotNet NuGet package

These changes make the Render Graph more extensible, efficient, and ready for future resource types and advanced features.
2026-01-12 23:48:56 +09:00

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net10.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<DefineConstants>$(DefineConstants);PROFILING</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<DefineConstants>$(DefineConstants);PROFILING</DefineConstants>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="BenchmarkDotNet" Version="0.15.8" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Ghost.Core\Ghost.Core.csproj" />
</ItemGroup>
</Project>