Files
GhostEngine/Ghost.Entities/System.cs

410 lines
9.9 KiB
C#

using Ghost.Core;
namespace Ghost.Entities;
public readonly ref struct SystemAPI
{
public TimeData Time
{
get; init;
}
}
public interface ISystem
{
World World
{
get; init;
}
void Initialize(ref readonly SystemAPI systemAPI);
void Update(ref readonly SystemAPI systemAPI);
void Cleanup(ref readonly SystemAPI systemAPI);
}
public abstract class SystemBase : ISystem
{
private List<int>? _requiredQueries;
public World World
{
get; init;
} = null!;
public int LastSystemVersion
{
get; internal set;
} = -2;
private bool ShouldUpdate()
{
if (_requiredQueries == null || _requiredQueries.Count == 0)
{
return true;
}
foreach (var queryID in _requiredQueries)
{
ref var query = ref World.GetEntityQueryReference(new Identifier<EntityQuery>(queryID));
if (query.GetEntityCount() == 0)
{
return false;
}
}
return true;
}
protected void RequireQueryForUpdate(Identifier<EntityQuery> queryID)
{
_requiredQueries ??= new List<int>(4);
_requiredQueries.Add(queryID.Value);
}
void ISystem.Initialize(ref readonly SystemAPI systemAPI)
{
OnInitialize(in systemAPI);
}
void ISystem.Update(ref readonly SystemAPI systemAPI)
{
if (ShouldUpdate())
{
if (World.Version - LastSystemVersion > 1)
{
OnStartRunning();
}
OnUpdate(in systemAPI);
LastSystemVersion = World.Version;
}
else
{
if (World.Version - LastSystemVersion <= 1)
{
OnStopRunning();
}
}
}
void ISystem.Cleanup(ref readonly SystemAPI systemAPI)
{
OnCleanup(in systemAPI);
}
protected virtual void OnInitialize(ref readonly SystemAPI systemAPI)
{
}
protected virtual void OnUpdate(ref readonly SystemAPI systemAPI)
{
}
protected virtual void OnCleanup(ref readonly SystemAPI systemAPI)
{
}
protected virtual void OnStopRunning()
{
}
protected virtual void OnStartRunning()
{
}
}
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct, AllowMultiple = true)]
public class UpdateAfterAttribute : Attribute
{
public Type SystemType { get; }
public UpdateAfterAttribute(Type systemType)
{
SystemType = systemType;
}
}
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct, AllowMultiple = true)]
public class UpdateBeforeAttribute : Attribute
{
public Type SystemType { get; }
public UpdateBeforeAttribute(Type systemType)
{
SystemType = systemType;
}
}
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct, AllowMultiple = false)]
public class SystemGroupAttribute : Attribute
{
public Type GroupType { get; }
public SystemGroupAttribute(Type groupType)
{
GroupType = groupType;
}
}
#if false
internal static partial class SystemGroupRegistry
{
private static readonly Dictionary<Type, List<ISystem>> _systemGroupMap = new();
// TODO: Use Source Generators to generate group registrations at compile time.
public static void RegisterSystemGroup<T>(Type groupType)
where T : ISystem, new()
{
if (!_systemGroupMap.ContainsKey(typeof(T)))
{
_systemGroupMap[typeof(T)] = new();
}
_systemGroupMap[groupType].Add(new T());
}
public static List<ISystem> GetSystemsForGroup(Type groupType)
{
if (_systemGroupMap.TryGetValue(groupType, out var systems))
{
return systems;
}
throw new InvalidOperationException($"No systems registered for System Group of type {groupType.FullName}");
}
}
#endif
public abstract class SystemGroup : ISystem
{
private readonly List<ISystem> _systems = [];
private List<ISystem>? _sortedSystems;
private uint _version = 0;
private uint _sortedVersion = 0;
public World World
{
get; init;
} = null!;
// public SystemGroup()
// {
// _systems = SystemGroupRegistry.GetSystemsForGroup(GetType());
// }
private static List<ISystem> Sort(List<ISystem> systems)
{
// 1. Build the Graph
// Key: The System, Value: Systems that MUST run before the Key
var dependencies = new Dictionary<Type, HashSet<Type>>();
var systemMap = systems.ToDictionary(s => s.GetType(), s => s);
foreach (var sys in systems)
{
var type = sys.GetType();
if (!dependencies.TryGetValue(type, out HashSet<Type>? value))
{
value = [];
dependencies[type] = value;
}
// Handle [UpdateAfter(typeof(Other))] -> Other comes before This
foreach (var attr in type.GetCustomAttributes(typeof(UpdateAfterAttribute), true))
{
var depType = ((UpdateAfterAttribute)attr).SystemType;
value.Add(depType);
}
// Handle [UpdateBefore(typeof(Other))] -> This comes before Other
// Which means: Other depends on This
foreach (var attr in type.GetCustomAttributes(typeof(UpdateBeforeAttribute), true))
{
var targetType = ((UpdateBeforeAttribute)attr).SystemType;
if (!dependencies.ContainsKey(targetType)) dependencies[targetType] = [];
dependencies[targetType].Add(type);
}
}
// 2. Topological Sort (Kahn's Algorithm variant)
var sortedList = new List<ISystem>();
var visited = new HashSet<Type>();
// We loop until we have sorted everyone
while (sortedList.Count < systems.Count)
{
bool addedAny = false;
foreach (var sys in systems)
{
var type = sys.GetType();
if (visited.Contains(type)) continue;
// Check if all dependencies for this system are already visited/sorted
bool canRun = true;
if (dependencies.TryGetValue(type, out var deps))
{
foreach (var dep in deps)
{
// If the dependency exists in our list but hasn't run yet, we can't run.
// (We check systemMap to ignore dependencies that don't exist in this world)
if (systemMap.ContainsKey(dep) && !visited.Contains(dep))
{
canRun = false;
break;
}
}
}
if (canRun)
{
sortedList.Add(sys);
visited.Add(type);
addedAny = true;
}
}
if (!addedAny)
{
throw new InvalidOperationException("Circular Dependency detected in Systems! Check your [UpdateAfter] attributes.");
}
}
return sortedList;
}
public void AddSystem<T>()
where T : ISystem, new()
{
_systems.Add(new T()
{
World = World
});
_version++;
}
public void SortSystems()
{
if (_sortedVersion == _version)
{
return;
}
if (_systems.Count == 0)
{
_sortedSystems = [];
_sortedVersion = _version;
return;
}
_sortedSystems = Sort(_systems);
_sortedVersion = _version;
}
private void ThrowIfNotSorted()
{
if (_sortedSystems == null || _sortedVersion != _version)
{
throw new InvalidOperationException("Systems must be sorted before calling this method. Call SortSystems() after adding all systems.");
}
}
public void Initialize(ref readonly SystemAPI systemAPI)
{
ThrowIfNotSorted();
foreach (var system in _sortedSystems!)
{
system.Initialize(in systemAPI);
}
}
public void Update(ref readonly SystemAPI systemAPI)
{
ThrowIfNotSorted();
foreach (var system in _sortedSystems!)
{
system.Update(in systemAPI);
}
}
public void Cleanup(ref readonly SystemAPI systemAPI)
{
ThrowIfNotSorted();
foreach (var system in _sortedSystems!)
{
system.Cleanup(in systemAPI);
}
}
}
public class DefaultSystemGroup : SystemGroup
{
}
public class SystemManager
{
private readonly World _world;
private readonly List<ISystem> _systems = [];
internal IReadOnlyList<ISystem> Systems => _systems;
internal SystemManager(World world)
{
_world = world;
AddSystem<DefaultSystemGroup>();
}
public void AddSystem<T>()
where T : ISystem, new()
{
_systems.Add(new T()
{
World = _world
});
}
public T GetSystem<T>()
where T : ISystem
{
foreach (var system in _systems)
{
if (system is T typedSystem)
{
return typedSystem;
}
}
throw new InvalidOperationException($"System of type {typeof(T).FullName} not found in SystemManager.");
}
internal void InitializeAll(ref readonly SystemAPI systemAPI)
{
foreach (var system in _systems)
{
system.Initialize(in systemAPI);
}
}
internal void UpdateAll(ref readonly SystemAPI systemAPI)
{
foreach (var system in _systems)
{
system.Update(in systemAPI);
}
}
internal void CleanupAll(ref readonly SystemAPI systemAPI)
{
foreach (var system in _systems)
{
system.Cleanup(in systemAPI);
}
}
}