Files
GhostEngine/Ghost.Graphics/Core/RenderTargetStrategy.cs

86 lines
1.7 KiB
C#

using Ghost.Core;
using Ghost.Graphics.Contracts;
using Ghost.Graphics.RHI;
namespace Ghost.Graphics.Core;
internal class SwapChainTargetStrategy : IRenderTargetStrategy
{
private readonly ISwapChain _swapChain;
public ViewportDesc Viewport
{
get; set;
}
public RectDesc Scissor
{
get; set;
}
public SwapChainTargetStrategy(ISwapChain swapChain)
{
_swapChain = swapChain;
Viewport = new ViewportDesc { Width = swapChain.Width, Height = swapChain.Height, MinDepth = 0, MaxDepth = 1 };
Scissor = new RectDesc { Right = swapChain.Width, Bottom = swapChain.Height };
}
public Handle<Texture> GetRenderTarget()
{
return _swapChain.GetCurrentBackBuffer();
}
public void BeginRender(ICommandBuffer cmd)
{
cmd.ResourceBarrier(GetRenderTarget().AsResource(), ResourceState.Present, ResourceState.RenderTarget);
}
public void EndRender(ICommandBuffer cmd)
{
cmd.ResourceBarrier(GetRenderTarget().AsResource(), ResourceState.RenderTarget, ResourceState.Present);
}
public void Present()
{
_swapChain.Present();
}
}
internal class TextureTargetStrategy : IRenderTargetStrategy
{
private readonly Handle<Texture> _texture;
public ViewportDesc Viewport
{
get; set;
}
public RectDesc Scissor
{
get; set;
}
public TextureTargetStrategy(Handle<Texture> texture)
{
_texture = texture;
}
public Handle<Texture> GetRenderTarget()
{
return _texture;
}
public void BeginRender(ICommandBuffer cmd)
{
}
public void EndRender(ICommandBuffer cmd)
{
}
public void Present()
{
}
}