- Updated Misaki.HighPerformance package versions in Core and Graphics projects. - Added IsTrimmable to Ghost.Engine.csproj for trimming support. - Renamed GetOrRegisterComponent to GetOrRegisterComponentID and updated all usages. - Component registration codegen now uses a static class with [ModuleInitializer], no longer requires [EngineEntry]. - Improved JSON serialization: added string support, introduced Utf8JsonObjectScope/ArrayScope, and new extension methods for cleaner JSON writing. - Removed [SkipLocalsInit] from Hierarchy and LocalToWorld. - Fixed Entity.Invalid to use INVALID_ID for both fields. - Minor cleanup: clarified comments, reorganized Ghost.Generator in solution, and disabled component serialization generator.
58 lines
1.9 KiB
XML
58 lines
1.9 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net10.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
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<DebugType>embedded</DebugType>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
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<IsAotCompatible>True</IsAotCompatible>
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<IsTrimmable>True</IsTrimmable>
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</PropertyGroup>
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<ItemGroup>
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<Compile Remove="RenderGraphModule\**" />
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<EmbeddedResource Remove="RenderGraphModule\**" />
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<None Remove="RenderGraphModule\**" />
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</ItemGroup>
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<ItemGroup>
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<None Remove="runtime\win-x64\native\dxcompiler.dll" />
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<None Remove="runtime\win-x64\native\dxil.dll" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="runtime\win-x64\native\dxcompiler.dll">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="runtime\win-x64\native\dxil.dll">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Misaki.HighPerformance.Analyzer" Version="1.0.0">
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<PrivateAssets>all</PrivateAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>
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<PackageReference Include="Misaki.HighPerformance.Image" Version="1.1.0" />
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<PackageReference Include="TerraFX.Interop.D3D12MemoryAllocator" Version="3.0.1" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="../Ghost.Core/Ghost.Core.csproj" />
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<ProjectReference Include="../Ghost.Shader/Ghost.SDL.csproj" />
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</ItemGroup>
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<ItemGroup>
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<Service Include="{508349b6-6b84-4df5-91f0-309beebad82d}" />
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</ItemGroup>
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</Project>
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