Changed the `ProjectRepository` class to be static for easier usage. Changed `ProjectService` constants to public properties for accessibility. Changed `App.xaml` to consolidate theme resources into `Override.xaml`. Changed `App.xaml.cs` to implement an `AppStateMachine` for better state management. Changed `ConsolePage` and `HierarchyPage` to utilize the new ViewModel structure. Changed `ProjectPage` to use the `ExplorerItem` model for asset display. Changed `Entity` and `EntityManager` to enhance component management with a new `IComponentData` interface. Changed the `Logger` class to introduce structured logging functionality. Changed the system architecture to support dependency management for better organization. Changed the `QueryEnumerable` class to allow for more flexible entity queries. Changed the `TypeHandle` class to improve efficiency in retrieving type handles. Changed the `World` class to support robust world management and multiple worlds. Updated the `Test` class to demonstrate the new entity and component management system.
38 lines
1.3 KiB
C#
38 lines
1.3 KiB
C#
using CommunityToolkit.Mvvm.ComponentModel;
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using Ghost.Editor.Infrastructures.SceneGraph;
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using Ghost.Entities;
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using System.Collections.ObjectModel;
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namespace Ghost.Editor.ViewModels.Pages.EngineEditor;
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internal partial class HierarchyViewModel : ObservableObject
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{
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[ObservableProperty]
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public partial ObservableCollection<SceneNode> SceneList
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{
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get;
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private set;
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} = new();
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public HierarchyViewModel()
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{
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// Test only
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var testWorld = World.Create();
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var entity1 = SceneGraphHelpers.CreateEntityNode(testWorld, "entity 1");
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var entity2 = SceneGraphHelpers.CreateEntityNode(testWorld, "entity 3");
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var entity3 = SceneGraphHelpers.CreateEntityNode(testWorld, "entity 4");
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var entity4 = SceneGraphHelpers.CreateEntityNode(testWorld, "entity 5");
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var entity5 = SceneGraphHelpers.CreateEntityNode(testWorld, "entity 2");
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var testScene = new SceneNode(testWorld, "Test Scene");
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SceneGraphHelpers.AttachChild(testScene, entity1, entity2);
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SceneGraphHelpers.AttachChild(testScene, entity1, entity3);
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SceneGraphHelpers.AttachChild(testScene, entity2, entity4);
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testScene.Children.Add(entity1);
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testScene.Children.Add(entity5);
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SceneList.Add(testScene);
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}
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} |