Changed the `ProjectRepository` class to be static for easier usage. Changed `ProjectService` constants to public properties for accessibility. Changed `App.xaml` to consolidate theme resources into `Override.xaml`. Changed `App.xaml.cs` to implement an `AppStateMachine` for better state management. Changed `ConsolePage` and `HierarchyPage` to utilize the new ViewModel structure. Changed `ProjectPage` to use the `ExplorerItem` model for asset display. Changed `Entity` and `EntityManager` to enhance component management with a new `IComponentData` interface. Changed the `Logger` class to introduce structured logging functionality. Changed the system architecture to support dependency management for better organization. Changed the `QueryEnumerable` class to allow for more flexible entity queries. Changed the `TypeHandle` class to improve efficiency in retrieving type handles. Changed the `World` class to support robust world management and multiple worlds. Updated the `Test` class to demonstrate the new entity and component management system.
162 lines
4.2 KiB
C#
162 lines
4.2 KiB
C#
using Ghost.Entities;
|
|
using Ghost.Entities.Components;
|
|
using Ghost.Entities.Systems;
|
|
using System.Numerics;
|
|
|
|
var t = new Test();
|
|
t.Run();
|
|
|
|
public partial class Test
|
|
{
|
|
public void Run()
|
|
{
|
|
var world = World.Create();
|
|
|
|
var entity1 = world.EntityManager.CreateEntity();
|
|
var entity2 = world.EntityManager.CreateEntity();
|
|
var entity3 = world.EntityManager.CreateEntity();
|
|
|
|
world.EntityManager.AddComponent(entity1, new Transform { position = new Vector3(1, 2, 3) });
|
|
world.EntityManager.AddComponent(entity1, new Mesh { index = 42 });
|
|
world.EntityManager.AddScript<UIManager>(entity1);
|
|
world.EntityManager.AddScript<EventManager>(entity1);
|
|
|
|
world.EntityManager.AddComponent(entity2, new Transform { position = new Vector3(4, 5, 6) });
|
|
world.EntityManager.AddComponent(entity2, new Mesh { index = 43 });
|
|
world.EntityManager.AddScript<UserScript>(entity2);
|
|
|
|
world.EntityManager.AddComponent(entity3, new Transform { position = new Vector3(7, 8, 9) });
|
|
world.EntityManager.AddScript<EventManager>(entity3);
|
|
|
|
foreach (var (_, transform) in world.Query<Transform>())
|
|
{
|
|
transform.ValueRW.position += new Vector3(1, 1, 1);
|
|
}
|
|
|
|
foreach (var (_, mesh) in world.Query<Mesh>())
|
|
{
|
|
mesh.ValueRW.index += 1;
|
|
}
|
|
|
|
world.EntityManager.RemoveEntity(ref entity2);
|
|
|
|
var entity4 = world.EntityManager.CreateEntity();
|
|
world.EntityManager.AddComponent(entity4, new Transform { position = new Vector3(10, 11, 12) });
|
|
world.EntityManager.AddComponent(entity4, new Mesh { index = 44 });
|
|
world.EntityManager.AddScript<UserScript>(entity4);
|
|
|
|
world.SystemStorage.AddSystem<TestSystem2>();
|
|
world.SystemStorage.AddSystem<TestSystem>();
|
|
world.SystemStorage.CreateSystems();
|
|
world.SystemStorage.UpdateSystems();
|
|
|
|
world.Dispose();
|
|
}
|
|
}
|
|
|
|
public class TestSystem : ISystem
|
|
{
|
|
public void OnCreate(in SystemState state)
|
|
{
|
|
}
|
|
|
|
public void OnUpdate(in SystemState state)
|
|
{
|
|
foreach (var (entity, transform) in state.World.Query<Transform>())
|
|
{
|
|
Console.WriteLine($"Entity {entity.ID}: Transform Position = {transform.ValueRO.position}");
|
|
}
|
|
}
|
|
|
|
public void OnDestroy(in SystemState state)
|
|
{
|
|
}
|
|
}
|
|
|
|
[DependsOn(typeof(TestSystem))]
|
|
public class TestSystem2 : ISystem
|
|
{
|
|
public void OnCreate(in SystemState state)
|
|
{
|
|
}
|
|
|
|
public void OnUpdate(in SystemState state)
|
|
{
|
|
foreach (var (entity, mesh) in state.World.Query<Mesh>())
|
|
{
|
|
Console.WriteLine($"Entity {entity.ID}: Mesh Index = {mesh.ValueRO.index}");
|
|
}
|
|
}
|
|
|
|
public void OnDestroy(in SystemState state)
|
|
{
|
|
}
|
|
}
|
|
|
|
public struct Transform : IComponentData
|
|
{
|
|
public Vector3 position;
|
|
public Quaternion rotation;
|
|
public Vector3 scale;
|
|
}
|
|
|
|
public struct Mesh : IComponentData
|
|
{
|
|
public uint index;
|
|
}
|
|
|
|
public class UserScript : ScriptComponent
|
|
{
|
|
public override int ExecutionOrder => -1;
|
|
|
|
public override void Start()
|
|
{
|
|
Console.WriteLine("UserScript started for entity: " + Owner.ID);
|
|
}
|
|
|
|
public override void Update()
|
|
{
|
|
Console.WriteLine("UserScript updating for entity: " + Owner.ID);
|
|
}
|
|
|
|
public override void OnDestroy()
|
|
{
|
|
Console.WriteLine("UserScript destroyed for entity: " + Owner.ID);
|
|
}
|
|
}
|
|
|
|
public class UIManager : ScriptComponent
|
|
{
|
|
public override void Start()
|
|
{
|
|
Console.WriteLine("UIManager started for entity: " + Owner.ID);
|
|
}
|
|
|
|
public override void Update()
|
|
{
|
|
Console.WriteLine("UIManager updating for entity: " + Owner.ID);
|
|
}
|
|
|
|
public override void OnDestroy()
|
|
{
|
|
Console.WriteLine("UIManager destroyed for entity: " + Owner.ID);
|
|
}
|
|
}
|
|
|
|
public class EventManager : ScriptComponent
|
|
{
|
|
public override void Start()
|
|
{
|
|
Console.WriteLine("EventManager started for entity: " + Owner.ID);
|
|
}
|
|
|
|
public override void Update()
|
|
{
|
|
Console.WriteLine("EventManager updating for entity: " + Owner.ID);
|
|
}
|
|
|
|
public override void OnDestroy()
|
|
{
|
|
Console.WriteLine("EventManager destroyed for entity: " + Owner.ID);
|
|
}
|
|
} |