Files
GhostEngine/Ghost.Test/Program.cs
Misaki bab3be2508 Refactor project structure and improve performance
Changed the `ProjectRepository` class to be static for easier usage.
Changed `ProjectService` constants to public properties for accessibility.
Changed `App.xaml` to consolidate theme resources into `Override.xaml`.
Changed `App.xaml.cs` to implement an `AppStateMachine` for better state management.
Changed `ConsolePage` and `HierarchyPage` to utilize the new ViewModel structure.
Changed `ProjectPage` to use the `ExplorerItem` model for asset display.
Changed `Entity` and `EntityManager` to enhance component management with a new `IComponentData` interface.
Changed the `Logger` class to introduce structured logging functionality.
Changed the system architecture to support dependency management for better organization.
Changed the `QueryEnumerable` class to allow for more flexible entity queries.
Changed the `TypeHandle` class to improve efficiency in retrieving type handles.
Changed the `World` class to support robust world management and multiple worlds.
Updated the `Test` class to demonstrate the new entity and component management system.
2025-06-05 21:45:50 +09:00

162 lines
4.2 KiB
C#

using Ghost.Entities;
using Ghost.Entities.Components;
using Ghost.Entities.Systems;
using System.Numerics;
var t = new Test();
t.Run();
public partial class Test
{
public void Run()
{
var world = World.Create();
var entity1 = world.EntityManager.CreateEntity();
var entity2 = world.EntityManager.CreateEntity();
var entity3 = world.EntityManager.CreateEntity();
world.EntityManager.AddComponent(entity1, new Transform { position = new Vector3(1, 2, 3) });
world.EntityManager.AddComponent(entity1, new Mesh { index = 42 });
world.EntityManager.AddScript<UIManager>(entity1);
world.EntityManager.AddScript<EventManager>(entity1);
world.EntityManager.AddComponent(entity2, new Transform { position = new Vector3(4, 5, 6) });
world.EntityManager.AddComponent(entity2, new Mesh { index = 43 });
world.EntityManager.AddScript<UserScript>(entity2);
world.EntityManager.AddComponent(entity3, new Transform { position = new Vector3(7, 8, 9) });
world.EntityManager.AddScript<EventManager>(entity3);
foreach (var (_, transform) in world.Query<Transform>())
{
transform.ValueRW.position += new Vector3(1, 1, 1);
}
foreach (var (_, mesh) in world.Query<Mesh>())
{
mesh.ValueRW.index += 1;
}
world.EntityManager.RemoveEntity(ref entity2);
var entity4 = world.EntityManager.CreateEntity();
world.EntityManager.AddComponent(entity4, new Transform { position = new Vector3(10, 11, 12) });
world.EntityManager.AddComponent(entity4, new Mesh { index = 44 });
world.EntityManager.AddScript<UserScript>(entity4);
world.SystemStorage.AddSystem<TestSystem2>();
world.SystemStorage.AddSystem<TestSystem>();
world.SystemStorage.CreateSystems();
world.SystemStorage.UpdateSystems();
world.Dispose();
}
}
public class TestSystem : ISystem
{
public void OnCreate(in SystemState state)
{
}
public void OnUpdate(in SystemState state)
{
foreach (var (entity, transform) in state.World.Query<Transform>())
{
Console.WriteLine($"Entity {entity.ID}: Transform Position = {transform.ValueRO.position}");
}
}
public void OnDestroy(in SystemState state)
{
}
}
[DependsOn(typeof(TestSystem))]
public class TestSystem2 : ISystem
{
public void OnCreate(in SystemState state)
{
}
public void OnUpdate(in SystemState state)
{
foreach (var (entity, mesh) in state.World.Query<Mesh>())
{
Console.WriteLine($"Entity {entity.ID}: Mesh Index = {mesh.ValueRO.index}");
}
}
public void OnDestroy(in SystemState state)
{
}
}
public struct Transform : IComponentData
{
public Vector3 position;
public Quaternion rotation;
public Vector3 scale;
}
public struct Mesh : IComponentData
{
public uint index;
}
public class UserScript : ScriptComponent
{
public override int ExecutionOrder => -1;
public override void Start()
{
Console.WriteLine("UserScript started for entity: " + Owner.ID);
}
public override void Update()
{
Console.WriteLine("UserScript updating for entity: " + Owner.ID);
}
public override void OnDestroy()
{
Console.WriteLine("UserScript destroyed for entity: " + Owner.ID);
}
}
public class UIManager : ScriptComponent
{
public override void Start()
{
Console.WriteLine("UIManager started for entity: " + Owner.ID);
}
public override void Update()
{
Console.WriteLine("UIManager updating for entity: " + Owner.ID);
}
public override void OnDestroy()
{
Console.WriteLine("UIManager destroyed for entity: " + Owner.ID);
}
}
public class EventManager : ScriptComponent
{
public override void Start()
{
Console.WriteLine("EventManager started for entity: " + Owner.ID);
}
public override void Update()
{
Console.WriteLine("EventManager updating for entity: " + Owner.ID);
}
public override void OnDestroy()
{
Console.WriteLine("EventManager destroyed for entity: " + Owner.ID);
}
}