Files
GhostEngine/Ghost.Core/Graphics/RootSignatureLayout.cs

35 lines
801 B
C#

namespace Ghost.Core.Graphics;
/// <summary>
/// The layout of the root signature is:
/// <list type="bullet">
/// <item>
/// Global buffer (b0)
/// </item>
/// <item>
/// Per-view buffer (b1)
/// </item>
/// <item>
/// Per-object buffer (b2)
/// </item>
/// <item>
/// Per-material buffer (b3)
/// </item>
/// <item>
/// Descriptor table for bindless textures (t0)
/// </item>
/// <item>
/// Descriptor table for bindless samplers (s0)
/// </item>
/// </list>
/// </summary>
public static class RootSignatureLayout
{
public const int GLOBAL_BUFFER_SLOT = 0;
public const int PER_VIEW_BUFFER_SLOT = 1;
public const int PER_OBJECT_BUFFER_SLOT = 2;
public const int PER_MATERIAL_BUFFER_SLOT = 3;
public const int TEXTURE_HEAP_SLOT = 0;
public const int SAMPLER_HEAP_SLOT = 0;
}