Files
GhostEngine/Ghost.App/Core/SceneGraph/EntityNode.cs
Misaki fc44c73ca8 Refactor project from Ghost.App to Ghost.Editor
Changed the project structure to reflect a shift from `Ghost.App` to `Ghost.Editor`, updating namespaces and class names throughout.

Changed the application class in `App.xaml` and `App.xaml.cs` from `GhostApplication` to `EditorApplication`.

Changed several service interfaces to reside under `Ghost.Editor.Services.Contracts`, including `IInspectorService`, `INotificationService`, and `IProgressService`.

Added `InspectorView` and `InspectorViewModel` classes to manage inspector functionality.

Added `NavigationTabView` and `NavigationTabPage` classes to facilitate navigation within the editor.

Enhanced `WorldNode` and `EntityNode` classes to support scene graph functionality, including serialization and entity management.

Updated the project file `Ghost.Editor.csproj` to reflect the new structure and removed old references.

Modified the solution file `GhostEngine.sln` to remove references to `Ghost.App` and include `Ghost.Editor`.

Updated unit tests to align with the new namespaces and project structure.
2025-06-17 19:37:30 +09:00

70 lines
1.6 KiB
C#

using Ghost.Editor.Contracts;
using Ghost.Editor.Resources;
using Ghost.Entities;
using Microsoft.UI.Text;
using Microsoft.UI.Xaml;
using Microsoft.UI.Xaml.Controls;
using Microsoft.UI.Xaml.Data;
namespace Ghost.Editor.Core.SceneGraph;
public partial class EntityNode : SceneGraphNode
{
private readonly Entity _entity;
public Entity Entity => _entity;
public override SceneGraphNodeType NodeType => SceneGraphNodeType.Entity;
public EntityNode(Entity entity, string name)
{
_entity = entity;
Name = name;
}
internal EntityNode()
{
}
}
public partial class EntityNode : IInspectable
{
public IconSource? Icon => EditorIconSource.entity_24;
public UIElement? HeaderContent()
{
var root = new StackPanel()
{
HorizontalAlignment = HorizontalAlignment.Stretch,
VerticalAlignment = VerticalAlignment.Center
};
var nameText = new TextBox
{
Text = Name,
FontWeight = FontWeights.Bold,
};
var idText = new TextBlock
{
Text = $"ID: {_entity.ID}",
Margin = new Thickness(0, 5, 0, 0),
};
nameText.SetBinding(TextBox.TextProperty, new Binding
{
Source = this,
Path = new PropertyPath(nameof(Name)),
Mode = BindingMode.TwoWay,
UpdateSourceTrigger = UpdateSourceTrigger.LostFocus,
});
root.Children.Add(nameText);
root.Children.Add(idText);
return root;
}
public UIElement? InspectorContent()
{
return null;
}
}