Files
GhostEngine/Ghost.App/ViewModels/Pages/Landing/CreateProjectViewModel.cs
Misaki fc44c73ca8 Refactor project from Ghost.App to Ghost.Editor
Changed the project structure to reflect a shift from `Ghost.App` to `Ghost.Editor`, updating namespaces and class names throughout.

Changed the application class in `App.xaml` and `App.xaml.cs` from `GhostApplication` to `EditorApplication`.

Changed several service interfaces to reside under `Ghost.Editor.Services.Contracts`, including `IInspectorService`, `INotificationService`, and `IProgressService`.

Added `InspectorView` and `InspectorViewModel` classes to manage inspector functionality.

Added `NavigationTabView` and `NavigationTabPage` classes to facilitate navigation within the editor.

Enhanced `WorldNode` and `EntityNode` classes to support scene graph functionality, including serialization and entity management.

Updated the project file `Ghost.Editor.csproj` to reflect the new structure and removed old references.

Modified the solution file `GhostEngine.sln` to remove references to `Ghost.App` and include `Ghost.Editor`.

Updated unit tests to align with the new namespaces and project structure.
2025-06-17 19:37:30 +09:00

95 lines
2.5 KiB
C#

using CommunityToolkit.Mvvm.ComponentModel;
using CommunityToolkit.Mvvm.Input;
using Ghost.Data.Models;
using Ghost.Data.Services;
using Ghost.Editor.Contracts;
using Ghost.Editor.Core.AppState;
using Ghost.Editor.Models;
using Ghost.Editor.Services;
using Ghost.Editor.Utilities;
using Ghost.Engine.Resources;
using System.Collections.ObjectModel;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
namespace Ghost.Editor.ViewModels.Pages.Landing;
internal partial class CreateProjectViewModel(NotificationService notificationService, ProjectService projectService, AppStateMachine stateService) : ObservableObject, INavigationAware
{
public ObservableCollection<TemplateData> templates = new();
[ObservableProperty]
public partial TemplateData? SelectedTemplate
{
get;
set;
}
[ObservableProperty]
public partial string? ProjectName
{
get;
set;
}
[ObservableProperty]
public partial string? ProjectLocation
{
get;
set;
}
public async void OnNavigatedTo(object? parameter)
{
templates.Clear();
await foreach (var (path, info) in ProjectService.GetProjectTemplatesAsync())
{
templates.Add(new(path, info));
}
SelectedTemplate = templates.FirstOrDefault();
}
public void OnNavigatedFrom()
{
}
[RelayCommand]
private async Task SelectionProjectLocation()
{
var folder = await SystemUtilities.OpenFolderPickerAsync();
if (folder != null)
{
ProjectLocation = folder.Path;
}
}
[RelayCommand]
private async Task CreateProject()
{
if (string.IsNullOrWhiteSpace(ProjectName)
|| !Directory.Exists(ProjectLocation)
|| !SelectedTemplate.HasValue)
{
notificationService.ShowNotification("Incorrect project info", MessageType.Error);
return;
}
var result = await projectService.CreateProjectAsync(ProjectName, ProjectLocation, EngineData.s_engineVersion, SelectedTemplate.Value.directory);
if (!result.success)
{
notificationService.ShowNotification(result.message, MessageType.Error);
return;
}
try
{
await stateService.TransitionToAsync(StateKey.EngineEditor, result.data);
}
catch (System.Exception e)
{
notificationService.ShowNotification($"Failed to load project: {e.Message}", MessageType.Error);
}
}
}