Files
GhostEngine/Ghost.App/Utilities/SystemUtilities.cs
Misaki ff14c0f49a Refactor application structure and add unit tests
Added:
- New `ProgressService` class for managing progress indicators.
- New `AssetDatabase`, `AssetOpenHandlerAttribute`, and `AsyncAssetOpenHandlerAttribute` classes for asset handling.
- `Ghost.UnitTest` project for unit testing with associated files and configurations.

Changed:
- `ActivationHandler` class to ensure correct handling of `LaunchActivatedEventArgs`.
- `App.xaml.cs` to register `INotificationService` and `IProgressService`, replacing `StackedNotificationService`.
- `OnLaunched` method in `App.xaml.cs` to correctly call `ActivationHandler.Handle(args)` and start the host.
- `INavigationAware` interface from internal to public for broader access.
- `EditorState.cs` to activate `EditorApplication` with the current service provider.
- Property names in `AssetItem` and `ExplorerItem` structs to `Name` and `FullName`.
- `NotificationService` class to implement `INotificationService` and refactor notification handling.
- `AssetPathToGlyphConverter` to handle file extensions consistently.
- Bindings in `ProjectPage.xaml` and `ProjectPage.xaml.cs` to use `FullName` instead of `Path`.
- `EngineEditorWindow` and `LandingWindow` classes to utilize new notification and progress services.
- `Logger` class to include a new method for logging errors with exceptions.

Updated:
- Manifest files and project files to reflect new structure and dependencies.
- Solution file `GhostEngine.sln` to include the new unit test project.
- Added several new test classes and methods in `UnitTests.cs`.
2025-06-10 16:32:32 +09:00

42 lines
1.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using Windows.Storage;
using Windows.Storage.Pickers;
using WinRT.Interop;
namespace Ghost.App.Utilities;
public static class SystemUtilities
{
public static async Task<StorageFolder?> OpenFolderPickerAsync(PickerLocationId startLocation = PickerLocationId.DocumentsLibrary, string settingsIdentifier = "")
{
var openPicker = new FolderPicker();
var hWnd = WindowNative.GetWindowHandle(GhostApplication.Window);
InitializeWithWindow.Initialize(openPicker, hWnd);
openPicker.SuggestedStartLocation = startLocation;
openPicker.FileTypeFilter.Add("*");
openPicker.SettingsIdentifier = settingsIdentifier;
var folder = await openPicker.PickSingleFolderAsync();
return folder;
}
public static async Task<StorageFile?> OpenFilePickerAsync(PickerLocationId startLocation = PickerLocationId.DocumentsLibrary, string settingsIdentifier = "", params IEnumerable<string> filter)
{
var openPicker = new FileOpenPicker();
var hWnd = WindowNative.GetWindowHandle(GhostApplication.Window);
InitializeWithWindow.Initialize(openPicker, hWnd);
openPicker.SuggestedStartLocation = startLocation;
openPicker.SettingsIdentifier = settingsIdentifier;
foreach (var fileType in filter)
{
openPicker.FileTypeFilter.Add(fileType);
}
var file = await openPicker.PickSingleFileAsync();
return file;
}
}