- Reserve index 0 as always invalid in SlotMap, ConcurrentSlotMap, UnsafeSlotMap, and UnsafeSparseSet; update all index checks and slot operations accordingly
- Refactor SlotMap to use parallel arrays and BitArray for occupancy
- Double capacity on resize for all major unsafe collections
- Add debugger display support for unsafe collections
- Improve NuGet publishing workflow to skip existing versions
- Increment package versions (LowLevel: 1.3.1, main: 1.0.2)
- Add comprehensive unit tests for SlotMap and ConcurrentSlotMap
- Update main program and documentation for new slot map behavior
Added new AllocationHandle property in Stack.Scope.
Changed the ref AllocationHandle constructor parameter to AllocationHandle on of all UnsafeCollection types
Removed Allocator.Stack. Use Stack.Scope.AllocationHandle to allocate on stack instead.
Introduced `Iterator` structs in `UnsafeBitSet` and `SpanBitSet`
to enable efficient traversal of set bits. Added `GetIterator`
methods to both structs to return iterator instances. Implemented
`NextSetBit` in `SpanBitSet` to support iterator functionality.
Changed constants in `UnsafeBitSet` from `private` to `internal`
for broader assembly access. Removed redundant methods from
`SpanBitSet` to streamline the API in favor of iterator-based
operations.
Updated constructors in `UnsafeSlotMap` and `UnsafeSparseSet` to
conditionally clear arrays based on `AllocationOption.Clear`.
Incremented assembly version to 1.2.7 to reflect these updates.
Replaced `SafeHandle` with a new `MemoryHandle` system for improved memory tracking, safety, and leak detection. Updated allocators (`ArenaAllocator`, `HeapAllocator`, `StackAllocator`) and collections (`UnTypedArray`, `UnsafeArray<T>`, `UnsafeBitSet`) to use `MemoryHandle`.
Refactored `AllocationManager` to use `ConcurrentSlotMap` for live allocation tracking and added methods for managing `MemoryHandle` instances. Simplified alignment and padding logic across allocators and collections.
Enhanced performance with optimized memory operations (`MemClear`, `MemSet`, `MemCpy`) and vectorized operations in `MemoryUtility` and `UnsafeBitSet`. Fixed alignment issues in vectorized memory operations.
Updated tests to reflect the new memory management system and added new tests for `UnsafeBitSet` bitwise operations. Enabled `ENABLE_COLLECTION_CHECKS` for debug builds and improved error messages and documentation.
Removed unused `SafeHandle` code and adjusted project configuration to include necessary references.
Replaced `SafeHandle` with a new `MemoryHandle` system for improved memory tracking, safety, and leak detection. Updated allocators (`ArenaAllocator`, `HeapAllocator`, `StackAllocator`) and collections (`UnTypedArray`, `UnsafeArray<T>`, `UnsafeBitSet`) to use `MemoryHandle`.
Refactored `AllocationManager` to use `ConcurrentSlotMap` for live allocation tracking and added methods for managing `MemoryHandle` instances. Simplified alignment and padding logic across allocators and collections.
Enhanced performance with optimized memory operations (`MemClear`, `MemSet`, `MemCpy`) and vectorized operations in `MemoryUtility` and `UnsafeBitSet`. Fixed alignment issues in vectorized memory operations.
Updated tests to reflect the new memory management system and added new tests for `UnsafeBitSet` bitwise operations. Enabled `ENABLE_COLLECTION_CHECKS` for debug builds and improved error messages and documentation.
Removed unused `SafeHandle` code and adjusted project configuration to include necessary references.
Introduce a Roslyn analyzer to enforce unique ownership semantics for structs marked with the `[NonCopyable]` attribute. Added a corresponding code fix to resolve violations by suggesting the use of `Share()` or other ownership transfer methods.
Key changes:
- Added `StructCopyCodeAnalyzer` to detect invalid struct copies.
- Implemented `StructCopyCodeFixProvider` to provide code fixes.
- Created `Misaki.HighPerformance.Analyzer` and `CodeFixes` projects.
- Added unit tests for the analyzer and code fixes.
- Introduced `UniquePtr<T>` and `SharedPtr<T>` for pointer ownership.
- Added a Visual Studio extension project and packaging support.
- Updated `UnsafeUtility` to use `nint`/`nuint` for indices.
- Updated `.gitignore` to include `.vscode/` and clarified comments.
- Introduced `SafeHandle` for managing memory alignment and safe access.
- Refactored `UnsafeArray<T>` to add bounds checking and alignment logic.
- Added `IUnsafeHashCollection<T>` for specialized hash-based collections.
- Refactored `UnsafeHashMap<TKey, TValue>` and `UnsafeHashSet<T>` to use `HashMapHelper<TKey>` with alignment support.
- Made `UnsafeSlotMap<T>` methods `readonly` for immutability.
- Enhanced `HashMapHelper<TKey>` with alignment-aware buffer management and validation.
- Updated benchmarks to use `UnsafeArray<Vector256<int>>` and added capacity checks.
- Incremented assembly version to `1.1.3` in `Misaki.HighPerformance.LowLevel.csproj`.
- Updated `Program.cs` to run `CollectionBenchmark` and demonstrate safe disposal handling.
Upgraded target framework to .NET 10 across all projects to leverage new features and improve performance.
Refactored `JobScheduler` to fix method naming inconsistencies and ensure proper resource disposal. Enhanced `AllocationManager` with safer memory operations and better performance handling. Simplified `ReadOnlyUnsafeCollection` enumerator logic for efficiency.
Overhauled `UnsafeBitSet` with new properties, improved bitwise operations, and optimized memory management. Updated `UnsafeSlotMap` and `ConcurrentSlotMap` for better validation and naming consistency.
Revised `MemoryLeakException` to use `ReadOnlySpan` for improved performance. Simplified `MathematicsBenchmark` logic and integrated `BenchmarkDotNet` for testing.
Added AOT compatibility settings for `Debug` and `Release` configurations. Introduced unit tests for `UnsafeBitSet` to validate functionality. Cleaned up unused code, improved readability, and ensured consistent naming conventions.
Updated project references and metadata for consistency. Enabled inline methods for `NET10_0_OR_GREATER` in `VectorGenerator`.
Refactored enumerators across multiple unsafe collections to use
`ref` returns for `Current`, improving performance and reducing
memory usage. Enhanced memory management with `AllocationOption`
support and optimized resizing logic for collections like
`UnsafeBitSet`, `UnsafeSlotMap`, and `UnsafeSparseSet`.
Updated `publish-nuget.yaml` to support manual workflow dispatch
and trigger on `push`/`pull_request` events. Incremented project
version to `1.1.2` and ensured NuGet package generation on build.
Refactored `AllocationManager` to introduce intrusive allocation tracking with `AllocationHeader` structs for debug mode. Added lightweight allocation counters for non-debug mode. Enhanced memory leak detection with detailed stack traces and `MemoryLeakException`.
Simplified `AllocationInfo` by removing the `Allocator` property. Updated `AllocationOption` enum to remove `UnTracked` and clarified documentation.
Improved unsafe collections (`UnsafeArray`, `UnsafeStack`, etc.) with strongly-typed enumerators and better compatibility with `IEnumerable<T>`. Enhanced `UnsafeStack` with a dedicated `Enumerator` struct and consistent constructor parameters.
Refactored `MemoryLeakException` to support detailed allocation info and improved stack trace formatting. Simplified `MemoryUtility` by removing redundant null checks.
Added unit tests for `AllocationManager`, `UnsafeArray`, and `UnsafeStack` to validate memory management and functionality. Updated `Program.cs` with new examples.
Cleaned up namespaces, removed redundant `using` directives, and improved XML documentation. Applied `MethodImplOptions.AggressiveInlining` to performance-critical methods.