Table of Contents

Struct Arena

Namespace
Misaki.HighPerformance.LowLevel.Buffer
Assembly
Misaki.HighPerformance.LowLevel.dll

A memory management structure that allocates and resets memory blocks with specified alignment.

public struct Arena : IMemoryAllocator<Arena, Arena.CreationOptions>, IDisposable
Implements
Inherited Members

Constructors

Arena(nuint)

public Arena(nuint size)

Parameters

size nuint

Properties

Buffer

public readonly byte* Buffer { get; }

Property Value

byte*

Offset

public readonly nuint Offset { get; }

Property Value

nuint

Size

public readonly nuint Size { get; }

Property Value

nuint

Methods

Allocate(nuint, nuint, AllocationOption)

Allocates a block of memory of a specified size with a given alignment.

public void* Allocate(nuint size, nuint alignment, AllocationOption allocationOption)

Parameters

size nuint

Specifies the amount of memory to allocate in bytes.

alignment nuint

Defines the alignment requirement for the allocated memory.

allocationOption AllocationOption

The option when allocating memory.

Returns

void*

A pointer to the allocated memory block or null if the allocation cannot be fulfilled.

Remarks

This is thread safe.

Exceptions

ObjectDisposedException

Thrown if the arena has been disposed.

Create(in CreationOptions)

Creates a new instance of the allocator with the specified options.

public static Arena Create(in Arena.CreationOptions opts)

Parameters

opts Arena.CreationOptions

The options for creating the allocator.

Returns

Arena

The created allocator instance.

Dispose()

Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.

public void Dispose()

Free(void*)

Frees a previously allocated block of memory.

public readonly void Free(void* ptr)

Parameters

ptr void*

A pointer to the memory block to free.

Remarks

The pointer must have been returned by a previous call to the Allocate(nuint, nuint, AllocationOption) or Reallocate(void*, nuint, nuint, nuint, AllocationOption) method. After calling this method, the pointer is no longer valid and must not be used.

Reallocate(void*, nuint, nuint, nuint, AllocationOption)

Reallocates a block of memory to a new size and alignment.

public void* Reallocate(void* ptr, nuint oldSize, nuint newSize, nuint alignment, AllocationOption allocationOption)

Parameters

ptr void*

A pointer to the memory block to reallocate.

oldSize nuint

The size of the original memory block.

newSize nuint

The size of the new memory block.

alignment nuint

The alignment of the new memory block.

allocationOption AllocationOption

The allocation options.

Returns

void*

A pointer to the reallocated memory block. null if reallocation fails.

Remarks

The returned pointer must be freed using the Free(void*) method to avoid memory leaks. If the reallocation fails, the original pointer remains valid and must be freed by the caller.

Reset()

Resets the arena.

public void Reset()