Table of Contents

Struct VirtualArena

Namespace
Misaki.HighPerformance.LowLevel.Buffer
Assembly
Misaki.HighPerformance.LowLevel.dll

A thread-safe memory management structure that reserves a large virtual address space and commits physical memory on demand as allocations are made.

public struct VirtualArena : IMemoryAllocator<VirtualArena, VirtualArena.CreationOptions>, IDisposable
Implements
Inherited Members

Constructors

VirtualArena(nuint)

public VirtualArena(nuint reserveCapacity)

Parameters

reserveCapacity nuint

Properties

Allocated

public readonly nuint Allocated { get; }

Property Value

nuint

Buffer

public readonly byte* Buffer { get; }

Property Value

byte*

Committed

public readonly nuint Committed { get; }

Property Value

nuint

Reserved

public readonly nuint Reserved { get; }

Property Value

nuint

Methods

Allocate(nuint, nuint, AllocationOption)

Allocates a block of memory of the specified size and alignment, using the given allocation options.

public void* Allocate(nuint size, nuint alignment, AllocationOption allocationOption)

Parameters

size nuint

The number of bytes to allocate. Must be greater than zero and less than or equal to the reserved capacity.

alignment nuint

The alignment, in bytes, for the allocated memory block. Must be a power of two.

allocationOption AllocationOption

The allocation options that control allocation behavior.

Returns

void*

A pointer to the allocated memory block if the allocation succeeds, otherwise null.

Remarks

This is thread safe.

Create(in CreationOptions)

Creates a new instance of the allocator with the specified options.

public static VirtualArena Create(in VirtualArena.CreationOptions opts)

Parameters

opts VirtualArena.CreationOptions

The options for creating the allocator.

Returns

VirtualArena

The created allocator instance.

Dispose()

Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.

public void Dispose()

Free(void*)

Frees a previously allocated block of memory.

public readonly void Free(void* ptr)

Parameters

ptr void*

A pointer to the memory block to free.

Remarks

The pointer must have been returned by a previous call to the Allocate(nuint, nuint, AllocationOption) or Reallocate(void*, nuint, nuint, nuint, AllocationOption) method. After calling this method, the pointer is no longer valid and must not be used.

Reallocate(void*, nuint, nuint, nuint, AllocationOption)

Reallocates a block of memory to a new size and alignment.

public void* Reallocate(void* ptr, nuint oldSize, nuint newSize, nuint alignment, AllocationOption allocationOption)

Parameters

ptr void*

A pointer to the memory block to reallocate.

oldSize nuint

The size of the original memory block.

newSize nuint

The size of the new memory block.

alignment nuint

The alignment of the new memory block.

allocationOption AllocationOption

The allocation options.

Returns

void*

A pointer to the reallocated memory block. null if reallocation fails.

Remarks

The returned pointer must be freed using the Free(void*) method to avoid memory leaks. If the reallocation fails, the original pointer remains valid and must be freed by the caller.

Reset()

Resets the arena.

public void Reset()