Updated `CollectionBenchmark` for setup/cleanup methods, streamlined benchmarking in `Program.cs`, and improved documentation in `AllocationOption` and `Allocator` enums. Made `Enumerator` structs public in several collections and clarified constructor parameters. Introduced a new `UnsafeStack` struct for stack operations. Enhanced `AllocationManager` with better memory tracking and management, ensuring proper allocation and disposal.
120 lines
3.6 KiB
C#
120 lines
3.6 KiB
C#
using Misaki.HighPerformance.Unsafe.Buffer;
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using Misaki.HighPerformance.Unsafe.Collections;
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using System.Runtime.CompilerServices;
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namespace Misaki.HighPerformance.Unsafe.Services;
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public static unsafe class AllocationManager
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{
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private readonly struct AllocationInfo(void* ptr, nuint size)
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{
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public readonly void* ptr = ptr;
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public readonly nuint size = size;
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}
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private static DynamicArena _arena;
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private static bool _initialized;
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private static UnsafeQueue<AllocationInfo> _allocated;
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private static readonly Lock _lock = new();
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static void VerifyInitialization()
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{
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if (!_initialized)
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{
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throw new InvalidOperationException("The AllocationManager has not been initialized.");
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}
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}
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/// <summary>
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/// Initializes the AllocationManager with a specified initial size for the memory arena.
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/// </summary>
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/// <param name="initialSize">The initial size in bytes for the memory arena.</param>
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public static void Initialize(uint initialSize)
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{
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if (_initialized || initialSize <= 0)
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{
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return;
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}
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_arena = new DynamicArena(initialSize);
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_allocated = new UnsafeQueue<AllocationInfo>(16, Allocator.Persistent);
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_initialized = true;
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}
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internal static T* Allocate<T>(uint size, uint alignSize, Allocator allocator, AllocationOption allocationOption)
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where T : unmanaged
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{
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if (allocationOption == AllocationOption.UnTracked)
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{
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return (T*)AlignedAlloc(size, alignSize);
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}
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VerifyInitialization();
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lock (_lock)
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{
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switch (allocator)
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{
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case Allocator.Temp:
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return (T*)_arena.Allocate(size * (uint)sizeof(T), alignSize, allocationOption);
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case Allocator.Persistent:
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var allocationSize = size * (nuint)sizeof(T);
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var buffer = (T*)AlignedAlloc(allocationSize, alignSize);
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_allocated.Enqueue(new AllocationInfo(buffer, allocationSize));
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return buffer;
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default:
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throw new ArgumentOutOfRangeException(nameof(allocator), "Invalid allocator type.");
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}
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}
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}
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internal static void Free(void* ptr, Allocator allocator)
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{
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lock (_lock)
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{
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if (allocator == Allocator.Persistent)
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{
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AlignedFree(ptr);
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}
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}
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}
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/// <summary>
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/// Resets the memory arena, optionally clearing the allocated memory.
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/// </summary>
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/// <param name="clear">If true, the allocated memory will be cleared; otherwise, it will not be cleared.</param>
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public static void Reset(bool clear = false)
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{
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VerifyInitialization();
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_arena.Reset(clear);
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}
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/// <summary>
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/// Disposes of the AllocationManager, freeing all allocated memory and resources.
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/// </summary>
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/// <exception cref="InvalidOperationException">Thrown if there are still allocated buffers that have not been freed.</exception>
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public static void Dispose()
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{
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_arena.Dispose();
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nuint unfreedBytes = 0u;
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while (_allocated.TryDequeue(out var allocationInfo))
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{
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unfreedBytes += allocationInfo.size;
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AlignedFree(allocationInfo.ptr);
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}
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_allocated.Dispose();
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if (unfreedBytes > 0u)
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{
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throw new InvalidOperationException($"There are still {unfreedBytes} bytes allocated buffers. Please free them before disposing.");
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}
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}
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} |