Added new AllocationHandle property in Stack.Scope. Changed the ref AllocationHandle constructor parameter to AllocationHandle on of all UnsafeCollection types Removed Allocator.Stack. Use Stack.Scope.AllocationHandle to allocate on stack instead.
133 lines
4.3 KiB
C#
133 lines
4.3 KiB
C#
using Misaki.HighPerformance.LowLevel.Buffer;
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using Misaki.HighPerformance.LowLevel.Collections.Contracts;
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using Misaki.HighPerformance.LowLevel.Utilities;
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using System.Collections;
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using System.Runtime.CompilerServices;
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namespace Misaki.HighPerformance.LowLevel.Collections;
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/// <summary>
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/// A collection that provides fast, unsafe operations for managing a set of unmanaged types. It supports adding,
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/// removing, and checking for values.
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/// </summary>
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/// <typeparam name="T">Represents an unmanaged type that can be compared for equality.</typeparam>
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public unsafe struct UnsafeHashSet<T> : IUnsafeHashCollection<T>, IEnumerable<T>
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where T : unmanaged, IEquatable<T>
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{
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public struct Enumerator : IEnumerator<T>
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{
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internal HashMapHelper<T>.Enumerator _enumerator;
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public readonly T Current => _enumerator.buffer->_keys[_enumerator.index];
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readonly object IEnumerator.Current => Current;
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public Enumerator(HashMapHelper<T>* hashMap)
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{
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_enumerator = new HashMapHelper<T>.Enumerator(hashMap);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool MoveNext() => _enumerator.MoveNext();
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public void Reset() => _enumerator.Reset();
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public readonly void Dispose()
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{
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}
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}
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private HashMapHelper<T> _helper;
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public readonly int Count => _helper.Count;
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public readonly int Capacity => _helper.Capacity;
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public readonly bool IsCreated => _helper.IsCreated;
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public Enumerator GetEnumerator() => new((HashMapHelper<T>*)UnsafeUtility.AddressOf(ref this));
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IEnumerator<T> IEnumerable<T>.GetEnumerator() => GetEnumerator();
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IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
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/// <summary>
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/// Invalid constructor. Use <see cref="UnsafeHashSet(int, Allocator, AllocationOption)"/> or <see cref="UnsafeHashSet(int, ref AllocationHandle, AllocationOption)"/> instead."/>
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/// </summary>
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public UnsafeHashSet()
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: this(0, Allocator.Invalid)
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{
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}
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public UnsafeHashSet(int capacity, AllocationHandle handle, AllocationOption allocationOption = AllocationOption.None)
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{
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_helper = new HashMapHelper<T>(capacity, 0, 0, HashMapHelper<T>.MINIMAL_CAPACITY, handle, allocationOption);
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}
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public UnsafeHashSet(int capacity, Allocator allocator, AllocationOption allocationOption = AllocationOption.None)
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: this(capacity, AllocationManager.GetAllocationHandle(allocator), allocationOption)
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{
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}
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/// <summary>
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/// Adds a new value (unless it is already present).
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/// </summary>
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/// <param name="item">The value to add.</param>
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/// <returns>True if the value was not already present.</returns>
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public bool Add(T item)
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{
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return -1 != _helper.TryAdd(item);
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}
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/// <summary>
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/// Removes a particular value.
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/// </summary>
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/// <param name="item">The value to remove.</param>
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/// <returns>True if the value was present.</returns>
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public bool Remove(T item)
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{
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return -1 != _helper.TryRemove(item);
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}
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/// <summary>
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/// Returns true if a particular value is present.
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/// </summary>
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/// <param name="item">The value to check for.</param>
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/// <returns>True if the value was present.</returns>
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public bool Contains(T item)
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{
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return -1 != _helper.Find(item);
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}
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/// <summary>
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/// Sets the capacity to match what it would be if it had been originally initialized with all its entries.
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/// </summary>
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public void TrimExcess() => _helper.TrimExcess();
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/// <summary>
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/// Returns an array with a copy of this set's values (in no particular order).
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/// </summary>
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/// <param name="allocator">The allocator to use.</param>
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/// <returns>An array with a copy of the set's values.</returns>
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public UnsafeArray<T> ToNativeArray(Allocator allocator)
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{
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return _helper.GetKeyArray(allocator);
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}
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public void Resize(int newSize, AllocationOption option = AllocationOption.None)
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{
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_helper.Resize(newSize);
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}
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public void Clear()
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{
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_helper.Clear();
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public readonly void* GetUnsafePtr()
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{
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return _helper.Buffer;
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}
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public void Dispose()
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{
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_helper.Dispose();
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}
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}
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