- Make image result/info structs readonly; improve error handling and memory safety in image library - Introduce IJobScheduler interface; move job scheduling docs to interface - Remove "index 0 invalid" convention from slot/sparse maps; fix Count logic - Add Owner<T> for disposable value types in low-level utilities - Improve ObjectPool<T> thread safety and logic - Change List<T>.RemoveAndSwapBack to return bool - Remove unsafe methods from generated math types; add debug range checks - Update benchmarks and enable collection checks in tests - Improve documentation, comments, and error messages - Bump assembly versions across all projects
106 lines
2.6 KiB
C#
106 lines
2.6 KiB
C#
using Misaki.HighPerformance.Image.Runtime;
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using System;
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using System.IO;
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namespace Misaki.HighPerformance.Image;
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/// <summary>
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/// Represents a decoded image with pixel data stored as floating-point values, including image dimensions and color
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/// component information.
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/// </summary>
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/// <remarks>The image data is stored as a contiguous block of unmanaged memory and must be released by calling
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/// <see cref="Dispose"/> when no longer needed. Be careful that this struct won't stop your double free if you copy it.
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/// Ensure to have proper ownership management when using this struct.</remarks>
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public unsafe readonly struct ImageResultFloat : IDisposable
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{
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public float* Data
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{
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get; init;
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}
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public uint Width
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{
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get; init;
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}
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public uint Height
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{
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get; init;
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}
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public ColorComponents SourceComp
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{
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get; init;
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}
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public ColorComponents Comp
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{
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get; init;
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}
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public ulong Size
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{
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get
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{
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if (Data == null)
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{
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return 0;
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}
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return (ulong)(Width * Height * (int)Comp);
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}
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}
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internal static ImageResultFloat FromResult(float* result, uint width, uint height, ColorComponents comp,
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ColorComponents req_comp)
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{
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if (result == null)
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{
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throw new InvalidOperationException(StbImage.stbi__g_failure_reason);
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}
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var image = new ImageResultFloat
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{
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Data = result,
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Width = width,
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Height = height,
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SourceComp = comp,
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Comp = req_comp == ColorComponents.Default ? comp : req_comp
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};
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return image;
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}
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public static ImageResultFloat FromStream(Stream stream,
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ColorComponents requiredComponents = ColorComponents.Default)
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{
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int x, y, comp;
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var context = new StbImage.stbi__context(stream);
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var result = StbImage.stbi__loadf_main(context, &x, &y, &comp, (int)requiredComponents);
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return FromResult(result, (uint)x, (uint)y, (ColorComponents)comp, requiredComponents);
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}
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public static ImageResultFloat FromMemory(byte[] data,
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ColorComponents requiredComponents = ColorComponents.Default)
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{
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using var stream = new MemoryStream(data);
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return FromStream(stream, requiredComponents);
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}
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public Span<byte> AsSpan()
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{
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if (Data == null)
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{
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return Span<byte>.Empty;
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}
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return new Span<byte>(Data, (int)Size);
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}
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public void Dispose()
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{
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CRuntime.free(Data);
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}
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}
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