Files
Misaki.HighPerformance/Misaki.HighPerformance.LowLevel/Collections/CollectionHandle.cs
Misaki 3923682b5e Enhance JobScheduler and related classes
Added XML documentation comments to the `JobScheduler` class and its methods.
Added a new method `GetJobStatus` in the `JobScheduler` class for job status retrieval.
Added a new `CollectionHandle` struct for collection management.
Added a new test class `TestUnsafeSparseSet` with unit tests for `UnsafeSparseSet`.

Changed the `WorkerThread` class to improve job retrieval logic with a new `FindJob` method.
Changed the `DynamicArena` class by removing commented-out code to streamline memory management.

Removed commented-out code in the `WorkerThread` class for improved readability.
Removed the `ArenaAllocator` struct from `AllocationManager` to clean up unused code.
Removed the `ParallelWriter` struct from `UnsafeSparseSet`, indicating a shift in handling sparse sets.
2025-09-10 13:17:17 +09:00

47 lines
1.1 KiB
C#

namespace Misaki.HighPerformance.LowLevel.Collections;
public readonly struct CollectionHandle
{
public readonly int id;
public readonly int generation;
public static CollectionHandle Invalid => new(-1, -1);
public bool IsValid => this != Invalid;
internal CollectionHandle(int id, int generation)
{
this.id = id;
this.generation = generation;
}
public bool Equals(CollectionHandle other)
{
return id == other.id && generation == other.generation;
}
public override bool Equals(object? obj)
{
return obj is CollectionHandle handle && Equals(handle);
}
public override int GetHashCode()
{
return HashCode.Combine(id, generation);
}
public override string ToString()
{
return IsValid ? $"CollectionHandle({id}, {generation})" : "CollectionHandle(Invalid)";
}
public static bool operator ==(CollectionHandle left, CollectionHandle right)
{
return left.Equals(right);
}
public static bool operator !=(CollectionHandle left, CollectionHandle right)
{
return !(left == right);
}
}