Files
Misaki.HighPerformance/Misaki.HighPerformance.Jobs/JobHandle.cs
Misaki 07c99b8a5a Refactor job system and update project configuration
Added:
- Added `JobExecutor.cs` for job execution management.
- Added `JobInfo.cs` to hold job execution information.
- Added `TestJobSystem.cs` for unit tests of the job system.
- Added `TestJobs.cs` for additional job implementation tests.
- Added `WorkerThread.cs` to manage worker threads for jobs.

Changed:
- Changed `AssemblyInfo.cs.cs` to include a global using directive for `unsafe JobExecuteFunc`.
- Changed `IJob.cs` to include an overload of the `Execute` method with a `threadIndex` parameter.
- Changed `JobHandle.cs` to include an `IsValid` property and updated internal structure.
- Changed `JobScheduler.cs` to improve job scheduling and management.
- Changed `JobsUtility.cs` to enhance job management functions.
- Changed `MemoryBlock.cs` to reference the heap from which memory was allocated.
- Changed `ParallelNoiseBenchmark.cs` to include benchmarks for the job system.
- Changed `Program.cs` to execute benchmarks instead of previous test code.

Removed:
- Removed `.gitignore` entries for default ignored files.
- Removed `JobBase.cs` to shift from structs to classes for jobs.
- Removed `JobExtensions.cs` indicating a change in job scheduling.
- Removed `JobStruct.cs` indicating a change in job structure.
- Removed `encodings.xml`, `indexLayout.xml`, and `vcs.xml` files to simplify project configuration.
- Removed fields from `JobData.cs` to simplify the job data structure.
- Removed `TestJobSystem.csproj` entries related to old project structure.
2025-09-08 23:17:22 +09:00

47 lines
1.1 KiB
C#

namespace Misaki.HighPerformance.Jobs;
public readonly struct JobHandle : IEquatable<JobHandle>
{
internal readonly int _id;
internal readonly int _generation;
public static JobHandle Invalid => new(-1, -1);
public bool IsValid => this != Invalid;
internal JobHandle(int id, int generation)
{
_id = id;
_generation = generation;
}
public bool Equals(JobHandle other)
{
return _id == other._id && _generation == other._generation;
}
public override bool Equals(object? obj)
{
return obj is JobHandle handle && Equals(handle);
}
public override int GetHashCode()
{
return HashCode.Combine(_id, _generation);
}
public override string ToString()
{
return IsValid ? $"JobHandle({_id}, {_generation})" : "JobHandle(Invalid)";
}
public static bool operator ==(JobHandle left, JobHandle right)
{
return left.Equals(right);
}
public static bool operator !=(JobHandle left, JobHandle right)
{
return !(left == right);
}
}