33 lines
1.0 KiB
C#
33 lines
1.0 KiB
C#
namespace Misaki.HighPerformance.LowLevel.Buffer;
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[Flags]
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public enum AllocationOption : byte
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{
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/// <summary>
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/// Default allocation option. Values are uninitialized.
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/// </summary>
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None = 0,
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/// <summary>
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/// Clear the memory to zero upon allocation.
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/// </summary>
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Clear = 1 << 0,
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/// <summary>
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/// Specify that this memory allocation should not been tracked competly, which <see cref="AllocationManager"/> will not perform any safty check like use after free and leack detection.
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/// </summary>
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Untrack = 1 << 1,
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}
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public enum Allocator : byte
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{
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// Make the first allocator as invalid because we don't want to user create a default collection without passing any parameters
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Invalid,
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/// <summary>
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/// Allocator for temporary allocations. Allocations are automatically released after use automatically.
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/// </summary>
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Temp,
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/// <summary>
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/// Allocator for persistent allocations. Allocations are not automatically released after use.
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/// </summary>
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Persistent,
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}
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