- Add static AllBitsSet property to ISPMDLane and implement in ScalarLane and WideLane - Refactor WideLane shuffle table pointers and update usages - Improve pointer safety and mask handling in CompressStore, Gather, and MaskLoad - Enhance Sin, Cos, SinCos with fast-math and hardware fallback - Add Newton-Raphson refinement for reciprocal/sqrt when not fast-math - Optimize MathV.Vector vector loading (struct init, pointer ops) - Update project file: version 1.3.4, content packaging, AOT settings - Minor code cleanup and naming consistency fixes
19 KiB
19 KiB