Files
Misaki.HighPerformance/Misaki.HighPerformance.LowLevel/Collections/UnsafeHashMap.cs
Misaki a2a760594e Enhance mathematical capabilities and job system
Added new numeric types for unsigned integers, including uint2, uint3, and uint4, along with their matrix types.
Added a new `quaternion` struct with constructors and methods for creating and manipulating quaternions.
Added methods for projecting and reflecting vectors, enhancing geometric operations.
Added utility functions for generating orthonormal bases and changing vector signs.
Added comprehensive unit tests for new mathematical functions and quaternion operations.
Added a high-performance job scheduling system with job management features and worker thread management.
Added new structs for job execution, allowing efficient job scheduling and execution.
Added utility functions for job execution, including methods for obtaining unique job IDs.

Changed access modifiers and property definitions in several files for improved clarity and maintainability.
Changed property definitions and method implementations in `ImageInfo.cs`, `ImageResult.cs`, and `ImageResultFloat.cs` for better readability.
Changed memory management functions in `CRuntime.cs` and improved memory allocation tracking in `MemoryStats.cs`.
Changed the project file to include references to necessary projects and enable unsafe code blocks.

Removed the `WorkerThreadPool.cs` file, integrating worker thread management directly into the `JobScheduler`.
Removed the `float4` struct and its associated methods and properties, transitioning to a new code generation strategy.
Removed the `float4.tt` template and other related files, indicating a shift in code generation approach.
Removed the `Vectorize.cs` file, indicating a change in how vector operations are handled.

Updated the `.gitignore` file to include IDE-specific settings.
Updated various XML files to define project components and structure.
Updated the `AllocationManager.cs` to improve memory allocation management and introduce new strategies.
Updated the `UnsafeArray.cs`, `UnsafeHashMap.cs`, and `UnsafeList.cs` to enhance performance and safety in unsafe contexts.
Updated error handling and function pointer management in `MemoryLeakException.cs` and `FunctionPointer.cs`.
Updated the `AssemblyInfo.cs` file to include global using directives for better code organization.
2025-09-06 12:07:02 +09:00

219 lines
7.4 KiB
C#

using Misaki.HighPerformance.LowLevel.Buffer;
using Misaki.HighPerformance.LowLevel.Collections.Contracts;
using Misaki.HighPerformance.LowLevel.Contracts;
using Misaki.HighPerformance.LowLevel.Helpers;
using System.Collections;
using System.Runtime.CompilerServices;
namespace Misaki.HighPerformance.LowLevel.Collections;
public unsafe struct UnsafeHashMap<TKey, TValue> : IUnsafeCollection<KeyValuePair<TKey, TValue>>
where TKey : unmanaged, IEquatable<TKey> where TValue : unmanaged
{
public struct Enumerator : IEnumerator<KeyValuePair<TKey, TValue>>
{
internal HashMapHelper<TKey>.Enumerator _enumerator;
public Enumerator(HashMapHelper<TKey>* data)
{
_enumerator = new HashMapHelper<TKey>.Enumerator(data);
}
/// <summary>
/// The current key-value pair.
/// </summary>
/// <value>The current key-value pair.</value>
public KeyValuePair<TKey, TValue> Current
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => _enumerator.GetCurrent<TValue>();
}
/// <summary>
/// Gets the element at the current position of the enumerator in the container.
/// </summary>
object IEnumerator.Current => Current;
/// <summary>
/// Advances the enumerator to the next key-value pair.
/// </summary>
/// <returns>True if <see cref="Current"/> is valid to read after the call.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool MoveNext() => _enumerator.MoveNext();
/// <summary>
/// Resets the enumerator to its initial state.
/// </summary>
public void Reset() => _enumerator.Reset();
/// <summary>
/// Does nothing.
/// </summary>
public void Dispose()
{
}
}
private HashMapHelper<TKey> _hashMap;
public readonly int Count => _hashMap.Count;
public readonly int Capacity => _hashMap.Capacity;
public readonly bool IsCreated => _hashMap.IsCreated;
/// <summary>
/// Gets and sets values by key.
/// </summary>
/// <remarks>Getting a key that is not present will throw. Setting a key that is not already present will add the key.</remarks>
/// <param name="key">The key to look up.</param>
/// <value>The value associated with the key.</value>
/// <exception cref="ArgumentException">For getting, thrown if the key was not present.</exception>
public TValue this[TKey key]
{
get
{
if (!_hashMap.TryGetValue<TValue>(key, out var result))
{
throw new ArgumentException($"Key: {key} is not present.");
}
return result;
}
set
{
var idx = _hashMap.Find(key);
if (-1 != idx)
{
UnsafeUtilities.WriteArrayElement(_hashMap.Buffer, idx, value);
return;
}
TryAdd(key, value);
}
}
public IEnumerator<KeyValuePair<TKey, TValue>> GetEnumerator() => new Enumerator((HashMapHelper<TKey>*)UnsafeUtilities.AddressOf(ref _hashMap));
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
public UnsafeHashMap(int capacity, ref AllocationHandle handle, AllocationOption allocationOption = AllocationOption.None)
{
_hashMap = new HashMapHelper<TKey>(capacity, sizeof(TValue), HashMapHelper<TKey>.MINIMAL_CAPACITY, ref handle, allocationOption);
}
public UnsafeHashMap(int capacity, Allocator allocator, AllocationOption allocationOption = AllocationOption.None)
: this(capacity, ref AllocationManager.GetAllocationHandle(allocator), allocationOption)
{
}
/// <summary>
/// Adds a new key-value pair.
/// </summary>
/// <remarks>If the key is already present, this method returns false without modifying the hash map.</remarks>
/// <param name="key">The key to add.</param>
/// <param name="item">The value to add.</param>
/// <returns>True if the key-value pair was added.</returns>
public bool TryAdd(TKey key, TValue item)
{
var idx = _hashMap.TryAdd(key);
if (idx != -1)
{
UnsafeUtilities.WriteArrayElement(_hashMap.Buffer, idx, item);
return true;
}
return false;
}
/// <summary>
/// Adds a new key-value pair.
/// </summary>
/// <remarks>If the key is already present, this method throws without modifying the hash map.</remarks>
/// <param name="key">The key to add.</param>
/// <param name="item">The value to add.</param>
/// <exception cref="ArgumentException">Thrown if the key was already present.</exception>
public void Add(TKey key, TValue item)
{
var result = TryAdd(key, item);
if (!result)
{
throw new ArgumentException($"An item with the same key has already been added: {key}");
}
}
/// <summary>
/// Removes a particular key and its value.
/// </summary>
/// <param name="item">The value to remove.</param>
/// <returns>True if the value was present.</returns>
public bool Remove(TKey key)
{
return -1 != _hashMap.TryRemove(key);
}
/// <summary>
/// Returns the value associated with a key.
/// </summary>
/// <param name="key">The key to look up.</param>
/// <param name="item">Outputs the value associated with the key. Outputs default if the key was not present.</param>
/// <returns>True if the key was present.</returns>
public bool TryGetValue(TKey key, out TValue item)
{
return _hashMap.TryGetValue(key, out item);
}
/// <summary>
/// Returns true if a given key is present in this hash map.
/// </summary>
/// <param name="key">The key to look up.</param>
/// <returns>True if the key was present.</returns>
public bool ContainsKey(TKey key)
{
return -1 != _hashMap.Find(key);
}
/// <summary>
/// Sets the capacity to match what it would be if it had been originally initialized with all its entries.
/// </summary>
public void TrimExcess() => _hashMap.TrimExcess();
public void Resize(int newSize)
{
_hashMap.Resize(newSize);
}
public void Clear()
{
_hashMap.Clear();
}
/// <summary>
/// Retrieves an array of keys from the hash map.
/// </summary>
/// <returns>An array containing the keys stored in the hash map.</returns>
public UnsafeArray<TKey> GetKeyArray(Allocator allocator) => _hashMap.GetKeyArray(allocator);
/// <summary>
/// Retrieves an array of values from the underlying hash map.
/// </summary>
/// <returns>An UnsafeArray containing the values stored in the hash map.</returns>
public UnsafeArray<TValue> GetValueArray(Allocator allocator) => _hashMap.GetValueArray<TValue>(allocator);
/// <summary>
/// Retrieves an array of key-value pairs from the hash map. The keys are of type TKey and the values are of type
/// TValue.
/// </summary>
/// <returns>Returns an UnsafeArray containing KeyValuePair objects.</returns>
public UnsafeArray<KeyValuePair<TKey, TValue>> GetKeyValueArrays(Allocator allocator) => _hashMap.GetKeyValueArrays<TValue>(allocator);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly void* GetUnsafePtr()
{
return _hashMap.Buffer;
}
public void Dispose()
{
_hashMap.Dispose();
}
}