Introduce VirtualStack allocator, refactor memory management to use virtual memory stacks, and update documentation. Added VirtualStack as a new stack allocator using virtual memory, replaced Stack with VirtualStack in allocation manager and related APIs, and updated TempJobAllocator to use VirtualArena. Introduced AllocationManagerInitOpts for allocator configuration. Replaced ENABLE_COLLECTION_CHECKS with ENABLE_SAFETY_CHECKS for safety checks. Removed Result.cs and updated project files and examples. Added comprehensive README files for all major packages and improved root documentation. BREAKING CHANGE: Stack allocator replaced by VirtualStack; TempJobAllocator and AllocationManager initialization signatures changed; Result types removed.
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Misaki.HighPerformance.Mathematics
Math helpers, geometry primitives, numeric types, and SIMD-friendly utilities for performance-sensitive C# code.
This package focuses on fast scalar and vector math while keeping the API surface practical for game, simulation, rendering, and systems work.
What it includes
- common math constants and helpers
- custom numeric types
- quaternion and random helpers
- geometry primitives
- SIMD-oriented vector utilities
- generated vector extensions and codegen-backed math support
Highlights
- constants exposed for float and double workflows
System.Runtime.Intrinsics-based helper code- geometry types for bounds and spatial calculations
- designed to support vectorized and low-overhead numerical code
Main types
mathquaternionrandomsvdfloatdoubleintuintboolAABBOBBPlaneSphereBounds
Example
using Misaki.HighPerformance.Mathematics;
float radians = math.radians(90f);
float degrees = math.degrees(radians);
float tau = math.TAU;
Package reference
dotnet add package Misaki.HighPerformance.Mathematics
Notes
This project targets net10.0, enables unsafe code, and uses generated source for parts of its vector API surface.