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Misaki.HighPerformance/Misaki.HighPerformance.Mathematics
2026-03-30 12:47:29 +09:00
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2025-11-04 20:48:25 +09:00
2026-03-30 12:47:29 +09:00
2026-02-12 19:43:04 +09:00
2026-02-12 19:43:04 +09:00
2026-02-12 19:43:04 +09:00
2026-02-12 19:43:04 +09:00
2026-03-30 12:47:29 +09:00
2025-11-04 20:48:25 +09:00
2025-11-04 20:48:25 +09:00
2026-02-12 19:43:04 +09:00
2026-03-30 12:47:29 +09:00

Misaki.HighPerformance.Mathematics

Math helpers, geometry primitives, numeric types, and SIMD-friendly utilities for performance-sensitive C# code.

This package focuses on fast scalar and vector math while keeping the API surface practical for game, simulation, rendering, and systems work.

What it includes

  • common math constants and helpers
  • custom numeric types
  • quaternion and random helpers
  • geometry primitives
  • SIMD-oriented vector utilities
  • generated vector extensions and codegen-backed math support

Highlights

  • constants exposed for float and double workflows
  • System.Runtime.Intrinsics-based helper code
  • geometry types for bounds and spatial calculations
  • designed to support vectorized and low-overhead numerical code

Main types

  • math
  • quaternion
  • random
  • svd
  • float
  • double
  • int
  • uint
  • bool
  • AABB
  • OBB
  • Plane
  • SphereBounds

Example

using Misaki.HighPerformance.Mathematics;

float radians = math.radians(90f);
float degrees = math.degrees(radians);
float tau = math.TAU;

Package reference

dotnet add package Misaki.HighPerformance.Mathematics

Notes

This project targets net10.0, enables unsafe code, and uses generated source for parts of its vector API surface.