Files
Misaki.HighPerformance/Misaki.HighPerformance.Mathematics/float.cs
2026-02-12 19:43:04 +09:00

85 lines
3.6 KiB
C#

namespace Misaki.HighPerformance.Mathematics;
[NumericType(typeof(float), sizeof(float), 2, 1, "global::Misaki.HighPerformance.Mathematics.float")]
[NumericConvertable("(float){v}.{c}", typeof(int2), typeof(uint2), typeof(double2), typeof(bool2))]
public partial struct float2
{
}
[NumericType(typeof(float2), sizeof(float), 2, 2, "global::Misaki.HighPerformance.Mathematics.float", elementType: typeof(float))]
[NumericConvertable("{v}.{c}", typeof(int2x2), typeof(uint2x2), typeof(double2x2))]
public partial struct float2x2
{
}
[NumericType(typeof(float2), sizeof(float), 2, 3, "global::Misaki.HighPerformance.Mathematics.float", elementType: typeof(float))]
[NumericConvertable("{v}.{c}", typeof(int2x3), typeof(uint2x3), typeof(double2x3))]
public partial struct float2x3
{
}
[NumericType(typeof(float2), sizeof(float), 2, 4, "global::Misaki.HighPerformance.Mathematics.float", elementType: typeof(float))]
[NumericConvertable("{v}.{c}", typeof(int2x4), typeof(uint2x4), typeof(double2x4))]
public partial struct float2x4
{
}
[NumericType(typeof(float), sizeof(float), 3, 1, "global::Misaki.HighPerformance.Mathematics.float")]
[NumericConvertable("(float){v}.{c}", typeof(int3), typeof(uint3), typeof(double3), typeof(bool3))]
public partial struct float3
{
}
[NumericType(typeof(float3), sizeof(float), 3, 2, "global::Misaki.HighPerformance.Mathematics.float", elementType: typeof(float))]
[NumericConvertable("{v}.{c}", typeof(int3x2), typeof(uint3x2), typeof(double3x2))]
public partial struct float3x2
{
}
[NumericType(typeof(float3), sizeof(float), 3, 3, "global::Misaki.HighPerformance.Mathematics.float", elementType: typeof(float))]
[NumericConvertable("{v}.{c}", typeof(int3x3), typeof(uint3x3), typeof(double3x3))]
public partial struct float3x3
{
public float3x3(quaternion q)
{
var v = q.value;
var v2 = v + v;
var npn = new uint3(0x80000000, 0x00000000, 0x80000000);
var nnp = new uint3(0x80000000, 0x80000000, 0x00000000);
var pnn = new uint3(0x00000000, 0x80000000, 0x80000000);
c0 = v2.y * math.asfloat(math.asuint(v.yxw) ^ npn) - v2.z * math.asfloat(math.asuint(v.zwx) ^ pnn) + new float3(1, 0, 0);
c1 = v2.z * math.asfloat(math.asuint(v.wzy) ^ nnp) - v2.x * math.asfloat(math.asuint(v.yxw) ^ npn) + new float3(0, 1, 0);
c2 = v2.x * math.asfloat(math.asuint(v.zwx) ^ pnn) - v2.y * math.asfloat(math.asuint(v.wzy) ^ nnp) + new float3(0, 0, 1);
}
}
[NumericType(typeof(float3), sizeof(float), 3, 4, "global::Misaki.HighPerformance.Mathematics.float", elementType: typeof(float))]
[NumericConvertable("{v}.{c}", typeof(int3x4), typeof(uint3x4), typeof(double3x4))]
public partial struct float3x4
{
}
[NumericType(typeof(float), sizeof(float), 4, 1, "global::Misaki.HighPerformance.Mathematics.float")]
[NumericConvertable("(float){v}.{c}", typeof(int4), typeof(uint4), typeof(double4), typeof(bool4))]
public partial struct float4
{
}
[NumericType(typeof(float4), sizeof(float), 4, 2, "global::Misaki.HighPerformance.Mathematics.float", elementType: typeof(float))]
[NumericConvertable("{v}.{c}", typeof(int4x2), typeof(uint4x2), typeof(double4x2))]
public partial struct float4x2
{
}
[NumericType(typeof(float4), sizeof(float), 4, 3, "global::Misaki.HighPerformance.Mathematics.float", elementType: typeof(float))]
[NumericConvertable("{v}.{c}", typeof(int4x3), typeof(uint4x3), typeof(double4x3))]
public partial struct float4x3
{
}
[NumericType(typeof(float4), sizeof(float), 4, 4, "global::Misaki.HighPerformance.Mathematics.float", elementType: typeof(float))]
[NumericConvertable("{v}.{c}", typeof(int4x4), typeof(uint4x4), typeof(double4x4))]
public partial struct float4x4
{
}