168 lines
3.7 KiB
C#
168 lines
3.7 KiB
C#
#define VECTOR_BENCHMARK
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using BenchmarkDotNet.Attributes;
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using Misaki.HighPerformance.Mathematics;
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using Misaki.HighPerformance.Test.Jobs;
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using System.Numerics;
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using System.Runtime.CompilerServices;
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using System.Runtime.Intrinsics;
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namespace Misaki.HighPerformance.Test.Benchmark;
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public unsafe class MathematicsBenchmark
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{
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public struct f2
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{
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public float x;
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public float y;
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public f2(float x, float y)
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{
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//this = Asf2(Vector128.Create(x, y, 0, 0));
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this.x = x;
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this.y = y;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Vector128<float> AsVector128Unsafe(f2 value)
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{
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return Vector128.Create(value.x, value.y, 0, 0);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static f2 Asf2(Vector128<float> value)
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{
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//f2 result;
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//result.x = value.GetElement(0);
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//result.y = value.GetElement(1);
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//return result;
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ref byte address = ref Unsafe.As<Vector128<float>, byte>(ref value);
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return Unsafe.ReadUnaligned<f2>(ref address);
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}
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public static f2 operator +(f2 lhs, f2 rhs)
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{
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//return Asf2(AsVector128Unsafe(lhs) + AsVector128Unsafe(rhs));
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return new f2(lhs.x + rhs.x, lhs.y + rhs.y);
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}
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}
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#if VECTOR_BENCHMARK
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private Vector2 _v2a = new Vector2(1, 2);
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private Vector2 _v2b = new Vector2(3, 4);
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private f2 _f2a = new f2(1, 2);
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private f2 _f2b = new f2(3, 4);
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[Benchmark]
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public Vector2 VectorAdd()
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{
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var v = new Vector2(0, 0);
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for (var i = 0; i < 10; i++)
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{
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v = _v2a + _v2b;
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}
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return v;
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}
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[Benchmark]
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public f2 f2Add()
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{
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var v = new f2(0, 0);
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for (var i = 0; i < 10; i++)
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{
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v = _f2a + _f2b;
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}
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return v;
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}
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#endif
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#if NOISE_BENCHMARK
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private const int _SIZE = 32;
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[Benchmark]
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public void VectorNoise()
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{
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var buf = stackalloc float[_SIZE * _SIZE];
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var job = new Misaki.HighPerformance.Test.Jobs.NoiseJobVector
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{
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buffers = buf,
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width = _SIZE,
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height = _SIZE,
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};
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for (var i = 0; i < _SIZE * _SIZE; i++)
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{
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job.Execute(i, 0);
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}
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}
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[Benchmark]
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public void MathNoise()
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{
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var buf = stackalloc float[_SIZE * _SIZE];
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var job = new Misaki.HighPerformance.Test.Jobs.NoiseJobMath
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{
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buffers = buf,
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width = _SIZE,
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height = _SIZE,
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};
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for (var i = 0; i < _SIZE * _SIZE; i++)
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{
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job.Execute(i, 0);
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}
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}
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#endif
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#if MATRIX_BENCHMARK
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private float4x4 _a;
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private float4x4 _b;
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private Matrix4x4 _ma;
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private Matrix4x4 _mb;
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[GlobalSetup]
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public void Init()
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{
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_a = new float4x4(
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1, 2, 3, 4,
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5, 6, 7, 8,
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9, 10, 11, 12,
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13, 14, 15, 16);
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_b = new float4x4(
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16, 15, 14, 13,
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12, 11, 10, 9,
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8, 7, 6, 5,
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4, 3, 2, 1);
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_ma = new Matrix4x4(
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1, 2, 3, 4,
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5, 6, 7, 8,
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9, 10, 11, 12,
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13, 14, 15, 16);
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_mb = new Matrix4x4(
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16, 15, 14, 13,
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12, 11, 10, 9,
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8, 7, 6, 5,
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4, 3, 2, 1);
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}
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[Benchmark]
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public float4x4 Float4x4Multiplication()
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{
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return math.mul(_a, _b);
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}
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[Benchmark]
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public Matrix4x4 Matrix4x4Multiplication()
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{
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return Matrix4x4.Multiply(_ma, _mb);
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}
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#endif
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} |