Files
Misaki.HighPerformance/Misaki.HighPerformance.Test/Program.cs

62 lines
1.6 KiB
C#

//var threadCount = 8;
//var map = new ConcurrentSlotMap<int>();
//var barrier = new Barrier(threadCount);
//Parallel.For(0, threadCount, threadIndex =>
//{
// barrier.SignalAndWait();
// for (var i = 0; i < 1000; i++)
// {
// var id = map.Add(i + threadIndex * 1000, out var gen);
// if (i % 100 == 0)
// {
// map.Remove(id, gen);
// }
// }
//});
//Console.WriteLine($"Count should be {threadCount * 990}, actual: {map.Count}");
//using Misaki.HighPerformance.LowLevel;
using System.Runtime.Intrinsics;
BenchmarkDotNet.Running.BenchmarkRunner.Run<Misaki.HighPerformance.Test.Benchmark.MathematicsBenchmark>();
//using Misaki.HighPerformance.Collections;
//using Misaki.HighPerformance.LowLevel.Buffer;
//using Misaki.HighPerformance.LowLevel.Collections;
//AllocationManager.EnableDebugLayer();
//using var csm = new UnsafeSlotMap<int>(4, Allocator.Persistent);
//AllocationManager.Dispose();
//using Misaki.HighPerformance.Mathematics;
//using System.Numerics;
//var a = new Misaki.HighPerformance.Mathematics.float4x4(
// 1, 2, 3, 4,
// 5, 6, 7, 8,
// 9, 10, 11, 12,
// 13, 14, 15, 16);
//var b = new Misaki.HighPerformance.Mathematics.float4x4(
// 16, 15, 14, 13,
// 12, 11, 10, 9,
// 8, 7, 6, 5,
// 4, 3, 2, 1);
//Console.WriteLine(math.mul(a, b));
//var ma = new Matrix4x4(
// 1, 2, 3, 4,
// 5, 6, 7, 8,
// 9, 10, 11, 12,
// 13, 14, 15, 16);
//var mb = new Matrix4x4(
// 16, 15, 14, 13,
// 12, 11, 10, 9,
// 8, 7, 6, 5,
// 4, 3, 2, 1);
//Console.WriteLine(Matrix4x4.Multiply(ma, mb));